allright i wrote this tut awhile back it was a little buggy so i have fixed it up and added dismounted tsars guardi'll give a download link and tell you how i did it so you can do it yourself, and spread the knowledge
link to download(note it is compressed with winrar, if you dont have
click here)
allright now lets start first create a folder name it what ever you want in my case i named it 'dismounted norse war clerics' now inside that create another
folder called 'data' in there you will need 4 more folders 'text' 'ui' 'unit_models' and 'unit_sprites'. first you need to have the game unpacked (if you
dont have it unpacked or the unpacker go here http://www.totalwar.com/?lang=en and go to read more on any of the news archives then scroll down till you find
'Friday, 15th December 2006
Medieval II Update Available Now!'
click on one of the links and download, follow the read me and update once you do you will notice a new folder called 'tools' located in your 'Medieval II
Total War' folder follow the tools folder path until you find the unpacker double click on the 'unpack_all.bat' file) now with it unpacked you'll notice alot more files in your original data file now copy and paste these 2 txt files into your new data folder: 'export_descr_buildings.txt' and 'export_descr_unit.txt'now back to your original data folder locate the folder called 'Unit_models' in it find the 'battle_models.modeldb' copy and place into your 'unit_models' file (to edit it right click/openwith/notepad), next (in your 'unit_models' file) create a new folder called '_units' then in that
folder create another called 'en_pplate_plate', now in the orgiginal of this folder locate these files:
'armored_clergy_lod0.mesh' 'armored_clergy_lod1.mesh'
'armored_clergy_lod2.mesh' 'armored_clergy_ug_lod.mesh'
'armored_clergy_ug1_lod1.mesh'
und 'armored_clergy_ug1_lod2.mesh'
copy into your new folder and put
'dismounted_' infront of each file copyed in e.g: 'dismounted_armored_clergy_lod2.mesh'. now go to your original folder and fines 'unit_sprites' locate these files: 'denmark_armored_clergy_sprite.spr' and 'denmark_armored_clergy_ug1_sprite.spr' add '_dimounted' inbetween 'denmark' and '_armored' eg:
'denmark_dismounted_armored_clergy_ug1_sprite.spr'.
now ui folder in it create 2 folders: 'unit_info' and 'units' in both of these folders create a new folder called 'denmark' in the original unit_info\denmark find the 'armored_clergy_info.tga' copy into your new folder and change to
'dismounted_armored_clergy_info.tga' now find the original units\denmark: find '#armored_clergy.tga' copy into new folder and change to
'#dismounted_armored_clergy.tga'. now onto text first you will have to convert the '.txt.strings.bin' to do this download the .strings.bin converter here: http://forums.totalwar.org/vb/showthread.php?t=75229, do what it says in the read me, in the text folder you will now find a new txt doc called
'export_units.txt' copy in to your text folder, now we can start editing
start with 'export_descr_unit.txt' open with note pad
here is what we will be editing
Note: text in blue mean what i will be editing, text in read is edited, and ;( ); symbolizes notesCode:type Armored Clergy dictionary Armored_Clergy ; Norse War Clerics category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Armored_Clergy, 32, 0, 1 mount mailed horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 9, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 750, 250, 120, 95, 750, 4, 180 armour_ug_levels 4, 5 armour_ug_models Armored_Clergy, Armored_Clergy_ug1 ownership denmark era 2 denmark ;unit_info 10, 0, 19
and this is what it should now look like in export_descr_unit.txt file, this controls unit stats ect ectCode:type Armored Clergy dictionary Armored_Clergy ; Norse War Clerics category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Armored_Clergy;(this here i'am tolled controls animations, has not been tested by me);, 32, 0, 1 mount mailed horse ;(this will be removed because i'am making the unit dismounted); mount_effect elephant -4, camel -4;(this will be removed because i'am making the unit dismounted); attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight formation 2, 4.4, 3, 6, 2, square, wedge;(this conrols fromation thickness and what formations that can be made); stat_health 1, 0 stat_pri 10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 9, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 750, 250, 120, 95, 750, 4, 180 armour_ug_levels 4, 5 armour_ug_models Armored_Clergy, Armored_Clergy_ug1;(this controls meshes and uprade meshes);ownership denmark era 2 denmark ;unit_info 10, 0, 19
and that is the 'export_descr_unit.txt' fileCode:type Armored Clergy dictionary Armored_Clergy ; Norse War Clerics category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Armored_Clergy, 32, 0, 1 mount mailed horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 9, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 750, 250, 120, 95, 750, 4, 180 armour_ug_levels 4, 5 armour_ug_models Armored_Clergy, Armored_Clergy_ug1 ownership denmark era 2 denmark ;unit_info 10, 0, 19 type Dismounted Armored Clergy dictionary Dismounted_Armored_Clergy ; Dismounted Norse War Clerics category infantry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Dismounted_Huscarls, 46, 0, 1 attributes sea_faring, hide_forest, can_withdraw formation 1.2, 1.2, 2.4, 2.4, 6, square stat_health 1, 0 stat_pri 10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 9, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 750, 250, 120, 95, 750, 4, 180 armour_ug_levels 4, 5 armour_ug_models Dismounted_Armored_Clergy, Dismounted_Armored_Clergy_ug1 ownership denmark era 2 denmark ;unit_info 10, 0, 19
now onto 'export_descr_buildings.txt'
Code:abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, } happiness_bonus bonus 2 religion_level bonus 3 agent_limit priest 2 pope_disapproval 1 } material wooden construction 3 cost 3200 settlement_min city upgrades { cathedral } }and this is what it should now look like in export_descr_buildings.txt file, this controls how and when units can be builtCode:abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, } happiness_bonus bonus 2 religion_level bonus 3 agent_limit priest 2 pope_disapproval 1 } material wooden construction 3 cost 3200 settlement_min city upgrades { cathedral } }
now onto 'export_units.txt'Code:abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, } recruit_pool "Dismounted Armored Clergy" 1 0.2 2 0 requires factions { denmark, } happiness_bonus bonus 2 religion_level bonus 3 agent_limit priest 2 pope_disapproval 1 } material wooden construction 3 cost 3200 settlement_min city upgrades { cathedral } }Note this file goes by alphabetical (so dismounted_armored clergy should actually be inbetween 'Dismounted_Archers' and 'Dismounted_Boyar_Sons')
Code:{Armored_Clergy}Norse War Clerics {Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark {Armored_Clergy_descr_short}Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing macesand this is what it should now look like in the export_units.txt file, this controls the descriptions of unitsCode:{Armored_Clergy}Norse War Clerics {Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark {Armored_Clergy_descr_short}Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces
now onto 'battle_models.modeldb' note: __ stands for 2 spacesCode:{Armored_Clergy}Norse War Clerics {Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark {Armored_Clergy_descr_short}Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces {Dismounted_Armored_Clergy}Dismounted Norse War Clerics {Dismounted_Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark {Dismounted_Armored_Clergy_descr_short}Heavily armoured Bishop and infantry retinue. Encased in plate armour and wielding foe-crushing maces
Code:14 armored_clergy 1 3 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod0.mesh 121 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod1.mesh 1225 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 46 unit_sprites/denmark_Armored_Clergy_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__1 5 Horse 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 18 armored_clergy_ug1 1 3 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod0.mesh 121 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod1.mesh 1225 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/denmark_Armored_Clergy_ug1_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__ 1 5 Horse 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002and this is what it should now look like in battle_models.modeldb file, this controls meshes, textures, lod, and moreCode:14 armored_clergy 1 3 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod0.mesh121 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod1.mesh1225 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 46 unit_sprites/denmark_Armored_Clergy_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__1 5 Horse 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 18 armored_clergy_ug1 1 3 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod0.mesh 121 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod1.mesh 1225 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/denmark_Armored_Clergy_ug1_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__1 5 Horse 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
now onto the last thingCode:14 armored_clergy 1 3 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod0.mesh 121 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod1.mesh 1225 59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 46 unit_sprites/denmark_Armored_Clergy_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__1 5 Horse 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 18 armored_clergy_ug1 1 3 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod0.mesh 121 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod1.mesh 1225 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/denmark_Armored_Clergy_ug1_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__1 5 Horse 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_armored_clergy 1 3 70unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_lod0.mesh 121 70 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_lod1.mesh 1225 70 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 57 unit_sprites/denmark_dismounted_Armored_Clergy_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__1 4 none 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 29 dismounted_armored_clergy_ug1 1 3 74 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_ug1_lod0.mesh 121 74 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_ug1_lod1.mesh 1225 74 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_ug1_lod2.mesh 6400 1 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 61 unit_sprites/denmark_dismounted_Armored_Clergy_ug1_sprite.spr 1 7 denmark 66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 0__1 4 none 12 MTW2_HR_Mace 0__2 17 MTW2_Mace_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002ui !!!!!!
allright lest start with the ui\units\denmark part find this folder (original) and locate '#armored_clergy.tga' change to #dismounted_armored_clergy.tga you will have to edit it i use photoshop, in the download at the top i have allready changed itoriginally looked like this: http://img159.imageshack.us/img159/2...dclergybt0.jpg now it looks like this: http://img181.imageshack.us/img181/7...dclergyno7.jpg now for ui\unit_info\denmark find this folder (original) and locate 'armored_clergy_info.tga' change to 'dismounted_armored_clergy_info.tga' you will have to edit it i use photoshop, in the download at the top i have changed it but becuase i'am unable to test this have not been able to get a picture for it, for you to do this go into a custom battle and make a battle with a dismounted norse war cleric turn ur graphics up to max, place them on a map that looks kinda like denmark and zoom in take a screen to do that press the 'print scrn SysRq' button this is what it originaly looked like http://img159.imageshack.us/img159/6...rgyinfofm3.jpg and this is what i have http://img181.imageshack.us/img181/7...dclergyql8.jpg you will have to photshop a picture in and thats it you have yourself a fully new unit? any rpoblems and/or questions?
one last note: you will have to make an io switch or mod switch for this, before it will work GOOD LUCK
dismounted tsars guard
Note: text in blue mean what i will be editing, text in read is edited, and ;( ); symbolizes notesCode:type Tsars Guard dictionary Tsars_Guard ; Tsars Guard category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Tsars_Guard, 32, 0, 1 mount eastern armoured horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 11, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 840, 320, 130, 100, 840, 4, 210 armour_ug_levels 4, 5 armour_ug_models Tsars_Guard, Tsars_Guard_ug1 ownership russia era 2 russia ;unit_info 14, 0, 19
and this is what it should now look like in export_descr_unit.txt file, this controls unit stats ect ectCode:[COLOR="blue"]type Tsars Guard dictionary Tsars_Guard ; Tsars Guard category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Tsars_Guard;(this here i'am tolled controls animations, has not been tested by me);, 32, 0, 1 mount eastern armoured horse ;(this will be removed because i'am making the unit dismounted); mount_effect elephant -4, camel -4;(this will be removed because i'am making the unit dismounted); attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge formation 2, 4.4, 3, 6, 2, square, wedge;(this conrols fromation thickness and what formations that can be made); stat_health 1, 0 stat_pri 14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 11, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 840, 320, 130, 100, 840, 4, 210 armour_ug_levels 4, 5 armour_ug_models Tsars_Guard, Tsars_Guard_ug1;(this controls meshes and uprade meshes);ownership russia era 2 russia ;unit_info 14, 0, 19
and that is the 'export_descr_unit.txt' fileCode:type Tsars Guard dictionary Tsars_Guard ; Tsars Guard category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Tsars_Guard, 32, 0, 1 mount eastern armoured horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 11, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 840, 320, 130, 100, 840, 4, 210 armour_ug_levels 4, 5 armour_ug_models Tsars_Guard, Tsars_Guard_ug1 ownership russia era 2 russia ;unit_info 14, 0, 19 type Dismounted Tsars Guard dictionary Dismounted_Tsars_Guard ; Dismounted Tsars Guard category infantry class spearmen voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Dismounted_Polish_Nobles, 46, 0, 1 attributes sea_faring, hide_forest, very_hardy, can_withdraw formation 1.2, 1.2, 2.4, 2.4, 6, square stat_health 1, 0 stat_pri 14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 7, 4, metal ;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 11, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 840, 320, 130, 100, 840, 4, 210 armour_ug_levels 4, 5 armour_ug_models Dismounted_Tsars_Guard, Dismounted_Tsars_Guard_ug1 ownership russia era 2 russia ;unit_info 14, 0, 19
now onto 'export_descr_buildings.txt'
Code:army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, } { convert_to 4 capability { recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1 recruit_pool "Sudanese Gunners" 1 0.5 4 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1 recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, } recruit_pool "Pikemen" 1 0.5 4 0 requires factions { france, } recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1 recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, } recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1 recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1 recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, } recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, } recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 7 cost 12000 settlement_min huge_city upgrades { royal_armoury } }and this is what it should now look like in export_descr_buildings.txt file, this controls how and when units can be builtCode:army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, } { convert_to 4 capability { recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1 recruit_pool "Sudanese Gunners" 1 0.5 4 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1 recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, } recruit_pool "Pikemen" 1 0.5 4 0 requires factions { france, } recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1 recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, } recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1 recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1 recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, } recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, } recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 7 cost 12000 settlement_min huge_city upgrades { royal_armoury } }
now onto 'export_units.txt'Code:army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, } { convert_to 4 capability { recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1 recruit_pool "Sudanese Gunners" 1 0.5 4 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1 recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, } recruit_pool "Pikemen" 1 0.5 4 0 requires factions { france, } recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1 recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, } recruit_pool "Dismounted Tsars Guard" 1 0.5 4 0 requires factions { russia, } recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1 recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1 recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, } recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, } recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 7 cost 12000 settlement_min huge_city upgrades { royal_armoury } }Note this file goes by alphabetical (so dismounted_armored clergy should actually be inbetween 'Dismounted_Sipahi_Lancers' and 'Dismounted_Tuareg')
Code:{Tsars_Guard}Tsars Guard {Tsars_Guard_descr}These men are the elite of Russian cavalry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, and along with their armoured horses, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat. {Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry.Code:{Armored_Clergy}{Tsars_Guard}Tsars Guard {Tsars_Guard_descr}COLOR]These men are the elite of Russian cavalry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, and along with their armoured horses, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat. {Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry.
and this is what it should now look like in the export_units.txt file, this controls the descriptions of units
Code:{Tsars_Guard}Tsars Guard {Tsars_Guard_descr}These men are the elite of Russian cavalry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, and along with their armoured horses, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat. {Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry. [COLOR="Red{Dismounted_Tsars_Guard}Dismounted Tsars Guardnow onto 'battle_models.modeldb' note: __ stands for 2 spacesCode:{Dismounted_Tsars_Guard_descr}These men are the elite of Russian infantry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat. {Dismounted_Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European spearmen.
not going to do the middle section because i'am lazy and you should know by the dismounted norse war clerics tutCode:11 tsars_guard 1 4 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod0.mesh 121 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod1.mesh 900 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod2.mesh 2500 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 42 unit_sprites/russia_Tsars_Guard_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 15 tsars_guard_ug1 1 4 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod0.mesh 121 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod1.mesh 900 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod2.mesh 2500 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 46 unit_sprites/russia_Tsars_Guard_ug1_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
and this is what it should now look like in battle_models.modeldb file, this controls meshes, textures, lod, and more
now onto the last thingCode:11 tsars_guard 1 4 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod0.mesh 121 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod1.mesh 900 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod2.mesh 2500 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 42 unit_sprites/russia_Tsars_Guard_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 15 tsars_guard_ug1 1 4 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod0.mesh 121 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod1.mesh 900 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod2.mesh 2500 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 46 unit_sprites/russia_Tsars_Guard_ug1_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 22 dismounted_tsars_guard 1 4 78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod0.mesh 121 78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod1.mesh 900 78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod2.mesh 2500 78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 53 unit_sprites/russia_dismounted_Tsars_Guard_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 4 none 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 26 dismounted_tsars_guard_ug1 1 4 82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod0.mesh 121 82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod1.mesh 900 82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod2.mesh 2500 82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 57 unit_sprites/russia_dismounted_Tsars_Guard_ug1_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 4 none 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002ui !!!!!!
allright lest start with the ui\units\russia part find this folder (original) and locate '#tsars_guard.tga' change to '#dismounted_tsars_guard.tga' you will have to edit it i use photoshop, in the download at the top i have allready changed itoriginally looked like this: http://img440.imageshack.us/img440/6...rsguardhp8.jpg now it looks like this: http://img440.imageshack.us/img440/3...rsguardwb1.jpg(dont look at it to hard or you will notice how crappy it looks, sorry i was in a hurry i might update tomorow with a lil fixes) now for ui\unit_info\russia find this folder (original) and locate 'tsars_guard_info.tga' change to 'dismounted_tsars_guard_info.tga' you will have to edit it i use photoshop, in the download at the top i have changed it but becuase i'am unable to test this have not been able to get a picture for it, for you to do this go into a custom battle and make a battle with a dismounted norse war cleric turn ur graphics up to max, place them on a map that looks kinda like denmark and zoom in take a screen to do that press the 'print scrn SysRq' button this is what it originaly looked like http://img102.imageshack.us/img102/3...ardinfoql1.jpg and this is what i have http://img181.imageshack.us/img181/7...dclergyql8.jpg you will have to photshop a picture in
these have not been tested so i would like it if someone tested them, they both will be included in my mod (sig) have more fun, hope they work
here is a list of links to tuts i believe will help in understanding
http://www.twcenter.net/forums/showthread.php?t=77323
http://www.twcenter.net/forums/showthread.php?t=74945
http://www.twcenter.net/forums/showthread.php?t=71971
http://www.twcenter.net/forums/showthread.php?t=75791
http://www.twcenter.net/forums/showthread.php?t=72302
http://forums.totalwar.org/vb/showthread.php?t=75706
some tools
http://forums.totalwar.org/vb/showthread.php?t=75229
http://forums.totalwar.org/vb/showthread.php?t=75726
http://forums.totalwar.org/vb/showthread.php?t=75160




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