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May 22, 2018, 03:20 PM
#1
Miles
Mines/Artisan buildings
Are these the only two buildings where the money they generate is more than their maintenance cost? If thats the case why not just build a lot of those buildings and ignore the other ones like markets ?
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May 22, 2018, 04:12 PM
#2
Re: Mines/Artisan buildings
Markets have been rebalanced for Rome. Other cultures will follow.
Campaign modder for Ancient Empires

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