
Originally Posted by
Manuel I Komnenos
^I agree with most of your remarks, I would also add that while the game is limiting in some cases, in some others it gives you too great a power; for example, say you're Bactria, you can Hellenize your population culturally and religiously in a matter of a few decades assuming you have skilled governors. And that's wrong on so many levels. Firstly, you're basically forced to Hellenize because of the massive happiness penalty you receive from the local population. Why should a Bactrian or a Syrian hate the Macedonians, or the Greeks? Population mechanics ought to be more complex, people should be happy or angry because of more complex things, and not because they are being ruled by a different ethnicity. That's a mechanic that would make more sense in Victoria, rather than for this timeframe.
Moreover, it misses a great opportunity to portray recruitment mechanics, which was such an interesting and important factor. The Ptolemies and the Seleukids valued their phalanx, which was recruited from soldiers of Greco-Macedonian ancestry. It's important to monitor how many these people are, how they are treated, and whether there's an immigration wave from Macedon in Greece (i.e. mechanics to lure people from that area to emigrate in Syria, for example). Similarly, the Seleukids valued greatly their Median cavalry, and the Greco-Bactrians their local cavalry. There's no mechanic of recruiting good cavalry from specifically the Medes, for example. It's all generic; as long as you have the manpower, you can pretty much recruit anything, anywhere, in whatever quantity you want.
Finally, the game is not polished at all. I was checking the character setup while modding, and there's 200 characters. All the rest are random, generated by the AI. I bet you could come up with 50-60 characters for the Seleukids alone for that era based on information we have. And there's even whole states which have random rulers. To my surprise, I discovered that there were not even models/sprites for armies containing only cavalry or elephants, which can't really be justified on the basis of flavor arriving in DLCs. You got like 6 different units and you cannot make 6 different models? Really?
Anyway, not to be completely negative; the map is amazing and it makes for a great setting for conquest. If they address the problems, add the flavor and correct the mechanics, there's going to be significant potential.