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Thread: Political missions / receiving settlement

  1. #1

    Default Political missions / receiving settlement

    Hi,

    In my opinion this happens way too often, you receive entire region by just sending away a politic with a meager sum of money... Just wondering, where is the triggers for this, I sure would like to manipulate this system

  2. #2

    Default Re: Political missions / receiving settlement

    It is not currently moddable that I know of.

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  3. #3
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

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    Default Re: Political missions / receiving settlement

    I agree. It's a very useful feature but faulty implemented.

  4. #4

    Default Re: Political missions / receiving settlement

    Again, I'm no expert, but perhaps a schema update would do the trick and open these tables:
    "political_actions_incident_junctions"
    "political_actions_mission_junctions" .. maybe they have the code to alter this?

    Well, anyways I do not have the skills to do that so have to wait for someone smarter to do that

  5. #5
    boblikesoup's Avatar Civis
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    Default Re: Political missions / receiving settlement


  6. #6
    Jake Armitage's Avatar Artifex
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    Default Re: Political missions / receiving settlement

    EDIT: sorry, wrong thread

  7. #7

    Default Re: Political missions / receiving settlement

    omg, this mod is really promising

  8. #8

    Default Re: Political missions / receiving settlement

    WOW that mod is awesome looking. DEI please do something similar. I love a lot of the new positive effects from that like the weapons and such.
    THAT would be an AMAZING way to customize that feature and make it a game in itself. Dont be cheap about it. You all can do some REAL amazing things with that.

  9. #9

    Default Re: Political missions / receiving settlement

    Yeah I like the idea too, although I think we may wait to see what CA does with the next patch. Its possible they may make more of the diplomatic part moddable rather than hardcoded (the % chances, the region trading, etc)

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  10. #10
    Jake Armitage's Avatar Artifex
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    Default Re: Political missions / receiving settlement

    Quote Originally Posted by Dresden View Post
    Yeah I like the idea too, although I think we may wait to see what CA does with the next patch. Its possible they may make more of the diplomatic part moddable rather than hardcoded (the % chances, the region trading, etc)
    Hoping so

  11. #11

    Default Re: Political missions / receiving settlement

    Quote Originally Posted by boblikesoup View Post
    Wow! This looks very promising indeed. I definitely download this and maybe fork it a little to learn how this system works

    Thank you boblikesoup, this was very nice from you to share

  12. #12

    Default Re: Political missions / receiving settlement

    Quote Originally Posted by boblikesoup View Post
    I agree that does look promising. I very rarely use the Political/Diplomatic missions because of the random region giving function(i just don't like it), but if somehow that particular option could be deleted or modified in any way, then i would be tempted to use it again, especially if more diplomatic outcomes were available.

  13. #13

    Default Re: Political missions / receiving settlement

    Yeah that settlement gifting just feels like a cheat. I remember 1st campaign with arabs.. I shed blood sweat and tears to get that iron source from Ptolemy ( they had no supplyships and armies and reinforcements kept starwing on route to Ethiopia ). Restarted the campaign with new version.. Ptolemy gifted their only iron source to me! Few turns later he decided to add the grainfarms of Egypt to that aswell..

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