So, far it's pretty good boyos, but I must confess, there seem to be way to many buildings to choose from, and the art style of the campaign/building icons are difficult to follow.

Building chains have interesting but sometime subtle differences in their builds that so far isn't proving advantageous in crafting my regions. I'm focused still on the broadstrokes of military/sanitation/food supply/ and culture to really get a grasp on the many different paths I can tailor my cities on. To select a new building chain feels utterly overwhelming. This could probably be better understood if the art style was more friendly in immediately identifying a building's purpose.

I remember an earlier build of DEI having this sort of problem, and later, it reverted to the older 2D style. While I think having the new art style is a cool idea that I want to encourage, not knowing where the heck anything is or what it may do isn't very helpful.

It's crazy to think this Beta is finally out, and I look forward to playing more and giving feedback!

Regards,
Shadowscar