Knowing that this "mod" (really more a new game than a mod) is considered in Beta still, I was wondering if something I saw was a bug or as intended. I titled this thread more so I can continue to post here as I play and see more things of this nature as I didn't notice a main thread for things like this. Anyways, here goes.
Roman Sanitation:
Chain starts off with the bath line improving the sanitation for the whole province. +2, +5, +7 are the first three levels, but when you build the Tier 4, it becomes +1, and Tier 5 becomes +2. I was wondering if this is a mistype in the db and was meant to be +10/+12 or similar. Every other part of the chain is an improvement over the last, so not sure why suddenly you lose sanitation.
**EDIT 1629 EST**
Town Centers: I imagine this might be simple lack of time or energy, but some of the roman town centers only show a instead of any descriptive aspect. Doesn't change the game play at all, but wasn't sure if that was just missed or not.
**EDIT 1646 EST**
Campus Martius: Gain a +1 to all recruits, but all subsequent buildings only give a +1 for melee infantry. Military drill also seems out of place as it only adds .75 Latin culture to the Campus Martius, but costs double, with the Latin culture lost when going to Weapon's Instructor. Seems to me, and perhaps a recommendation, would be to remove the Military Drill completely as a +1 to attack for all melee infantry (instead of all recruits) to a second level that does +1 A/D flows more than a randomly inserted .75 to culture that is lost on upgrade.
Hispanic Arms: Unlocks recruitment of Hastati (replaces Hastati), Principes (replaces Principes) and Velites (replaces Velites). Why are they replacing themselves? Not far enough in to be sure what this does, but noticed it as I am researching it.




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