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    Default How to create a dismounted unit

    allright i wrote this tut awhile back it was a little buggy so i have fixed it up and added dismounted tsars guard i'll give a download link and tell you how i did it so you can do it yourself, and spread the knowledge
    link to download(note it is compressed with winrar, if you dont have
    click here)
    allright now lets start first create a folder name it what ever you want in my case i named it 'dismounted norse war clerics' now inside that create another
    folder called 'data' in there you will need 4 more folders 'text' 'ui' 'unit_models' and 'unit_sprites'. first you need to have the game unpacked (if you
    dont have it unpacked or the unpacker go here http://www.totalwar.com/?lang=en and go to read more on any of the news archives then scroll down till you find
    'Friday, 15th December 2006
    Medieval II Update Available Now!'
    click on one of the links and download, follow the read me and update once you do you will notice a new folder called 'tools' located in your 'Medieval II
    Total War' folder follow the tools folder path until you find the unpacker double click on the 'unpack_all.bat' file) now with it unpacked you'll notice alot more files in your original data file now copy and paste these 2 txt files into your new data folder: 'export_descr_buildings.txt' and 'export_descr_unit.txt'now back to your original data folder locate the folder called 'Unit_models' in it find the 'battle_models.modeldb' copy and place into your 'unit_models' file (to edit it right click/openwith/notepad), next (in your 'unit_models' file) create a new folder called '_units' then in that
    folder create another called 'en_pplate_plate', now in the orgiginal of this folder locate these files:
    'armored_clergy_lod0.mesh' 'armored_clergy_lod1.mesh'
    'armored_clergy_lod2.mesh' 'armored_clergy_ug_lod.mesh'
    'armored_clergy_ug1_lod1.mesh'
    und 'armored_clergy_ug1_lod2.mesh'
    copy into your new folder and put
    'dismounted_' infront of each file copyed in e.g: 'dismounted_armored_clergy_lod2.mesh'. now go to your original folder and fines 'unit_sprites' locate these files: 'denmark_armored_clergy_sprite.spr' and 'denmark_armored_clergy_ug1_sprite.spr' add '_dimounted' inbetween 'denmark' and '_armored' eg:
    'denmark_dismounted_armored_clergy_ug1_sprite.spr'.
    now ui folder in it create 2 folders: 'unit_info' and 'units' in both of these folders create a new folder called 'denmark' in the original unit_info\denmark find the 'armored_clergy_info.tga' copy into your new folder and change to
    'dismounted_armored_clergy_info.tga' now find the original units\denmark: find '#armored_clergy.tga' copy into new folder and change to
    '#dismounted_armored_clergy.tga'. now onto text first you will have to convert the '.txt.strings.bin' to do this download the .strings.bin converter here: http://forums.totalwar.org/vb/showthread.php?t=75229, do what it says in the read me, in the text folder you will now find a new txt doc called

    'export_units.txt' copy in to your text folder, now we can start editing
    start with 'export_descr_unit.txt' open with note pad
    here is what we will be editing
    Code:
     
     
     
    type             Armored Clergy
    dictionary       Armored_Clergy      ; Norse War Clerics
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Armored_Clergy, 32, 0, 1
    mount            mailed horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
    formation        2, 4.4, 3, 6, 2, square, wedge
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        6
    stat_ground      0, -2, -4, 0
    stat_mental      9, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 750, 250, 120, 95, 750, 4, 180
    armour_ug_levels 4, 5
    armour_ug_models Armored_Clergy, Armored_Clergy_ug1
    ownership        denmark
    era 2            denmark
    ;unit_info        10, 0, 19
    Note: text in blue mean what i will be editing, text in read is edited, and ;( ); symbolizes notes

    Code:
     
     
     
    type             Armored Clergy
    dictionary       Armored_Clergy      ; Norse War Clerics
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Armored_Clergy;(this here i'am tolled controls animations, has not been tested by me);, 32, 0, 1
    mount            mailed horse ;(this will be removed because i'am making the unit dismounted);
    mount_effect     elephant -4, camel -4;(this will be removed because i'am making the unit dismounted);
    attributes       sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
    formation        2, 4.4, 3, 6, 2, square, wedge;(this conrols fromation thickness and what formations that can be made);
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        6
    stat_ground      0, -2, -4, 0
    stat_mental      9, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 750, 250, 120, 95, 750, 4, 180
    armour_ug_levels 4, 5
    armour_ug_models Armored_Clergy, Armored_Clergy_ug1;(this controls meshes and uprade meshes);ownership        denmark
    era 2            denmark
    ;unit_info        10, 0, 19
    and this is what it should now look like in export_descr_unit.txt file, this controls unit stats ect ect
    Code:
     
      
     
    type             Armored Clergy
    dictionary       Armored_Clergy      ; Norse War Clerics
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Armored_Clergy, 32, 0, 1
    mount            mailed horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
    formation        2, 4.4, 3, 6, 2, square, wedge
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        6
    stat_ground      0, -2, -4, 0
    stat_mental      9, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 750, 250, 120, 95, 750, 4, 180
    armour_ug_levels 4, 5
    armour_ug_models Armored_Clergy, Armored_Clergy_ug1
    ownership        denmark
    era 2            denmark
    ;unit_info        10, 0, 19
     
     
    type             Dismounted Armored Clergy
    dictionary       Dismounted_Armored_Clergy      ; Dismounted Norse War Clerics
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Dismounted_Huscarls, 46, 0, 1
    attributes       sea_faring, hide_forest, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 6, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        6
    stat_ground      0, -2, -4, 0
    stat_mental      9, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 750, 250, 120, 95, 750, 4, 180
    armour_ug_levels 4, 5
    armour_ug_models Dismounted_Armored_Clergy, Dismounted_Armored_Clergy_ug1
    ownership        denmark
    era 2            denmark
    ;unit_info        10, 0, 19
    and that is the 'export_descr_unit.txt' file

    now onto 'export_descr_buildings.txt'

    Code:
            abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, 
    
    sicily, milan, } 
            {
                capability
                {
                    agent priest  0  requires factions { normans, denmark, scotland, hre, france, england, } 
                    agent priest  0  requires factions { hungary, poland, } 
                    agent priest  0  requires factions { papal_states, portugal, spain, sicily, milan, venice, } 
                    recruit_pool "Armored Clergy"  1   0.2   2  0  requires factions { denmark, }  
                    happiness_bonus bonus 2
                    religion_level bonus 3
                    agent_limit priest 2
                    pope_disapproval 1
                }
                material wooden
                construction  3 
                cost  3200 
                settlement_min city
                upgrades
                {
                    cathedral
                }
            }
    Code:
            abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, 
    
    sicily, milan, } 
            {
                capability
                {
                    agent priest  0  requires factions { normans, denmark, scotland, hre, france, england, } 
                    agent priest  0  requires factions { hungary, poland, } 
                    agent priest  0  requires factions { papal_states, portugal, spain, sicily, milan, venice, } 
                    recruit_pool "Armored Clergy"  1   0.2   2  0  requires factions { denmark, } 
                    happiness_bonus bonus 2
                    religion_level bonus 3
                    agent_limit priest 2
                    pope_disapproval 1
                }
                material wooden
                construction  3 
                cost  3200 
                settlement_min city
                upgrades
                {
                    cathedral
                }
            }
    and this is what it should now look like in export_descr_buildings.txt file, this controls how and when units can be built
    Code:
            abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, 
    
    sicily, milan, } 
            {
                capability
                {
                    agent priest  0  requires factions { normans, denmark, scotland, hre, france, england, } 
                    agent priest  0  requires factions { hungary, poland, } 
                    agent priest  0  requires factions { papal_states, portugal, spain, sicily, milan, venice, } 
                    recruit_pool "Armored Clergy"  1   0.2   2  0  requires factions { denmark, } 
                    recruit_pool "Dismounted Armored Clergy"  1   0.2   2  0  requires factions { denmark, } 
                    happiness_bonus bonus 2
                    religion_level bonus 3
                    agent_limit priest 2
                    pope_disapproval 1
                }
                material wooden
                construction  3 
                cost  3200 
                settlement_min city
                upgrades
                {
                    cathedral
                }
            }
    now onto 'export_units.txt' Note this file goes by alphabetical (so dismounted_armored clergy should actually be inbetween 'Dismounted_Archers' and 'Dismounted_Boyar_Sons')

    Code:
     {Armored_Clergy}Norse War Clerics
    {Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark
    {Armored_Clergy_descr_short}Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces
    Code:
     {Armored_Clergy}Norse War Clerics
    {Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark
    {Armored_Clergy_descr_short}Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces
    and this is what it should now look like in the export_units.txt file, this controls the descriptions of units
    Code:
     {Armored_Clergy}Norse War Clerics
    {Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark
    {Armored_Clergy_descr_short}Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces
    {Dismounted_Armored_Clergy}Dismounted Norse War Clerics
    {Dismounted_Armored_Clergy_descr}Scandinavian Bishops are not your average men of the cloth. These clerics when roused to righteous anger would ritually place upon their altar their cassock and mitre and gird themselves with the accoutrements of war. Leading a retinue to rival a king, these clerics are outlawed in Sweden but still deliver holy chastisement to the foes of Denmark
    {Dismounted_Armored_Clergy_descr_short}Heavily armoured Bishop and infantry retinue. Encased in plate armour and wielding foe-crushing maces
    now onto 'battle_models.modeldb' note: __ stands for 2 spaces

    Code:
    14 armored_clergy 
    1 3 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod0.mesh 121 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod1.mesh 1225 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    46 unit_sprites/denmark_Armored_Clergy_sprite.spr 
    1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__1 5 Horse 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    18 armored_clergy_ug1 
    1 3 
    63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod0.mesh 121 
    63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod1.mesh 1225 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/denmark_Armored_Clergy_ug1_sprite.spr 
    1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__
    1 5 Horse 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Code:
    
    14 armored_clergy 
    1 3 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod0.mesh121 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod1.mesh1225 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 46 unit_sprites/denmark_Armored_Clergy_sprite.spr 
    1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__1 5 Horse 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    18 armored_clergy_ug1
     1 3 
    63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod0.mesh 121 
    63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod1.mesh 1225 
    63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    50 unit_sprites/denmark_Armored_Clergy_ug1_sprite.spr 1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__1 5 Horse 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    and this is what it should now look like in battle_models.modeldb file, this controls meshes, textures, lod, and more
    Code:
      14 armored_clergy 
    1 3 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod0.mesh 121 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod1.mesh 1225 
    59 unit_models/_Units/EN_Pplate_Plate/armored_clergy_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 46 unit_sprites/denmark_Armored_Clergy_sprite.spr 
    1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__1 5 Horse 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    18 armored_clergy_ug1 
    1 3 
    63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod0.mesh 121 
    63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod1.mesh 1225 63 unit_models/_Units/EN_Pplate_Plate/armored_clergy_ug1_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/denmark_Armored_Clergy_ug1_sprite.spr 
    1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__1 5 Horse 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    25 dismounted_armored_clergy 
    1 3 
    70unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_lod0.mesh 121 
    70 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_lod1.mesh 1225 
    70 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    57 unit_sprites/denmark_dismounted_Armored_Clergy_sprite.spr 1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__1 4 none 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    29 dismounted_armored_clergy_ug1 
    1 3 
    74 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_ug1_lod0.mesh 121 
    74 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_ug1_lod1.mesh 1225 
    74 unit_models/_Units/EN_Pplate_Plate/dismounted_armored_clergy_ug1_lod2.mesh 6400 
    1 7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    61 unit_sprites/denmark_dismounted_Armored_Clergy_ug1_sprite.spr 
    1 7 denmark 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_diff.texture 
    66 unit_models/AttachmentSets/Final Priest Heads_denmark_norm.texture 
    0__1 4 none 
    12 MTW2_HR_Mace 
    0__2 17 MTW2_Mace_Primary 
    14 fs_test_shield 
    0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    now onto the last thing ui !!!!!!
    allright lest start with the ui\units\denmark part find this folder (original) and locate '#armored_clergy.tga' change to #dismounted_armored_clergy.tga you will have to edit it i use photoshop, in the download at the top i have allready changed it originally looked like this: http://img159.imageshack.us/img159/2...dclergybt0.jpg now it looks like this: http://img181.imageshack.us/img181/7...dclergyno7.jpg now for ui\unit_info\denmark find this folder (original) and locate 'armored_clergy_info.tga' change to 'dismounted_armored_clergy_info.tga' you will have to edit it i use photoshop, in the download at the top i have changed it but becuase i'am unable to test this have not been able to get a picture for it, for you to do this go into a custom battle and make a battle with a dismounted norse war cleric turn ur graphics up to max, place them on a map that looks kinda like denmark and zoom in take a screen to do that press the 'print scrn SysRq' button this is what it originaly looked like http://img159.imageshack.us/img159/6...rgyinfofm3.jpg and this is what i have http://img181.imageshack.us/img181/7...dclergyql8.jpg you will have to photshop a picture in and thats it you have yourself a fully new unit? any rpoblems and/or questions?
    one last note: you will have to make an io switch or mod switch for this, before it will work GOOD LUCK



    dismounted tsars guard

    Code:
     
     
     
    type             Tsars Guard
    dictionary       Tsars_Guard      ; Tsars Guard
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Tsars_Guard, 32, 0, 1
    mount            eastern armoured horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
    formation        2, 4.4, 3, 6, 2, square, wedge
    stat_health      1, 0
    stat_pri         14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 0
    stat_mental      11, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 840, 320, 130, 100, 840, 4, 210
    armour_ug_levels 4, 5
    armour_ug_models Tsars_Guard, Tsars_Guard_ug1
    ownership        russia
    era 2            russia
    ;unit_info        14, 0, 19
    Note: text in blue mean what i will be editing, text in read is edited, and ;( ); symbolizes notes

    Code:
     
     
     
    [COLOR="blue"]type             Tsars Guard
    dictionary       Tsars_Guard      ; Tsars Guard
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Tsars_Guard;(this here i'am tolled controls animations, has not been tested by me);, 32, 0, 1
    mount            eastern armoured horse ;(this will be removed because i'am making the unit dismounted);
    mount_effect     elephant -4, camel -4;(this will be removed because i'am making the unit dismounted);
    attributes       sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
    formation        2, 4.4, 3, 6, 2, square, wedge;(this conrols fromation thickness and what formations that can be made);
    stat_health      1, 0
    stat_pri         14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 0
    stat_mental      11, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 840, 320, 130, 100, 840, 4, 210
    armour_ug_levels 4, 5
    armour_ug_models Tsars_Guard, Tsars_Guard_ug1;(this controls meshes and uprade meshes);ownership        russia
    era 2            russia
    ;unit_info        14, 0, 19
    and this is what it should now look like in export_descr_unit.txt file, this controls unit stats ect ect
    Code:
     
      
     
    type             Tsars Guard
    dictionary       Tsars_Guard      ; Tsars Guard
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Tsars_Guard, 32, 0, 1
    mount            eastern armoured horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
    formation        2, 4.4, 3, 6, 2, square, wedge
    stat_health      1, 0
    stat_pri         14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 0
    stat_mental      11, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 840, 320, 130, 100, 840, 4, 210
    armour_ug_levels 4, 5
    armour_ug_models Tsars_Guard, Tsars_Guard_ug1
    ownership        russia
    era 2            russia
    ;unit_info        14, 0, 19
     
     
    type             Dismounted Tsars Guard
    dictionary       Dismounted_Tsars_Guard      ; Dismounted Tsars Guard
    category         infantry
    class            spearmen
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Dismounted_Polish_Nobles, 46, 0, 1
    attributes       sea_faring, hide_forest, very_hardy, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 6, square
    stat_health      1, 0
    stat_pri         14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 4, metal
    ;stat_armour_ex   8, 9, 0, 0, 7, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 0
    stat_mental      11, normal, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 840, 320, 130, 100, 840, 4, 210
    armour_ug_levels 4, 5
    armour_ug_models Dismounted_Tsars_Guard, Dismounted_Tsars_Guard_ug1
    ownership        russia
    era 2            russia
    ;unit_info        14, 0, 19
    and that is the 'export_descr_unit.txt' file

    now onto 'export_descr_buildings.txt'

    Code:
            army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, } 
            {
                convert_to 4
                capability
                {
                    recruit_pool "Arquebusiers"  1   0.5   4  0  requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Portuguese Arquebusiers"  1   0.5   4  0  requires factions { portugal, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Sudanese Gunners"  1   0.5   4  0  requires factions { moors, egypt, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Janissary Archers"  1   0.5   4  0  requires factions { turks, } 
                    recruit_pool "Pikemen"  1   0.5   4  0  requires factions { france, } 
                    recruit_pool "Heavy Bill Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Pike Militia"  1   0.7   6  0  requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } 
                    recruit_pool "Hand Gunners"  1   0.7   6  0  requires factions { denmark, poland, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Berdiche Axemen"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "Arquebusiers"  1   0.7   6  0  requires factions { hungary, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Varangian Guard"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Hand Gunners"  1   0.7   6  0  requires factions { moors, turks, timurids, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Tabardariyya"  1   0.7   6  0  requires factions { egypt, } 
                    recruit_pool "Hand Gunners"  1   0.7   6  0  requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Bill Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Heavy Pike Militia"  1   0.7   6  0  requires factions { scotland, } 
                    recruit_pool "Partisan Militia"  1   0.7   6  0  requires factions { france, } 
                    recruit_pool "Halberd Militia"  1   0.7   6  0  requires factions { hre, papal_states, sicily, poland, hungary, } 
                    recruit_pool "Swordstaff Militia"  1   0.7   6  0  requires factions { denmark, } 
                    recruit_pool "Swordsmen Militia"  1   0.7   6  0  requires factions { spain, portugal, } 
                    recruit_pool "Italian Cavalry Militia"  1   0.7   6  0  requires factions { milan, venice, } 
                    recruit_pool "EE Cavalry Militia"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "Byzantine Infantry"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "Urban Militia"  1   0.7   6  0  requires factions { moors, } 
                    recruit_pool "ME Halberd Militia"  1   0.7   6  0  requires factions { egypt, turks, timurids, } 
                    recruit_pool "Archer Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Scots Pike Militia"  1   0.7   6  0  requires factions { scotland, } 
                    recruit_pool "Crossbow Militia"  1   0.7   6  0  requires factions { france, hre, denmark, spain, portugal, } 
                    recruit_pool "Genoese Crossbow Militia"  1   0.7   6  0  requires factions { milan, } 
                    recruit_pool "Pavise Crossbow Militia"  1   0.7   6  0  requires factions { venice, papal_states, sicily, hungary, } 
                    recruit_pool "EE Crossbow Militia"  1   0.7   6  0  requires factions { poland, russia, } 
                    recruit_pool "S Archer Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Crossbow Militia"  1   0.7   6  0  requires factions { moors, } 
                    recruit_pool "Saracen Militia"  1   0.7   6  0  requires factions { egypt, turks, } 
                    recruit_pool "Sabadar Militia"  1   0.7   6  0  requires factions { timurids, } 
                    recruit_pool "Spear Militia"  1   0.7   6  0  requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } 
                    recruit_pool "Italian Spear Militia"  1   0.7   6  0  requires factions { milan, venice, papal_states, sicily, } 
                    recruit_pool "EE Spear Militia"  1   0.7   6  0  requires factions { poland, russia, hungary, } 
                    recruit_pool "SE Spear Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Spear Militia"  1   0.7   6  0  requires factions { moors, egypt, turks, timurids, } 
                    recruit_pool "Town Militia"  1   0.7   6  0  requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } 
                    recruit_pool "Italian Militia"  1   0.7   6  0  requires factions { milan, venice, papal_states, sicily, } 
                    recruit_pool "EE Town Militia"  1   0.7   6  0  requires factions { poland, hungary, } 
                    recruit_pool "EE Archer Militia"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "SE Town Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Town Militia"  1   0.7   6  0  requires factions { moors, turks, timurids, } 
                    recruit_pool "ME Archer Militia"  1   0.7   6  0  requires factions { egypt, } 
                    recruit_pool "Peasant Spearmen"  1   0.7   6  0  requires factions { Saxons, } 
                    recruit_pool "ME Spear Militia"  1   0.7   6  1  requires factions { mongols, } 
                    recruit_pool "Spear Militia"  1   0.7   6  0  requires factions { Normans, } 
                    recruit_pool "ME Town Militia"  1   0.7   6  0  requires factions { mongols, } 
                    recruit_pool "Town Militia"  1   0.7   6  0  requires factions { Normans, } 
                    recruit_pool "Peasant Spearmen"  1   0.7   6  0  requires factions { Saxons, } 
                    law_bonus bonus 3
                }
                material wooden
                construction  7 
                cost  12000 
                settlement_min huge_city
                upgrades
                {
                    royal_armoury
                }
            }
    Code:
            army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, } 
            {
                convert_to 4
                capability
                {
                    recruit_pool "Arquebusiers"  1   0.5   4  0  requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Portuguese Arquebusiers"  1   0.5   4  0  requires factions { portugal, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Sudanese Gunners"  1   0.5   4  0  requires factions { moors, egypt, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Janissary Archers"  1   0.5   4  0  requires factions { turks, } 
                    recruit_pool "Pikemen"  1   0.5   4  0  requires factions { france, } 
                    recruit_pool "Heavy Bill Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Pike Militia"  1   0.7   6  0  requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } 
                    recruit_pool "Hand Gunners"  1   0.7   6  0  requires factions { denmark, poland, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Berdiche Axemen"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "Arquebusiers"  1   0.7   6  0  requires factions { hungary, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Varangian Guard"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Hand Gunners"  1   0.7   6  0  requires factions { moors, turks, timurids, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Tabardariyya"  1   0.7   6  0  requires factions { egypt, } 
                    recruit_pool "Hand Gunners"  1   0.7   6  0  requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Bill Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Heavy Pike Militia"  1   0.7   6  0  requires factions { scotland, } 
                    recruit_pool "Partisan Militia"  1   0.7   6  0  requires factions { france, } 
                    recruit_pool "Halberd Militia"  1   0.7   6  0  requires factions { hre, papal_states, sicily, poland, hungary, } 
                    recruit_pool "Swordstaff Militia"  1   0.7   6  0  requires factions { denmark, } 
                    recruit_pool "Swordsmen Militia"  1   0.7   6  0  requires factions { spain, portugal, } 
                    recruit_pool "Italian Cavalry Militia"  1   0.7   6  0  requires factions { milan, venice, } 
                    recruit_pool "EE Cavalry Militia"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "Byzantine Infantry"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "Urban Militia"  1   0.7   6  0  requires factions { moors, } 
                    recruit_pool "ME Halberd Militia"  1   0.7   6  0  requires factions { egypt, turks, timurids, } 
                    recruit_pool "Archer Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Scots Pike Militia"  1   0.7   6  0  requires factions { scotland, } 
                    recruit_pool "Crossbow Militia"  1   0.7   6  0  requires factions { france, hre, denmark, spain, portugal, } 
                    recruit_pool "Genoese Crossbow Militia"  1   0.7   6  0  requires factions { milan, } 
                    recruit_pool "Pavise Crossbow Militia"  1   0.7   6  0  requires factions { venice, papal_states, sicily, hungary, } 
                    recruit_pool "EE Crossbow Militia"  1   0.7   6  0  requires factions { poland, russia, } 
                    recruit_pool "S Archer Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Crossbow Militia"  1   0.7   6  0  requires factions { moors, } 
                    recruit_pool "Saracen Militia"  1   0.7   6  0  requires factions { egypt, turks, } 
                    recruit_pool "Sabadar Militia"  1   0.7   6  0  requires factions { timurids, } 
                    recruit_pool "Spear Militia"  1   0.7   6  0  requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } 
                    recruit_pool "Italian Spear Militia"  1   0.7   6  0  requires factions { milan, venice, papal_states, sicily, } 
                    recruit_pool "EE Spear Militia"  1   0.7   6  0  requires factions { poland, russia, hungary, } 
                    recruit_pool "SE Spear Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Spear Militia"  1   0.7   6  0  requires factions { moors, egypt, turks, timurids, } 
                    recruit_pool "Town Militia"  1   0.7   6  0  requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } 
                    recruit_pool "Italian Militia"  1   0.7   6  0  requires factions { milan, venice, papal_states, sicily, } 
                    recruit_pool "EE Town Militia"  1   0.7   6  0  requires factions { poland, hungary, } 
                    recruit_pool "EE Archer Militia"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "SE Town Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Town Militia"  1   0.7   6  0  requires factions { moors, turks, timurids, } 
                    recruit_pool "ME Archer Militia"  1   0.7   6  0  requires factions { egypt, } 
                    recruit_pool "Peasant Spearmen"  1   0.7   6  0  requires factions { Saxons, } 
                    recruit_pool "ME Spear Militia"  1   0.7   6  1  requires factions { mongols, } 
                    recruit_pool "Spear Militia"  1   0.7   6  0  requires factions { Normans, } 
                    recruit_pool "ME Town Militia"  1   0.7   6  0  requires factions { mongols, } 
                    recruit_pool "Town Militia"  1   0.7   6  0  requires factions { Normans, } 
                    recruit_pool "Peasant Spearmen"  1   0.7   6  0  requires factions { Saxons, } 
                    law_bonus bonus 3
                }
                material wooden
                construction  7 
                cost  12000 
                settlement_min huge_city
                upgrades
                {
                    royal_armoury
                }
            }
    and this is what it should now look like in export_descr_buildings.txt file, this controls how and when units can be built
    Code:
            army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, } 
            {
                convert_to 4
                capability
                {
                    recruit_pool "Arquebusiers"  1   0.5   4  0  requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Portuguese Arquebusiers"  1   0.5   4  0  requires factions { portugal, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Sudanese Gunners"  1   0.5   4  0  requires factions { moors, egypt, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Janissary Archers"  1   0.5   4  0  requires factions { turks, } 
                    recruit_pool "Pikemen"  1   0.5   4  0  requires factions { france, } 
                    recruit_pool "Heavy Bill Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Pike Militia"  1   0.7   6  0  requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } 
                    recruit_pool "Hand Gunners"  1   0.7   6  0  requires factions { denmark, poland, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Berdiche Axemen"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "Dismounted Tsars Guard"  1   0.5   4  0  requires factions { russia, } 
                    recruit_pool "Arquebusiers"  1   0.7   6  0  requires factions { hungary, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Varangian Guard"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Hand Gunners"  1   0.7   6  0  requires factions { moors, turks, timurids, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Tabardariyya"  1   0.7   6  0  requires factions { egypt, } 
                    recruit_pool "Hand Gunners"  1   0.7   6  0  requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, }  and event_counter gunpowder_discovered 1 
                    recruit_pool "Bill Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Heavy Pike Militia"  1   0.7   6  0  requires factions { scotland, } 
                    recruit_pool "Partisan Militia"  1   0.7   6  0  requires factions { france, } 
                    recruit_pool "Halberd Militia"  1   0.7   6  0  requires factions { hre, papal_states, sicily, poland, hungary, } 
                    recruit_pool "Swordstaff Militia"  1   0.7   6  0  requires factions { denmark, } 
                    recruit_pool "Swordsmen Militia"  1   0.7   6  0  requires factions { spain, portugal, } 
                    recruit_pool "Italian Cavalry Militia"  1   0.7   6  0  requires factions { milan, venice, } 
                    recruit_pool "EE Cavalry Militia"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "Byzantine Infantry"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "Urban Militia"  1   0.7   6  0  requires factions { moors, } 
                    recruit_pool "ME Halberd Militia"  1   0.7   6  0  requires factions { egypt, turks, timurids, } 
                    recruit_pool "Archer Militia"  1   0.7   6  0  requires factions { england, } 
                    recruit_pool "Scots Pike Militia"  1   0.7   6  0  requires factions { scotland, } 
                    recruit_pool "Crossbow Militia"  1   0.7   6  0  requires factions { france, hre, denmark, spain, portugal, } 
                    recruit_pool "Genoese Crossbow Militia"  1   0.7   6  0  requires factions { milan, } 
                    recruit_pool "Pavise Crossbow Militia"  1   0.7   6  0  requires factions { venice, papal_states, sicily, hungary, } 
                    recruit_pool "EE Crossbow Militia"  1   0.7   6  0  requires factions { poland, russia, } 
                    recruit_pool "S Archer Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Crossbow Militia"  1   0.7   6  0  requires factions { moors, } 
                    recruit_pool "Saracen Militia"  1   0.7   6  0  requires factions { egypt, turks, } 
                    recruit_pool "Sabadar Militia"  1   0.7   6  0  requires factions { timurids, } 
                    recruit_pool "Spear Militia"  1   0.7   6  0  requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } 
                    recruit_pool "Italian Spear Militia"  1   0.7   6  0  requires factions { milan, venice, papal_states, sicily, } 
                    recruit_pool "EE Spear Militia"  1   0.7   6  0  requires factions { poland, russia, hungary, } 
                    recruit_pool "SE Spear Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Spear Militia"  1   0.7   6  0  requires factions { moors, egypt, turks, timurids, } 
                    recruit_pool "Town Militia"  1   0.7   6  0  requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } 
                    recruit_pool "Italian Militia"  1   0.7   6  0  requires factions { milan, venice, papal_states, sicily, } 
                    recruit_pool "EE Town Militia"  1   0.7   6  0  requires factions { poland, hungary, } 
                    recruit_pool "EE Archer Militia"  1   0.7   6  0  requires factions { russia, } 
                    recruit_pool "SE Town Militia"  1   0.7   6  0  requires factions { byzantium, } 
                    recruit_pool "ME Town Militia"  1   0.7   6  0  requires factions { moors, turks, timurids, } 
                    recruit_pool "ME Archer Militia"  1   0.7   6  0  requires factions { egypt, } 
                    recruit_pool "Peasant Spearmen"  1   0.7   6  0  requires factions { Saxons, } 
                    recruit_pool "ME Spear Militia"  1   0.7   6  1  requires factions { mongols, } 
                    recruit_pool "Spear Militia"  1   0.7   6  0  requires factions { Normans, } 
                    recruit_pool "ME Town Militia"  1   0.7   6  0  requires factions { mongols, } 
                    recruit_pool "Town Militia"  1   0.7   6  0  requires factions { Normans, } 
                    recruit_pool "Peasant Spearmen"  1   0.7   6  0  requires factions { Saxons, } 
                    law_bonus bonus 3
                }
                material wooden
                construction  7 
                cost  12000 
                settlement_min huge_city
                upgrades
                {
                    royal_armoury
                }
            }
    now onto 'export_units.txt' Note this file goes by alphabetical (so dismounted_armored clergy should actually be inbetween 'Dismounted_Sipahi_Lancers' and 'Dismounted_Tuareg')

    Code:
     {Tsars_Guard}Tsars Guard
    {Tsars_Guard_descr}These men are the elite of Russian cavalry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, and along with their armoured horses, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat.
    {Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry.
    Code:
     {Armored_Clergy}{Tsars_Guard}Tsars Guard
    {Tsars_Guard_descr}COLOR]These men are the elite of Russian cavalry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, and along with their armoured horses, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat.
    {Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry.
    

    and this is what it should now look like in the export_units.txt file, this controls the descriptions of units
    Code:
     {Tsars_Guard}Tsars Guard
    {Tsars_Guard_descr}These men are the elite of Russian cavalry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, and along with their armoured horses, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat.
    {Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry.
    [COLOR="Red{Dismounted_Tsars_Guard}Dismounted Tsars Guard
    Code:
    {Dismounted_Tsars_Guard_descr}These men are the elite of Russian infantry, being the household troops of the grand princes, or "Tsars" as they were later to style themselves. They are superbly protected by the finest Asian style lamellar armour, they are almost immune to the arrows of steppe horse archers. With spear and shield, they are formidable fighters in close combat.
    {Dismounted_Tsars_Guard_descr_short}Household troops of the Tsar, these are formidable, well armoured elite Eastern European spearmen.
    now onto 'battle_models.modeldb' note: __ stands for 2 spaces

    Code:
    11 tsars_guard 1 4 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod0.mesh 121 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod1.mesh 900 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod2.mesh 2500 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 42 unit_sprites/russia_Tsars_Guard_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 15 tsars_guard_ug1 1 4 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod0.mesh 121 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod1.mesh 900 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod2.mesh 2500 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 46 unit_sprites/russia_Tsars_Guard_ug1_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    not going to do the middle section because i'am lazy and you should know by the dismounted norse war clerics tut

    and this is what it should now look like in battle_models.modeldb file, this controls meshes, textures, lod, and more
    Code:
      11 tsars_guard 1 4 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod0.mesh 121 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod1.mesh 900 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod2.mesh 2500 67 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 42 unit_sprites/russia_Tsars_Guard_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 15 tsars_guard_ug1 1 4 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod0.mesh 121 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod1.mesh 900 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod2.mesh 2500 71 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/tsars_guard_ug1_lod3.mesh 6400 1 6 russia 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 46 unit_sprites/russia_Tsars_Guard_ug1_sprite.spr 1 6 russia 61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 0__1 5 Horse 13 MTW2_HR_Spear 13 MTW2_HR_Sword 2 21 MTW2_HR_spear_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    22 dismounted_tsars_guard 
    1 4 
    78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod0.mesh 121 
    78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod1.mesh 900 
    78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod2.mesh 2500 
    78 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_lod3.mesh 6400 
    1 6 russia 
    96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 
    96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 
    53 unit_sprites/russia_dismounted_Tsars_Guard_sprite.spr 
    1 6 russia 
    61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 
    61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 
    0__1 4 none 
    13 MTW2_HR_Spear 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_spear_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    26 dismounted_tsars_guard_ug1 
    1 4 
    82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod0.mesh 121 
    82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod1.mesh 900 
    82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod2.mesh 2500 
    82 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/dismounted_tsars_guard_ug1_lod3.mesh 6400 
    1 6 russia 
    96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_russia.texture 
    96 unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_normal.texture 
    57 unit_sprites/russia_dismounted_Tsars_Guard_ug1_sprite.spr 
    1 6 russia 
    61 unit_models/AttachmentSets/Final Teardrop_russia_diff.texture 
    61 unit_models/AttachmentSets/Final Teardrop_russia_norm.texture 
    0__1 4 none 
    13 MTW2_HR_Spear 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_spear_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    now onto the last thing ui !!!!!!
    allright lest start with the ui\units\russia part find this folder (original) and locate '#tsars_guard.tga' change to '#dismounted_tsars_guard.tga' you will have to edit it i use photoshop, in the download at the top i have allready changed it originally looked like this: http://img440.imageshack.us/img440/6...rsguardhp8.jpg now it looks like this: http://img440.imageshack.us/img440/3...rsguardwb1.jpg(dont look at it to hard or you will notice how crappy it looks, sorry i was in a hurry i might update tomorow with a lil fixes) now for ui\unit_info\russia find this folder (original) and locate 'tsars_guard_info.tga' change to 'dismounted_tsars_guard_info.tga' you will have to edit it i use photoshop, in the download at the top i have changed it but becuase i'am unable to test this have not been able to get a picture for it, for you to do this go into a custom battle and make a battle with a dismounted norse war cleric turn ur graphics up to max, place them on a map that looks kinda like denmark and zoom in take a screen to do that press the 'print scrn SysRq' button this is what it originaly looked like http://img102.imageshack.us/img102/3...ardinfoql1.jpg and this is what i have http://img181.imageshack.us/img181/7...dclergyql8.jpg you will have to photshop a picture in

    these have not been tested so i would like it if someone tested them, they both will be included in my mod (sig) have more fun, hope they work

    here is a list of links to tuts i believe will help in understanding
    http://www.twcenter.net/forums/showthread.php?t=77323
    http://www.twcenter.net/forums/showthread.php?t=74945
    http://www.twcenter.net/forums/showthread.php?t=71971
    http://www.twcenter.net/forums/showthread.php?t=75791
    http://www.twcenter.net/forums/showthread.php?t=72302
    http://forums.totalwar.org/vb/showthread.php?t=75706

    some tools
    http://forums.totalwar.org/vb/showthread.php?t=75229
    http://forums.totalwar.org/vb/showthread.php?t=75726
    http://forums.totalwar.org/vb/showthread.php?t=75160
    Last edited by Zorgrath; January 14, 2007 at 09:51 PM.
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
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  2. #2
    Eudorus's Avatar Tiro
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    Default Re: How to create a dismounted unit

    Just a guess, this should work the other way too right? mounting a unmounted unit?

  3. #3
    M3rcury15's Avatar Libertus
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    Default Re: How to create a dismounted unit

    I don't think it will work as the same way but Zorgrath should make anti-tutorial also

  4. #4

    Default Re: How to create a dismounted unit

    Very cool Tutorial Zorgath. Does the tsar wield the lance or the sword?

  5. #5

    Default Re: How to create a dismounted unit

    he should weild the spear, and secondary as sword kinda like mounted, and actually i believe it should work in reverse, just make it so they have a horse and the animations of a horse unit, not sure.
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
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  6. #6

    Default Re: How to create a dismounted unit

    Zorgrath
    I added some rep for you for your excellent tutorials! keep it up!

  7. #7

  8. #8
    Beiss's Avatar Nemo nascitur...
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    Default Re: How to create a dismounted unit

    Jesus Christ. I'm glad there are people who do this for me so I don't have to...
    Under the patronage of Halie Satanus, Emperor of Ice Cream, in the house of wilpuri

  9. #9

    Default Re: How to create a dismounted unit

    lol, well i actually find it fun
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
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  10. #10
    Eudorus's Avatar Tiro
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    Default Re: How to create a dismounted unit

    Quote Originally Posted by Zorgrath View Post
    lol, well i actually find it fun
    Well is there anyway I can talk you into making a modelsdb with the templars and hospitallars in for both the nomans and saxons for me and others to use as this isn't the easiest thing to do... (actually its rather hard) Ive tryed four or five times and still no luck. The mounted and dismouted templars & hospitallars are invisible, I can only see horses for the mounted units
    Thanks
    ***Eudorus***
    Last edited by Eudorus; January 21, 2007 at 05:24 AM.

  11. #11

    Default Re: How to create a dismounted unit

    Quote Originally Posted by Eudorus View Post
    Well is there anyway I can talk you into making a modelsdb with the templars and hospitallars in for both the nomans and saxons for me and others to use as this isn't the easiest thing to do... (actually its rather hard) Ive tryed four or five times and still no luck. The mounted and dismouted templars & hospitallars are invisible, I can only see horses for the mounted units
    Thanks
    ***Eudorus***
    could i see what you have done? thing is i cant test anything this tutorial is based on what i have been show/tolled i dont know why but know of the mod switches or editing the cfg work for me even with unedited files, sad thing is it used to work then it just stopped one of the days and refused to start working, i had allready made scots gaurds for scotland and other things
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
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  12. #12
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: How to create a dismounted unit

    Ta for tutorial Zorgrath!
    Under the patronage of vikrant
    Patron of Ramtha, Alletun, finneys13, SirPaladin and GrnEyedDvl

  13. #13
    Mooncabbage's Avatar Ducenarius
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    Default Re: How to create a dismounted unit

    Um... Is it possible to REVERSE the process? Like to mount a dismounted unit (like dismounted conquistadors).

    For the purposes of my mod, I would like conquistador units WITHOUT lances. I tried removing the spear entry from the export_descr_unit file but that didn't work . Did with the pikemen, but I guess thats cause I removed the pike's secondary weapon, not their primary like the Conquistador lance.

    Also ta for the tutorial, anyone who takes the time to write something that long and detailed certainly deserves credit. Thanks from me anyway, it's people like you who make modding possible for us mere mortals .
    Not actually on the moon.

    Empire: Tactical Warfare Mod v1.0

  14. #14

    Default Re: How to create a dismounted unit

    Holy crap, all of those steps...

    Where's the love CA? Where's the love for modders?

  15. #15

    Default Re: How to create a dismounted unit

    its in the kittens, they take it all from us THE KITTENS!
    and thx guys
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
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  16. #16

    Default Re: How to create a dismounted unit

    Hi M3rcury15,

    I followed your tutorial to the letter and tried dismounting the knights templars, so far no success. I am not having any errors and the game is completely playable exept during battles, my dismouted templars are invisible (not even the unskinned ghostly units are showing up) but you can mouse over the units and the tooltip shows that they are there.... any help will be appreciated

  17. #17

    Default Re: How to create a dismounted unit

    Quote Originally Posted by templar92 View Post
    Hi M3rcury15,

    I followed your tutorial to the letter and tried dismounting the knights templars, so far no success. I am not having any errors and the game is completely playable exept during battles, my dismouted templars are invisible (not even the unskinned ghostly units are showing up) but you can mouse over the units and the tooltip shows that they are there.... any help will be appreciated
    Had the very same problem while doing exactly this tutarial instructions. My Dismounted Clergy isn't visible in the battlefield.

    Might be some error in battle_models?
    Thx in advance

    P.S. allright I can see this image ins't too good. I'm a forum newbie; where can I find info about posting images?
    Last edited by Jahoo; April 12, 2007 at 05:54 AM.

  18. #18
    Csatádi's Avatar Senator
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    Default Re: How to create a dismounted unit

    Zorgrath: thanks for the tut. I succeeded but there are white squares instead of soldiers from distant view. I suppose it's a sprite problem. Do you know how to handle this? Or anybody else?

    Jahoo:
    It's rather a mistake in descr unit.

  19. #19
    Eudorus's Avatar Tiro
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    Default Re: How to create a dismounted unit

    well here it is, I know its prob all wrong but hey I gave it a shot...

    15 normans_knights_templar
    1 4
    59 unit_models/_Units/EN_Lmail_Hmail/normans_Knights_templar_lod0.mesh 121
    59 unit_models/_Units/EN_Lmail_Hmail/normans_Knights_templar_lod1.mesh 900
    59 unit_models/_Units/EN_Lmail_Hmail/normans_knights_templar_lod2.mesh 2500
    59 unit_models/_Units/EN_Lmail_Hmail/normans_knights_templar_lod3.mesh 6400
    10 7 normans
    73 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_templar.texture
    81 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_crusader.texture
    52 unit_sprites/normans_knights_templar_sprite.spr
    10 7 normans
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture
    0 1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    19 normans_knights_templar_ug1_lod0.mesh 121
    1 3
    64 unit_models/_Units/EN_Pplate_Plate/normans_knights_templar_ug1_lod1.mesh 1225
    64 unit_models/_Units/EN_Pplate_Plate/normans_knights_templar_ug1_lod2.mesh 6400
    10 7 normans
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normans.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    51 unit_sprites/england_Knights_Templar_ug1_sprite.spr
    10 7 normans
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture
    0 1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    15 dismounted_Knights_templar
    1 4
    59 unit_models/_Units/EN_Lmail_Hmail/dismounted_Knights_templar_lod0.mesh 121
    59 unit_models/_Units/EN_Lmail_Hmail/dismounted_Knights_templar_lod1.mesh 900
    59 unit_models/_Units/EN_Lmail_Hmail/dismounted_knights_templar_lod2.mesh 2500
    59 unit_models/_Units/EN_Lmail_Hmail/dismounted_knights_templar_lod3.mesh 6400
    10 7 normans
    73 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_templar.texture
    81 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_crusader.texture
    52 unit_sprites/dismounted_knights_templar_sprite.spr
    10 7 normans
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture
    0
    1 5 none
    13 MTW2_HR_Sword
    13 MTW2_HR_Sword 2 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    19 dismounted_knights_templar_ug1_lod0.mesh 121
    1 3
    64 unit_models/_Units/EN_Pplate_Plate/dismounted_knights_templar_ug1_lod1.mesh 1225
    64 unit_models/_Units/EN_Pplate_Plate/dismounted_knights_templar_ug1_lod2.mesh 6400
    10 7 normans
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normans.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    51 unit_sprites/dismounted_Knights_Templar_ug1_sprite.spr
    10 7 normans
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture
    0
    1 5 none
    13 MTW2_HR_Sword
    13 MTW2_HR_Sword 2 21 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

    A lot of the problem is that the normans cant use the templars or the hospitallars from the get go, So I have to get them working both mounted and dismounted. This is the only real thing stopping the mod from getting finished.... Any help on this would be GREAT!
    Thanks
    ***Eudorus***
    Last edited by Eudorus; January 22, 2007 at 04:41 AM.

  20. #20

    Default

    question are you gonna be giving them new textures? and to point out your numbers beside stringlengths are waaaaaaaaaay off
    Code:
    59 unit_models/_Units/EN_Lmail_Hmail/normans_Knights_templar_lod0.mesh
    is what you had it should be
    Code:
    67 unit_models/_Units/EN_Lmail_Hmail/normans_Knights_templar_lod0.mesh
    the code in red is equal to the string length of text that way ->
    there is alot wrong >.< i'am gonna hve to re-do it completly but it was a nice try, keep it up u'l get it eventually!

    this is the templar to start with
    Code:
    15 knights_templar 1 4 59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod0.mesh 121 59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod1.mesh 900 59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod2.mesh 2500 59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod3.mesh 6400 10 7 england 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 47 unit_sprites/england_Knights_Templar_sprite.spr 8 scotland 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 48 unit_sprites/scotland_Knights_Templar_sprite.spr 6 france 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 46 unit_sprites/france_Knights_Templar_sprite.spr 7 denmark 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 47 unit_sprites/denmark_Knights_Templar_sprite.spr 5 milan 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 45 unit_sprites/milan_Knights_Templar_sprite.spr 6 venice 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 46 unit_sprites/venice_Knights_Templar_sprite.spr 12 papal_states 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 52 unit_sprites/papal_states_Knights_Templar_sprite.spr 6 sicily 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 46 unit_sprites/sicily_Knights_Templar_sprite.spr 6 poland 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 46 unit_sprites/poland_Knights_Templar_sprite.spr 7 hungary 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 47 unit_sprites/hungary_Knights_Templar_sprite.spr 10 7 england 68 unit_models/AttachmentSets/Final Heater Special_england_diff.texture 68 unit_models/AttachmentSets/Final Heater Special_england_norm.texture 0  8 scotland 69 unit_models/AttachmentSets/Final Heater Special_scotland_diff.texture 69 unit_models/AttachmentSets/Final Heater Special_scotland_norm.texture 0  6 france 67 unit_models/AttachmentSets/Final Heater Special_france_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_france_norm.texture 0  7 denmark 68 unit_models/AttachmentSets/Final Heater Special_denmark_diff.texture 68 unit_models/AttachmentSets/Final Heater Special_denmark_norm.texture 0  5 milan 66 unit_models/AttachmentSets/Final Heater Special_milan_diff.texture 66 unit_models/AttachmentSets/Final Heater Special_milan_norm.texture 0  6 venice 67 unit_models/AttachmentSets/Final Heater Special_venice_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_venice_norm.texture 0  12 papal_states 73 unit_models/AttachmentSets/Final Heater Special_papal_states_diff.texture 73 unit_models/AttachmentSets/Final Heater Special_papal_states_norm.texture 0  6 sicily 67 unit_models/AttachmentSets/Final Heater Special_sicily_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_sicily_norm.texture 0  6 poland 67 unit_models/AttachmentSets/Final Heater Special_poland_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_poland_norm.texture 0  7 hungary 68 unit_models/AttachmentSets/Final Heater Special_hungary_diff.texture 68 unit_models/AttachmentSets/Final Heater Special_hungary_norm.texture 0  1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 19 knights_templar_ug1 1 3 64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod0.mesh 121 64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod1.mesh 1225 64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod2.mesh 6400 10 7 england 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_england.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 51 unit_sprites/england_Knights_Templar_ug1_sprite.spr 8 scotland 75 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_scotland.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 52 unit_sprites/scotland_Knights_Templar_ug1_sprite.spr 6 france 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_france.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/france_Knights_Templar_ug1_sprite.spr 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 51 unit_sprites/denmark_Knights_Templar_ug1_sprite.spr 5 milan 72 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_milan.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 49 unit_sprites/milan_Knights_Templar_ug1_sprite.spr 6 venice 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_venice.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/venice_Knights_Templar_ug1_sprite.spr 12 papal_states 79 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_papal_states.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 56 unit_sprites/papal_states_Knights_Templar_ug1_sprite.spr 6 sicily 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_sicily.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/sicily_Knights_Templar_ug1_sprite.spr 6 poland 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_poland.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 50 unit_sprites/poland_Knights_Templar_ug1_sprite.spr 7 hungary 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_hungary.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 51 unit_sprites/hungary_Knights_Templar_ug1_sprite.spr 10 7 england 68 unit_models/AttachmentSets/Final Heater Special_england_diff.texture 68 unit_models/AttachmentSets/Final Heater Special_england_norm.texture 0  8 scotland 69 unit_models/AttachmentSets/Final Heater Special_scotland_diff.texture 69 unit_models/AttachmentSets/Final Heater Special_scotland_norm.texture 0  6 france 67 unit_models/AttachmentSets/Final Heater Special_france_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_france_norm.texture 0  7 denmark 68 unit_models/AttachmentSets/Final Heater Special_denmark_diff.texture 68 unit_models/AttachmentSets/Final Heater Special_denmark_norm.texture 0  5 milan 66 unit_models/AttachmentSets/Final Heater Special_milan_diff.texture 66 unit_models/AttachmentSets/Final Heater Special_milan_norm.texture 0  6 venice 67 unit_models/AttachmentSets/Final Heater Special_venice_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_venice_norm.texture 0  12 papal_states 73 unit_models/AttachmentSets/Final Heater Special_papal_states_diff.texture 73 unit_models/AttachmentSets/Final Heater Special_papal_states_norm.texture 0  6 sicily 67 unit_models/AttachmentSets/Final Heater Special_sicily_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_sicily_norm.texture 0  6 poland 67 unit_models/AttachmentSets/Final Heater Special_poland_diff.texture 67 unit_models/AttachmentSets/Final Heater Special_poland_norm.texture 0  7 hungary 68 unit_models/AttachmentSets/Final Heater Special_hungary_diff.texture 68 unit_models/AttachmentSets/Final Heater Special_hungary_norm.texture 0  1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    pretty messy looking

    so i started by cleaning it up
    Code:
    15 knights_templar 
    1 4 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod0.mesh 121 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod1.mesh 900 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod2.mesh 2500 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod3.mesh 6400 
    10 7 england 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    47 unit_sprites/england_Knights_Templar_sprite.spr 
    8 scotland 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    48 unit_sprites/scotland_Knights_Templar_sprite.spr 
    6 france 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    46 unit_sprites/france_Knights_Templar_sprite.spr 
    7 denmark 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    47 unit_sprites/denmark_Knights_Templar_sprite.spr 
    5 milan 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    45 unit_sprites/milan_Knights_Templar_sprite.spr 
    6 venice 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    46 unit_sprites/venice_Knights_Templar_sprite.spr 
    12 papal_states 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    52 unit_sprites/papal_states_Knights_Templar_sprite.spr 
    6 sicily 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    46 unit_sprites/sicily_Knights_Templar_sprite.spr 
    6 poland 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    46 unit_sprites/poland_Knights_Templar_sprite.spr 
    7 hungary 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    47 unit_sprites/hungary_Knights_Templar_sprite.spr 
    10 7 england 
    68 unit_models/AttachmentSets/Final Heater Special_england_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_england_norm.texture 
    0  8 scotland 
    69 unit_models/AttachmentSets/Final Heater Special_scotland_diff.texture 
    69 unit_models/AttachmentSets/Final Heater Special_scotland_norm.texture 
    0  6 france 
    67 unit_models/AttachmentSets/Final Heater Special_france_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_france_norm.texture 
    0  7 denmark 
    68 unit_models/AttachmentSets/Final Heater Special_denmark_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_denmark_norm.texture 
    0  5 milan 
    66 unit_models/AttachmentSets/Final Heater Special_milan_diff.texture 
    66 unit_models/AttachmentSets/Final Heater Special_milan_norm.texture 
    0  6 venice 
    67 unit_models/AttachmentSets/Final Heater Special_venice_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_venice_norm.texture 
    0  12 papal_states 
    73 unit_models/AttachmentSets/Final Heater Special_papal_states_diff.texture 
    73 unit_models/AttachmentSets/Final Heater Special_papal_states_norm.texture 
    0  6 sicily 
    67 unit_models/AttachmentSets/Final Heater Special_sicily_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_sicily_norm.texture 
    0  6 poland 
    67 unit_models/AttachmentSets/Final Heater Special_poland_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_poland_norm.texture 
    0  7 hungary 
    68 unit_models/AttachmentSets/Final Heater Special_hungary_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_hungary_norm.texture 
    0  1 5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    19 knights_templar_ug1 
    1 3 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod0.mesh 121 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod1.mesh 1225 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod2.mesh 6400 
    10 7 england 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_england.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    51 unit_sprites/england_Knights_Templar_ug1_sprite.spr 
    8 scotland 
    75 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_scotland.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    52 unit_sprites/scotland_Knights_Templar_ug1_sprite.spr 
    6 france 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_france.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    50 unit_sprites/france_Knights_Templar_ug1_sprite.spr 
    7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    51 unit_sprites/denmark_Knights_Templar_ug1_sprite.spr 
    5 milan 
    72 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_milan.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    49 unit_sprites/milan_Knights_Templar_ug1_sprite.spr 
    6 venice 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_venice.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    50 unit_sprites/venice_Knights_Templar_ug1_sprite.spr 
    12 papal_states 
    79 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_papal_states.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    56 unit_sprites/papal_states_Knights_Templar_ug1_sprite.spr 
    6 sicily 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_sicily.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    50 unit_sprites/sicily_Knights_Templar_ug1_sprite.spr 
    6 poland 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_poland.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    50 unit_sprites/poland_Knights_Templar_ug1_sprite.spr 
    7 hungary 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_hungary.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    51 unit_sprites/hungary_Knights_Templar_ug1_sprite.spr 
    10 7 england 
    68 unit_models/AttachmentSets/Final Heater Special_england_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_england_norm.texture 
    0  8 scotland 
    69 unit_models/AttachmentSets/Final Heater Special_scotland_diff.texture 
    69 unit_models/AttachmentSets/Final Heater Special_scotland_norm.texture 
    0  6 france 
    67 unit_models/AttachmentSets/Final Heater Special_france_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_france_norm.texture 
    0  7 denmark 
    68 unit_models/AttachmentSets/Final Heater Special_denmark_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_denmark_norm.texture 
    0  5 milan 
    66 unit_models/AttachmentSets/Final Heater Special_milan_diff.texture 
    66 unit_models/AttachmentSets/Final Heater Special_milan_norm.texture 
    0  6 venice 
    67 unit_models/AttachmentSets/Final Heater Special_venice_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_venice_norm.texture 
    0  12 papal_states 
    73 unit_models/AttachmentSets/Final Heater Special_papal_states_diff.texture 
    73 unit_models/AttachmentSets/Final Heater Special_papal_states_norm.texture 
    0  6 sicily 
    67 unit_models/AttachmentSets/Final Heater Special_sicily_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_sicily_norm.texture 
    0  6 poland 
    67 unit_models/AttachmentSets/Final Heater Special_poland_diff.texture 
    67 unit_models/AttachmentSets/Final Heater Special_poland_norm.texture 
    0  7 hungary 
    68 unit_models/AttachmentSets/Final Heater Special_hungary_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_hungary_norm.texture 
    0  1 5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    PRETTY!!

    now i'll start my editing
    Code:
    23 normans_knights_templar 
    1 4 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod0.mesh 121 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod1.mesh 900 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod2.mesh 2500 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod3.mesh 6400 
    1 7 normans 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    47 unit_sprites/normans_Knights_Templar_sprite.spr 
    1 7 normans 
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture  
    0__1 5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    27 normans_knights_templar_ug1 
    1 3 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod0.mesh 121 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod1.mesh 1225 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod2.mesh 6400 
    1 7 normans 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normans.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    51 unit_sprites/normans_Knights_Templar_ug1_sprite.spr  
    1 7 normans 
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture  
    0__1 5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    34 dismounted_normans_knights_templar 
    1 4 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod0.mesh 121 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod1.mesh 900 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod2.mesh 2500 
    59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod3.mesh 6400 
    1 7 normans 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture 
    81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture 
    58 unit_sprites/dismounted_normans_Knights_Templar_sprite.spr 
    1 7 normans 
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture  
    0__1 4 none 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    38 dismounted_normans_knights_templar_ug1 
    1 3 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod0.mesh 121 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod1.mesh 1225 
    64 unit_models/_Units/EN_Pplate_Plate/knights_templar_ug1_lod2.mesh 6400 
    1 7 normans 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normans.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    62 unit_sprites/dismounted_normans_Knights_Templar_ug1_sprite.spr  
    1 7 normans 
    68 unit_models/AttachmentSets/Final Heater Special_normans_diff.texture 
    68 unit_models/AttachmentSets/Final Heater Special_normans_norm.texture  
    0__1 4 none 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    now where theres red it means edited, light brown means if you want to change the texture of where the brown is located you can change it to normans_, purple means its kinda a murky water becuase at the moment we are unable to change weapons, and __ stands for double space. nor where it says normans in any of the .textures this is just there for if you want to create your own textures if not change it back to england, now for the pruple here is what you can do

    Code:
    0__1 4 none 
    4 none
    13 MTW2_HR_Sword 
    0 4 none  (you might need a double space between the 0 and 4)
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    
    or
    
    0__1 4 none 
    13 MTW2_HR_Sword 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    
    or keep it how it was and in the EDU just disable the lance :D
    0__1 4 none 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 
    2 21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 
    2 18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Last edited by Trajan; January 22, 2007 at 07:03 PM. Reason: Merged non-duplicate double post.
    "When you do something right; it will seem as though you haven't done anything at all." -Space God
    http://www.mtgfanatic.com/?ForumReferrerID=127300

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