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Thread: [Technical] 1.15 Bug Reports

  1. #1521

    Default Re: [Technical] 1.15 Bug Reports

    I meant show walls on campaign map.

  2. #1522

    Default Re: [Technical] 1.15 Bug Reports

    Hello,
    first of all congrats on your new AE Version. I started playing my Campaign as Rome after the new version was released and has been working quite well for me so keep up the good work!

    However I am currently at turn 82 and i am getting a CTD after all factions are finished.

    After some experimenting I found out that finishing the Public Monuments Tier 2 Building in Rome is causing this Crash. After canceling the crash was gone.

    Playing the campaign I experienced that the following things are not working correctly (Dont know how much of it has been reported yet)

    Character-Skills

    • Agricultural Expert
      • Income % is not added to region wealth

    • Great Administrator
      • +Tax-rate is not added to region-taxrate
      • Public Order Penalty seem to work fine

    • Public Representative
      • Culture happines bonus works fine
      • -3% administrative costs are not subtracted from region administrative costs


    Buildings:

    • Main Region Building (Please correct me if I am wrong here but i would have expected it to work like this)


    Region wealth and Maintanance costs should be reduced by the factor that is listed at the government building (for example -20%)

    1. Region wealth modifiers are reduced by -20% (seems to work correct)
    2. Building Upkeep should be recuded by -20% (doesnt work)


    • Public Monuments (Rome)
      • Tier 1: + 2 Public to adjacent Regions doesnt seem to work
      • Building Tier 2 causes CTD

    • Concecrated Ground:
      • Building Shrine of Minerva (Tier 2) gives no Culture influence to region. (Later Tiers seem to work correct)

    • Administration Chain:
      • -% administrative costs doesnt seem to work at all



    The campaign experience overall is amazing so very nice job!

    Just a small request: Would it be a lot of work to display a breakdown of all modifiers when you mouse-over the public order categories? (Similar to the religion mouse-over breakdown)

    If needed I can provide you with my save-game file before the CTD happens!

    Thanks for all your hard work you put into this mod!

  3. #1523

    Default Re: [Technical] 1.15 Bug Reports

    Hello, since I cannot edit my previous post I have to write a new one.
    The CTD after building the Public Monuments Tier 2 Building in Rome was either fixed or something else was causing my endturn crash. (It is now gone)

    After playing about 234 turns without real troubles I extended my list of things that are not correctly working in my opinion:
    Character Skils:
    • Agricultural Expert
      • Income % is not added to region wealth

    • Great Administrator
      • +Tax-rate is not added to region-taxrate
      • Public Order Penalty seem to work fine

    • Public Representative
      • Culture happines bonus works fine
      • -3% administrative costs are not subtracted from region administrative costs


    Buildings:
    • Public Monuments (Rome)
      • +Public Order to adjacent regions doesnt work

    • Concecrated Ground
      • Building Shrine of Minerva (Tier 2) gives no Culture influence to region. (Later Tiers seem to work correct)

    • Administration Chain
      • Tier 2 Civil Court: -% administrative costs & -% admin costs to adjacent provices doesnt work
      • Coucil Chain: Building Maintenance -% are not correctly applied to Maintenance Costs of Region (as far as I can tell)

    • Roads
      • Road Icons should have chronological order similar to Rome I and then the new AE Icons

    • Moneyer
      • Building Tier 4 is not possible although Tier 5 state-mainbuilding is present
      • Icons of Tier 2 and 3 are wrong (should be switched)

    • Industrial Workshop:
      • Icons of Tier 1 and 2 are wrong (should be switched)



    Untis:
    • Upgrading Legio IV Macedonica (Augustian) to Legio IV Macedonica (Imperial) doesnt work


    Balancing suggestions:
    • Senatorial Legion Event: Army has no upkeep cost for the entire campaign (Should be limited similar to the last roman dlc i think)
    • Administration Buildings: There is no real point in building anything else than the court-chain
      • other administration buildings are no real option

    • Aqueducts: +Fertility bonus in agricultural aqueduct is too strong
      • My suggestion: give a fertility bonus to all chains
        • Each individual chain should have a different bonus to region wealth (industry, commerce or whatever)




    Keep up the good work!

  4. #1524

    Default Re: [Technical] 1.15 Bug Reports

    Playing campaign as rome and just researched "socii cohorts". The unit upgrade works fine but I can not recruit any of those new socii units. I found the ai_italy_socii and ai_italy_socii_latin unit ressources missing for the italian regions. After adding those to the startpos the recruitment works fine. I hope this might help you and keep up the good work!

  5. #1525

    Default Re: [Technical] 1.15 Bug Reports

    Uhm Taras for the Roman AI faction has no garrison... I hope that's not the case for other Roman settlements.

  6. #1526
    Zyryanoff's Avatar Laetus
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    Icon1 Re: [Technical] 1.15 Bug Reports

    Hey there! I hope this is the correct thread to post bugs I encountered during my play in AE.
    AE Version: 1.2.2
    Attila TW version: last official (1.6 I guess + DLCs)

    1. Auxilary barracks dismantle issue
    Magna Grecia -> Rhegion
    After dismantling Auxilary barracks lvl 2 (if it is important, located at the 3rd slot) I've received Regular Barracks lvl 1. In any other cases (provinces) it worked correct so I received Auxilary lvl 1 ones. Mystery.

    2. Adoption of last non-party statesman/general/governor is not possible, though action can be taken, points spent without any warnings.

    3. I've started as Res Publican Rome to test the focus faction. Well, maybe its just vanilla thing with rly bad AI but factions invite another ones to "join war agianst you", though you can easily offer new-joined enemy a peacy treaty next turn.

    4. Phazania province reached -100 "rebellion imminent" state several times but no rebels spawned next turn at all.

    5. After capturing Meroe defeated last Regnum Nubiae army. Haven't had enough action points to deal with it the same turn.
    Next turn it magically turned into Councilium Nubiensis faction army while Regnum Nubiae faction icon itself teleported to the edge of the map. Pic included:
    Spoiler Alert, click show to read: 


    6. Judean Rebels icon size and pos. Picture:
    Spoiler Alert, click show to read: 




    7. Legio XI (Augustan) centurion helmet partly missed?
    Spoiler Alert, click show to read: 


    8. Obtaining a lot of resources lead to trade agreements become imbalanced. You can easily force factions you've encountered with a spy for the first time at another part of the map to become your puppet states, or former enemies to leave hostile alliances.
    I guess its vanilla diplomacy issue, maybe you can't do nothing about it.

    9. Check 190-185 BC historical notes, there is one dublicate and one with text markup broken.

    PS Thx for the mod. Visually its awesome but unfortunately vanilla AI can't be fixed to act adequately. For Rome its pretty easy to play but AI is really stupid.

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