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Thread: [Technical] 1.15 Bug Reports

  1. #661
    Libertus
    Join Date
    Jul 2015
    Location
    France
    Posts
    79

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Hello, the Carthage campaign seem impossible due to the native discontent, here with even 72% of punic culture i get 35 discontent

    https://steamcommunity.com/sharedfil...?id=1409063802

  2. #662

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by Swarbs View Post
    The Friday patch required a restart with a new campaign. If you're playing an existing one you'll probably end up with bugs.
    All of my new campaigns experience the same empty characters. Wives also have no personality trait.

  3. #663

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    I think the slaves need to be toned down quite a lot as sometimes my slaves go from zero to 110% which makes a lot of money for me but too easy . It's just not right to get such a money boost

  4. #664

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Iberian Noble Swordsmen and Spears are only tier 1. I think this has to be a mistake. I'm playing as Rome and levied them from Nova Carthage in Spain as an allied state. Just for comparison, Turdetani Noble swords and spears are tier 3 units. So I think Iberian Noble units might need a quick tier update for consistency. Obviously this isn't a game breaking bug. No rush!
    Last edited by mrsmile1015; June 11, 2018 at 12:55 PM.

  5. #665

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    revolts with original atilla units?
    Attached Thumbnails Attached Thumbnails asdasd.jpg  

  6. #666

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by mrsmile1015 View Post
    Iberian Noble Swordsmen and Spears are only tier 1. I think this has to be a mistake. I'm playing as Rome and levied them from Nova Carthage in Spain as an allied state. Just for comparison, Turdetani Noble swords and spears are tier 3 units. So I think Iberian Noble units might need a quick tier update for consistency. Obviously this isn't a game breaking bug. No rush!
    Gotcha. Fixing next

    Slaves - fixed

    Will relay the rebellion bug
    Campaign modder for Ancient Empires


  7. #667
    Foederatus
    Join Date
    May 2009
    Location
    Slovenia
    Posts
    34

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Same here...At Corsica an immortal nord army. No way to defeat them. Not even with a full stack of veterans from Africa under Scipios comand

  8. #668

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by JB59114 View Post
    Hello, the Carthage campaign seem impossible due to the native discontent, here with even 72% of punic culture i get 35 discontent

    https://steamcommunity.com/sharedfil...?id=1409063802
    I've tried a few things and seem to stabilize Carthage, but the other provinces spawned NORDIC REBELS with waked out stats. Armor 57 and Defense 38 and they rolled me quickly.

    I believe it was not intended to have NORDIC REBELS SPANNING during Carthage campaign.

  9. #669

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Unable to build siege equipment at Corinth. Map bugged; says abandoned settlement in the city browser? Newest version.


    https://steamcommunity.com/sharedfil...?id=1409437195
    Shogun 2, no thanks I will stick with Kingdoms SS.

  10. #670

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by CPL Trevoga View Post
    I've tried a few things and seem to stabilize Carthage, but the other provinces spawned NORDIC REBELS with waked out stats. Armor 57 and Defense 38 and they rolled me quickly.

    I believe it was not intended to have NORDIC REBELS SPAWNNING during Carthage campaign.

    https://steamcommunity.com/profiles/...5/screenshots/

    Here is a screen shot

  11. #671
    Menumorut's Avatar Ducenarius
    Join Date
    Sep 2009
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    Where I want
    Posts
    910

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    this aint a but, but maybe you want to clean some text and make the mod smoother

    In "_kv_rules_tables"





    boarding_melee_attack_bonus





    boarding_melee_defense_bonus


    appears twice with same values 0 on rows 18/18 and 207 and 208

    »MY GRAPHIC WORKSHOP« UNDER THE PARONAGE OF G☼D HIMSELF »MY ROMEII FAN ART«

  12. #672

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Sorry for asking, but in some turns before I can recruit the Legion Calvary but now in Venetia I can't recruit them anymore, I didn't destroy any buildings. But in Macedonia I can recruit the calvary, someone know how ? Deleted all mods but AE


  13. #673

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by stevehoos View Post
    Unable to build siege equipment at Corinth. Map bugged; says abandoned settlement in the city browser? Newest version.


    https://steamcommunity.com/sharedfil...?id=1409437195
    Think that's the same problem with Jerusalem - changes to the Italia and Judea regional build chains have removed the region capitals from those settlements. Game thinks they don't have walls (although they do on the battle map) and if unoccupied by armies they can be sniped with ease.

    Just needs a startpos change to add the correct region capital to those and any other similarly missing capitals.

  14. #674
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
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    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    A lot of bugs, naval disembarkment etc#

    This ship fired at the wrong places at the wrong time, and couldn't ram at all.


    Spoiler Alert, click show to read: 


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  15. #675
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
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    I wash my hands of this weirdness!
    Posts
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    Default Re: [Tech] AE BETA 1.0 Bug Reports

    And more:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 



    Illyrian troops celebrating when they lost the battle and the AI isn't landing.

    Spoiler Alert, click show to read: 


    Tower although in my control still firing at my troops.

    Spoiler Alert, click show to read: 


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    Spoiler Alert, click show to read: 
    Last edited by The Wandering Storyteller; June 12, 2018 at 07:00 AM.





















































  16. #676

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Hi,

    First of all, congratulations! I have been following this mod for a while, and it looks amazing! I am unsure whether or not this is a bug, or I have done something wrong, but I have Pack 1.01j, as well as Pack 2, and I am able to play the campaign fine so far, but as soon as I click on "Custom Battles", under "Battles" on the main screen, I get a CTD. I have only the primary AE mods in use (no AE submods, or other mods). I really wish I could play custom battles, since this is how I usually pick the faction I will play in the campaign! I don't know if there is some other mod that I need to add, or if I should reinstall everything, or if this is indeed some kind of bug. Any help would be greatly appreciated!

    Thank you for your time and dedication,

    Eruillu

  17. #677

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Yeah I've been having the same bug.

    Whenever a settlement gets "razed" or is a "ruin"
    1) you can't build siege equipment when attacking the settlement. The settlements still have walls when you attack
    2) You cannot convert it from a "ruin" to a proper settlement type

  18. #678

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Playing as Rome, getting a CTD at winter/spring 187 AD. Happens every time, despite reloading earlier dates, changing research paths, cancelling buildings or building different stuctures. Changed diplomatic stances, removed/added charecters to different offices, makes no difference.

    If you could advise on how to get a report of this crash I would be happy to send it to you.

  19. #679
    Libertus
    Join Date
    Jul 2015
    Location
    France
    Posts
    79

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by CPL Trevoga View Post
    I've tried a few things and seem to stabilize Carthage, but the other provinces spawned NORDIC REBELS with waked out stats. Armor 57 and Defense 38 and they rolled me quickly.

    I believe it was not intended to have NORDIC REBELS SPANNING during Carthage campaign.
    How did you manage to get rid of that native discontent ?

  20. #680

    Default Re: [Tech] AE BETA 1.0 Bug Reports

    Quote Originally Posted by JB59114 View Post
    How did you manage to get rid of that native discontent ?
    Yup I am seeing these rebels as well.. holy cow

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