Playing my first campaign, normal difficulty, as Armenia. 25 turns in, and half my time has been sitting on my ass waiting for numbers to get out of the red. I've had to reload an old save 10 turns back 3 times in a row, because without following an exact sequence of building, governor shuffling, and a few other tricks, I am unable to avoid an unstoppable downspiral of rebellious population that sends me into bankruptcy, which itself prevents me from raising troops or building buildings that could increase public order. Governors get random traits sabotaging public order (also a problem in vanilla, but mods should fix it). Native discontent keeps rising with no short-term ways to reduce it, and my own culture keeps falling because somehow Armenians love to LARP as Macedonians due to Seleucid culture propagation despite 99% of the population living under the Seleucids IRL kept their native Persian or Median or Syriac culture for the entire span of the dynasty. I don't see how the future of this campaign is going to be any more active, at least not until I have the economic base of the Seleucids do now, which at this pace will likely be 150 turns in. This isn't fun.
I don't see how most of the new campaign mechanics added in AE make for a more interesting or fun game, and they don't seem particularly realistic either. It just looks like a more complicated version of vanilla Attila mechanics - give us a bunch of numbers to arithmetic out of the red, but few meaningful and interesting strategic choices. I really like the new battles. I really like the attention to detail on the units and the battle maps. This could be a great mod, but most of your time in a TW game is spent on the campaign map, and if anything the campaign experience has deteriorated in comparison to Attila, just as Attila was a deterioration of Rome II (which, despite being bland, at the very least didn't give us a bunch of spreadsheet calculations and pretend it was deeper gameplay). Perhaps things work out differently as big factions like the Romans or Seleucids, but at best I don't see how the new mechanics are going to add fun to them - they just won't get in the way as much as with a smaller faction like Armenia.
I don't want to be hard on the mod team - the original problem is CA's poor design of Attila's campaign mechanics, and overall AE is a hugely impressive achievement. But the broken Attila campaign mechanics needed a fundamental rework away from the direction of vanilla Atilla, not to go further down the same mistaken path.




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