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Thread: [Technical] 1.15 Bug Reports

  1. #1261

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    This is a known issue and is almost certainly because the Illercavones are bugged.

  2. #1262

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Castra navalia doesnt have any info
    The object of war is not to die for your country but to make the other bastard die for his.

  3. #1263

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    In the battle of Mediolanum Romans vs Insubres the ladders were put in place but the roman units did not climbt them. Also the gates were not able to be attacked and not towers from outside the buildings. Maybe it works with archers or siege equipment, and i have to test towers as well but the only way to win the map was to poor ins through the main gate which happend eventually...

    BR. Maalek

  4. #1264
    Julio-Claudian's Avatar Senator
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Roads above the most basic level seem to disappear from the campaign map.

    Also all Balkan and Pontic technologies only require 100 research points.
    Last edited by Julio-Claudian; January 27, 2019 at 10:22 AM.

  5. #1265

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Playing as the Achaean League, none of the provincial capital/town buildings
    (except in the original starting town)
    show any information on the benefits/effects of the building.

    Thank you for the great mod!

  6. #1266

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by Julio-Claudian View Post
    Roads above the most basic level seem to disappear from the campaign map.

    Also all Balkan and Pontic technologies only require 100 research points.
    Yeah the techs are known. Better get started on that...

    With roads you mean visibly on the map I take it? I've also noticed this, but before roads are built - only some regions have roads running through them, while others have nothing
    Campaign modder for Ancient Empires


  7. #1267

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    I don't know if this is a bug or not but i cannot capture anything (Gates, Towers, Capture Points, etc). Ive only played one seige battle so far so i don't know if its just this one city or all.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  8. #1268

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Playing as the Romans, I noticed that no Rebel armies are spawning. I keep getting messages that rebellion has broken out in a province...yet no Rebel armies are there.

  9. #1269

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Rebels have been removed for now since they were causing CTDs. They will likely be phased back in at a later date.

  10. #1270

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Castra Navalia still no description.
    Historia est magistra vitae. - Cicero

  11. #1271
    Julio-Claudian's Avatar Senator
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by Sheridan View Post
    Yeah the techs are known. Better get started on that...

    With roads you mean visibly on the map I take it? I've also noticed this, but before roads are built - only some regions have roads running through them, while others have nothing
    Yes exactly. The road building effects seem to work (can'r really tell) and there's plenty of traffic where the roads should be but they just don't show up visibly. Some have no roads with no building or basic roads with no building which then disappear when a road building is built.

    Another bug I've noticed is that barbarian factions (maybe others) will change their main settlement building to the 'subjugated people' building and then not be able to recruit any units.

    Edit: Looking through the regions with save parser around 90% of barbarian factions have done this and have no armies or units or a few units left over from before they converted to 'conquered people'. From what I can see they do this whenever their settlement has been attacked or just for no reason.
    Last edited by Julio-Claudian; January 31, 2019 at 12:22 PM.

  12. #1272

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    IN carthage , common pasture cant be upgraded to cattle ranch, the option in not given.
    The object of war is not to die for your country but to make the other bastard die for his.

  13. #1273

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    I can confirm what others have posted, using Rome attacking Insubres at Mediolanum, once the Ladders reach the wall..none of the units will climb the ladders and scale the walls. They just sit there.

  14. #1274

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Hello! I thank and express my respect of the AEs team, and especially Sheridan for creating patience, efficiency and benevolence. Your work is above all slaughterhouse!
    Bugs (or not bugs?), which I noticed from the moment of the January patch output:
    1) When ranking the rank of the character, the point of skills is not always given. Bug or not?
    2) When playing for Rome before the Carthaginian triumph effect gave positive bonuses, now there is no? In the description, nothing ...
    and more: the system of government types in the Roman colonies is a wonderful idea! But how does its concept have been completed? Are the changes plan? At the moment, the types of government do not distinguish not so much, IMHO. Thank you!

  15. #1275

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Hello,

    I don't know if it's a bug or not but in my Arverni campaign I builded a level 3 Granary in Lugdunum witch give me a 995% bonus to all incomes when food import edict is enable.
    This is making the game too much easier i think.

    https://steamuserimages-a.akamaihd.net/ugc/958606303359779736/15271752FF021BD2A8D8AE03DCC7505CD59BD34D/

  16. #1276
    gary's Avatar Domesticus
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    some of the roma early republic units are missing limbs as well as some of the helmets textures are have no gloss file, some are a dull black lacking in ant detail of texture, has anyone else came across this. Well done with the mod.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  17. #1277

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Can you specify which units? I haven't experienced this.

  18. #1278

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by AuburnAlumni View Post
    I can confirm what others have posted, using Rome attacking Insubres at Mediolanum, once the Ladders reach the wall..none of the units will climb the ladders and scale the walls. They just sit there.
    I confirm this as well, but for me it's every barbarian city, icluding those is spain, seems unreachable with ladders or towers and when directing units to attack the gates They will not do it. I haven't tested with artillery or battering ram yet.

  19. #1279

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by sicresest View Post
    Hello! I thank and express my respect of the AE’s team, and especially Sheridan for creating patience, efficiency and benevolence. Your work is above all slaughterhouse!
    Bugs (or not bugs?), which I noticed from the moment of the January patch output:
    1) When ranking the rank of the character, the point of skills is not always given. Bug or not?
    2) When playing for Rome before the Carthaginian triumph effect gave positive bonuses, now there is no? In the description, nothing ...
    and more: the system of government types in the Roman colonies is a wonderful idea! But how does its concept have been completed? Are the changes plan? At the moment, the types of government do not distinguish not so much, IMHO. Thank you!
    Appreciate all the kind words.

    Re bugs: character skill points have been fixed, awaiting update. The objectives are currently bugged, fixing this as soon as I get time
    Campaign modder for Ancient Empires


  20. #1280

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by Walglorious View Post
    I confirm this as well, but for me it's every barbarian city, icluding those is spain, seems unreachable with ladders or towers and when directing units to attack the gates They will not do it. I haven't tested with artillery or battering ram yet.
    Is it only barbarian cities? Seems like the settlement wall effects don't sync up correctly
    Campaign modder for Ancient Empires


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