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  1. #1

    Default Building slots

    Is it possible to increase number of building slots in the settlements?

    I feel the is problem with current settlement management, you have to many mandatory buildings, like ports and resource production buildings(they kinda mandatory). And you often need to offset penalty's like squalor, corruption and food. There is generally no room for less efficient "flavor" buildings. City doesn't feel like Ancient city, its just kinda mobile game on top of it.

    Vanilla doesn't suffer as much from it because building system is much more simplistic, and generally worse you don't expect much from it.

    Adding 8 building slots to at lest major settlements, like Rome, Antioch, would be nice.

    Btw why Greek roads give so much corruption, 20% at fourth tier.

  2. #2
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Building slots

    See the discussion here. http://www.twcenter.net/forums/showt...building-slots
    A modder is working on it for Rome 2 but doesn't seem to have it working 100% yet



  3. #3
    Julio-Claudian's Avatar Senator
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    Default Re: Building slots

    ^ I thought that was impossible.
    This would be so ideal for this mod.

  4. #4

    Default Re: Building slots

    Wow that is a game changer! I hope that somehow more building slots could be produced in Attila, and more specifically, Ancient Empires in the future, would really work well with the more complex building system in AE!

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