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Thread: RTW VS MTW in EB

  1. #41

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Lusitanio View Post
    It's a decision of the team and a great one I must say, mostly because it adds a lot of realism and has a less gamey feeling in it. For me, I love it and remember to always play with minimal user interface
    Gamey feeling, and cloned units were better. Less is more. Simple is better than complex. More readability. Generals use to implement dress codes so that a unit looks the same, both for cohesion and for them to understand who are his units. The unit commander also dressed in a particular way so that soldiers knew who was the commander and where he was.

  2. #42

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Jurand of Cracow View Post

    One may see it from another angle. I think in reality the differences between troops originate not necessarily from different types and equipment, but from differences in experience, and skills gained through experience. I think there're many examples when theoretically inferior troops would beat the stronger, better armored etc. ones just because they have fought more in the past. So maybe the OP-chevrons in RTW convey this aspect of reality? A weak unit with golden chevrons can be turned in a superb unit - if we don't have an upgrade system for units (as it is in the Civilisation, for instance), why not to achieve it this way.
    Like others have pointed out that GOLD chevron was overpowered in RTW. Im sorry guys but that is ridiculous.

    First, you only get Gold chevron by caring about your units. That means retreating with elites even if you lose the battle, so you dont lose the gold chevron unit, so to replenish. That takes turns, and its not easy.
    2nd that is not OP, because that way like Jurand said, weaker units could actually get as strong as elite units. So meritocracy...

    In MTW2 gold chevrons becomes irrelevant, because its ony +1 attack per 3 chevrons. So why bother getting that unit back to base, its not worthy it. If your unit is gold chevron yet it sucks balls and will get killed anyways, then it doesnt matter. Better just recruit more. Like an arcade game. Just recruit more...



    I also value the system of MTW1, yes 1. Where every unit counted, and every unit had its own commander with its own traits. So if they were low loyalty, you would have a massive civil war in your empire. CA just seems to forget about good things they use to have, that were simple yet gave the game more substance.

  3. #43
    Lusitanio's Avatar Content Staff
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    Default Re: RTW VS MTW in EB

    Kingofportugal can you explain more about the system in MTW1? I don't remember that in the game

  4. #44

    Default Re: RTW VS MTW in EB

    You are forgetting that experience in M2TW:K gives a bonus to morale for each chevron. IMO the best experience system was the one from M2TW vanilla (not Kingdoms), where each 3 chevrons gave +1 attack and defense.

  5. #45
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Hellenikon View Post
    You are forgetting that experience in M2TW:K gives a bonus to morale for each chevron. IMO the best experience system was the one from M2TW vanilla (not Kingdoms), where each 3 chevrons gave +1 attack and defense.
    Ah, this I didn't know. Really? So 3 chevrons in M2TW:K mean +1att, +1 def, +3 morale?

  6. #46

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Jurand of Cracow View Post
    Ah, this I didn't know. Really? So 3 chevrons in M2TW:K mean +1att, +1 def, +3 morale?
    No, that would be in M2TW baseline, without Kingdoms expansion. In Kingdoms it would be the same but minus the +1def

  7. #47
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Hellenikon View Post
    No, that would be in M2TW baseline, without Kingdoms expansion. In Kingdoms it would be the same but minus the +1def
    Still it means that one golden chevron gives +3 att and +7 morale, right? What about the missile accuracy - each chevron adds to it, or only every third one?

  8. #48

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Jurand of Cracow View Post
    Still it means that one golden chevron gives +3 att and +7 morale, right? What about the missile accuracy - each chevron adds to it, or only every third one?
    How does morale and fatigue affect combat strength?

  9. #49
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: RTW VS MTW in EB

    Quote Originally Posted by tentaku View Post
    How does morale and fatigue affect combat strength?
    In EBII, hugely. Units which tire have lower attack and defense, units with lower morale rout sooner. With the deliberately thin margin between eager and afraid that most units have, morale is often decisive, especially when dealing with shocks like cavalry in the rear.

  10. #50

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Lusitanio View Post
    Kingofportugal can you explain more about the system in MTW1? I don't remember that in the game
    So basically every unit you recruited had its own commander with its own traits. That commander you could assign a title to him as a governor of a region, and that would increase is loyalty, acumen or command traits. If your commanders were low in loyalty which could happen every time there was succession, your big empire could break in two and a civil war would start.

    I keep saying CA is getting dumbed down. MTW1 had great things and its still a game i play.

  11. #51

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by Hellenikon View Post
    You are forgetting that experience in M2TW:K gives a bonus to morale for each chevron. IMO the best experience system was the one from M2TW vanilla (not Kingdoms), where each 3 chevrons gave +1 attack and defense.

    Oh really? So 1 or 2 chevrons does nothing, only 3 chevrons give you +1. So why bother having the two last gold chevrons... Makes a lot of sense... :/

    RTW1 gave you bonus for each chevron.

  12. #52

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by QuintusSertorius View Post
    In EBII, hugely. Units which tire have lower attack and defense, units with lower morale rout sooner. With the deliberately thin margin between eager and afraid that most units have, morale is often decisive, especially when dealing with shocks like cavalry in the rear.
    Thanks for the answer!

  13. #53
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: RTW VS MTW in EB

    A new voice concerning RTW vs. MTW (although not in relation to EB) has been voiced by Drtad on the youtube (maybe also on TWC, I don't know).

  14. #54

    Default Re: RTW VS MTW in EB

    Quote Originally Posted by kingofportugal View Post
    RTW1 gave you bonus for each chevron.
    Which was arguably OP, given that there were no fewer than nine possible chevrons to attain, each providing +1 to attack, defence, and morale.

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