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Thread: effects and effect scopes f'ed up in Saga?

  1. #1

    Icon5 effects and effect scopes f'ed up in Saga?

    Hi,

    I am currently making a mod to rebalance the economy and difficulty/ai bonuses in Saga.
    I want to give the ai a build time reduction, so I went to campaign_difficulty_handicap_effects_tables and added a vik_construction_time_mod_major effect to the player on all difficulties to test it out first.
    I tried diferent effect scopes and even made my own effect scopes but it either doesnt work at all or only works for the main settlement of a province and then always changes all build times flat to 1 turn.
    Does anyone who knows a bit more in this area have any tips what I am missing? maybe the construction time modifier is broken? or am I simply using the wrong scope?

    Thx in advance

  2. #2

    Default Re: effects and effect scopes f'ed up in Saga?

    Okay I found the solution, I had to create the right effect first since it diednt exist, silly me.

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