WOOOW Congratulations!!!
a really interesting reborned of this mod!
WOOOW Congratulations!!!
a really interesting reborned of this mod!
wow, it can be an Leonardo da vinci invention!very nice one
Last edited by Diocle; September 22, 2018 at 07:08 PM.
Congrats on getting hosted!'Tis a worthy project that deserves to have more eyeballs on it.
Great to see you among Hosted Modifications! It was time!
New and reworked french militiamen are joining Machiavello...
Spoiler for French militia archers:
Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit
Great work guys... I really hope this mod reaches a playable phase, it would be amazing to battle it out in Italy
Amazing work
Those are superb looking units!
Great scenes. Humble advice. Please make the metal horse armors shorter (up to the body level) to be shown more accurate and more natural.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Thanks! I'll be posting more this week.I'll be sure to forward your suggestion to the team.
Thanks for you ruggestion Antonius; we are actually reshaping horses' armours, and provide a variety of medium-level and heavy armours. The peytral (protecting chest) and the croupière (protecting hind quarters) will be based on contemporary historical representations (e.g. the illustrations of the Hesperis by Basinius Parmensis) actual extant pieces (e.g. the armours by Lorenz Helmschmid or Missaglia).
We are discussing the eventual presence of full of half-caparisoned horses for generals and high-profile condottieri.
possibly I will find a way to extract horse skeletons and animate 3d models when they will be definitive, so you can look at them. Anyway, contemporary sources shows armours that were not so small.
Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW
Honorabilis Gaius Baltar est mihi patronum.
In order to create a scene with a horse stance other that default you can use the same method that we use human skeletons to create UIs.
In fact if you have milkshape and take the rider and press the button of milkshape "merge" and select a factional horse both models apear with their skeletons and with milkshape buttons "rotate", "move" etc when you double click on a spesific bone of either the rider's or the horse's you can create a "sculpture" that will be taken as an image to make a good presentation.
JUST DO NOT FORGET TO PRESS NO when your screenshot will be taken and milkshape will ask you to save the "new" model.
This is an example of a standard horse render with its skeleton removed to create UI cards.
I remember that once i created a "diorama" with 2 cataphracts one standing on the ground and his horse head was down near his hand and the other was one the horse in "motion". Ofcourse the diorama was made by two such merged models and adjusted with Photoshop.
Another example of dioramas:
Every single model took its pose with the skeleton move buttons including the horses. Then one by one it took its place into the diorama.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Thanks for the advice! (and wonderful pictures, i love them!)
What tool you used to convert horse models retaining their skeleton? i use the M2TWMT 0.6B, but that does not rebuild the skeletons (or it does?)
To create previews I usually reconvert the models using the Mesh to M3sd converter, which only has a default human skeleton and does not recognize the existence of horse skeletons. Should I use the GOAT?
Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW
Honorabilis Gaius Baltar est mihi patronum.
It's so beautiful to see my most awaited Mods, together on the same thread! Now I must stop, sorry guys I'm ... I'm .. moved!
a small update, continuing the work on reshaping artillery
Spoiler Alert, click show to read:
Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW
Honorabilis Gaius Baltar est mihi patronum.