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Thread: [Technical] 1.15 Bug Reports

  1. #1041
    1.Spear's Avatar Civis
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    I donīt want to bother you. But when will the ship bug be solved. I have vacation and can not continue my campain. Sorry for making trouble!!!!

  2. #1042

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    This isn't a major issue, its sort of immersion-breaking however so if it could be fixed that would be nice.
    Battle map for the city of Antiochia has a few graphical bugs, the river in the biggest part of the city just floats in some areas:
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 

    Not only that but the river leading in/out of the city ends in... whatever this is:
    Spoiler Alert, click show to read: 

  3. #1043

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Ephesus has a pathfinding issue where units can walk over a wall.


    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

  4. #1044

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Could you look into my problem? Thanks
    Attached Files Attached Files

  5. #1045

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    The Pella Militia Calvery's balance looks off to me. It has cheap as chips maintanance while having far better stats than the other the tier 2 Macedon Citizen Calvery. See screenshot.
    Attached Thumbnails Attached Thumbnails Pella Militia Calvary Balance.jpg  

  6. #1046

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Playing as Achaean League and the building chain for the "Italia" town center in Pella has only maintenance costs listed for all the buildings and now other details, benefits, attibutes etc...

  7. #1047
    Cavalier's Avatar Vicarius
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    The walls of Nicomedia are too high for medium and light siege towers, meaning units cannot get onto the walls.
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  8. #1048

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by strength&honour View Post
    Playing as Achaean League and the building chain for the "Italia" town center in Pella has only maintenance costs listed for all the buildings and now other details, benefits, attibutes etc...
    Should have a fix ready for this shortly. Thanks for reporting
    Campaign modder for Ancient Empires


  9. #1049

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Pontus has a research bug for "State Banking". It stays stuck on 2 turns to complete even with the 2000 coins it needs to complete. Two play through's and its done the same thing stuck on 2 turns to complete.
    [IMG][/IMG]

  10. #1050
    UMCenturion's Avatar Ducenarius
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by LSHE97 View Post
    This isn't a major issue, its sort of immersion-breaking however so if it could be fixed that would be nice.
    Battle map for the city of Antiochia has a few graphical bugs, the river in the biggest part of the city just floats in some areas:
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 

    Not only that but the river leading in/out of the city ends in... whatever this is:
    Spoiler Alert, click show to read: 
    This is fixed in the next patch.

    Mod Lead - UI/2D Art - Custom Map Editing

  11. #1051
    Libertus
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Some minor Rome bugs from my 1.0.3 campaign:
    1. three decorative armor traits!?!
    2. my leader, Gaius had an adult picture in the family tree, but a child picture elsewhere (including diplomacy screen)
    3. the narrative description of level 2 olive press reads as if it were describing a road network.


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  12. #1052

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Don't know if this is intentional or a bug, but legio XIIII Gemina (Marian) has small circular shields, whilst the officers have the larger rectangular ones. All other legios have it the other way around.

  13. #1053
    1.Spear's Avatar Civis
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Achaean League ship bug is fixed. Thank you!!!

  14. #1054
    Autaritus's Avatar Libertus
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Hi! This issue has been probably referred earlier, but there we go anyway:

    Something is kinda wrong with simulated combat. I use full stacks of good units to crush rebel armies almost 10 times smaller and very often, no matter the tactic I choose, I suffer excruciating losses with a couple of elite units being wiped out. Would there be a way of repairing this? Thanks in advance, people.

  15. #1055
    1.Spear's Avatar Civis
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    The music on the campaign map often stops abruptly and continues after a while. That kicks me out of immersion every time. Is it possible to fix it or to go back to the Attila music???

  16. #1056
    1.Spear's Avatar Civis
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    Default Re: [Tech] AE BETA 1.0 Bug Reports


  17. #1057

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    I canīt start the campaign. When starting the great campaign, it returns me to the initial menu. Any solution?

  18. #1058
    UMCenturion's Avatar Ducenarius
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by 1.Spear View Post
    The music on the campaign map often stops abruptly and continues after a while. That kicks me out of immersion every time. Is it possible to fix it or to go back to the Attila music???
    Working on a fix for this - hopefully by end of month.

    Mod Lead - UI/2D Art - Custom Map Editing

  19. #1059
    UMCenturion's Avatar Ducenarius
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by 1.Spear View Post
    Whoa - ill see whats causing this.

    Mod Lead - UI/2D Art - Custom Map Editing

  20. #1060

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    I am playing as the Romans, really far in my campaign.

    Out of no where the Odrysian Confederation came in. And now whenever I end my turn and it comes to their "turn". The game just shuts down and crashes.

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