Re: Why further overhauls?
Originally Posted by
historian1789
Have you ever considered doing an Attila mod?
Something similar to DEI:
Attila was fine on the conceptual layer and interesting in the battle layer, except for the OP cavalry, but it all fell apart in the strategic layer!
Barbarian factions would raze frequently and from what I understand the problem wasn't significantly mitigated until the latest patch at which point it was to late to bring the players back!
The result is that the relatively boring vanilla Rome 2 which only really worked on the battle layer, but as you know struggled on the strategic layer, and before the Empire Divided it also failed on conceptual layer because of it messy politics!
Anyway I don't think that I need to explain the flaws of vanilla Rome 2 because you know them far better than I do.
FOTE
Originally Posted by
Satansblofish
That is pretty exciting for LL work to be implemented. This is going to make R2 HD incompatible though?
I am curious, what would a Roman-Carthaginian refresh entail? I tried to do a search but I believe that is futile.
Originally Posted by
Dardo21
They're mostly compatible, since HD only replaces existing models, textures and variantmeshdefinitions, so as long as they are still used in units, they'll play along pretty nicely with LL's mod.
Yep. What Dardo said.
As for our next update, Rome and Carthage will get new units and additions to their previous ones. Many new textures and assets from L.L's great mod etc