before saying that you have achieved an excellent job with this mod.
i have looked at the campaign objectives, it has disappointed me a lot to see that they do not follow a historical logic in each faction, but rather something arcade and generalist.
i expected the mod to take care of this aspect of the objectives of winning a campaign with a rigorous historical line,parthia which would have to invade italy is out of place and logic and so on all objectives factions without meaning, that spoil the mod in other aspects care of realism and historicity.
the kingdom of pontus was an adversary of rome as the kingdom of macedonia gave name to the macedonian wars,the kingdom of pontus gave its name to the mitridatic wars,this faction must be playable.
i put some credible objectives of a faction that I hope will be playable as pontus to win a serious campaign from its initial territory as objectives what the kingdom of pontus conquered historically and the area of thrace and greece that was not historically but could be plausible historically, that they be conquered or vassals.
historical and plausible objectives for parthia would be everything conquered historically but what had the old persian empire of xerxes more egypt, a good campaign and not see the historical aberration of parthians in Italy that sinks the game in aspect of historicity, logic and realism.
the aspect of knead money or have a certain number of units, it does not look serious in campaign objectives and is more for casual players and arcade games, i think that these aspects should be eliminated from all factions as objectives and if to aim certain alliances or marriages with historical logic between factions that mark the victory of the campaign.
the subject of the barbarian tribes is difficult to set objectives, but if in the future there are any factions,gala, hispanic,german and other tribes,which i hope not, the objectives are to unify the tribes if they not leave their ethnic territory, not i want to see gauls in the north of africa, I do not want to see the factions of this type disseminated by the map like a plague, it would have to have a mechanic that does not create great kingdoms, because at that epoch these tribes not had the capacity for it.
you can redirect the player through historical events that give missions of historical conquest during the campaign, with the attila it is possible to do this mechanics,i also hope that you find exclusive historical events for each faction, announced in the campaign by means of a poster with a historical painting that depth and immersion to the game, also announced in the campaign the creation of important units as legions and if the birth of historical figures is implied,i liked very much that famous and important generals not have similar characteristics and are not all equal at command level and others aspects, that finds famous generals that stand out from the others is something that gives realism and immersion.
let's hope that the campaign objectives of all the factions will be changed in a future update to something with exclusive historical logic in each playable faction, this aspect is important.
the appearance of the manpower in the style divide et impera mod would be good to implement it to give more realism to the recruitment and to emphasize even more the subject of the supplies, with the attila the creation of historical events, dilemmas, historical characters, to make characteristics to the exclusive generals according to the faction and its culture and not make a parthian general equal to a roman general, the aspect of the supply, of the recruitmen, this mod has many possibilities to have more depth and immersion.
of course the work already done is excellent and I am pleasantly surprised that i honestly did not expect something of as much quality as the divide et impera that with the rome are more limited to create historical characters, events and other immersive aspects.
would be immersive that each faction had its way of playing and unique and exclusive features both in the characters, buildings, edicts, forms of government and vassalage among other things, something like the factions of warhammer that each is different from the other with missions , dilemmas and different events and with their historical logic.
i hope you also find famous places to build or already built like the babylonian gardens that appear in the construction slots and not be something abstract and that give bonuses to the region or to the faction.
now the ancient empires mod has become something exciting with airs of previous quality mods such as europa barbarorum and others, surpassing them already, I think there will be future updates that will give even more quality to this mod and something good.