The general idea of this overhaul mod will be to provide a more historically accurate, challenging experience for the player and to hopefully add some more complexity to the game systems. We will also be working on battles and unit textures/rosters most likely as well. This is a very early WIP version with some campaign changes that aim to make things a bit more difficult.
Links
Download Thread
Steam
Mod Team
Campaign Systems: Dresden, Litharion, Magnar
Battle System: 'Gunny
Units: Ahiga, 'Gunny
Mod Information
Vassals & Titles System
- Governors are now Vassals and gain titles from ruling a province.
- Faction leaders and heirs also have their own titles.
- These titles are different for each culture type and location.
- When a governor loses his province, he becomes a Claimant for the title. If he regains it, he will regain the title.
- Vassals have increased influence, claimaints have reduced loyalty.
- Vassals can level up over time to become more influential.
Spoiler Alert, click show to read:
Battle Changes
- Current battle changes are in alpha stages. They are aimed at making things slower and more tactical/realistic. Feedback is appreciated.
- Custom battle rosters have been reworked to make factions a bit more unique. We have not redone campaign rosters yet.
- Large amount of variations and some new textures added to all rosters.
Campaign Changes:
- Season effects added for provinces
- Small minor town garrisons added
- All factions can now loot when taking a settlement.
- Balanced war fervor system a bit better
- Increased building cost, time and technology time
- Increased AI bonuses to help them out a bit
- The supply and food systems are a bit harder and have more of an impact, as does raiding.
- Increased various negatives from bankruptcy, fame levels, and low food.
- Increased diplomacy negatives from different culture types.
- Increased AI aggression levels and army budget allocation.
- Various other changes to increase the challenge and slow down campaign play a bit.
Upcoming Changes & Ideas - some may make it, others may not
- Battle system overhaul to slow things down a bit and improve the feel. I actually have no idea exactly but it will be something like Fall of the Eagles battles most likely.
- Unit roster changes and new textures. This will probably take a long time and be added as we go. We will probably start as a vanilla reskin.
- Supply system - hopefully some changes here to make it have more impact
- Increase variety between culture types for buildings and other systems
- A few other big ideas I don't want to spoil just yet, especially since I am not sure they are possible
Mod Compatibility
- Should currently be compatible with other startpos mods (TPY mods) and mods that don't change any of the specific campaign changes we have right now.
Credits
- RobbStark for help with the variations on the units.
This is a long term project and this is a very early WIP version, so we appreciate any feedback. As a group of modders, we have worked on Divide et Impera for Rome 2 and on Fall of the Eagles & Europa Perdita for Attila. This overhaul will have a similar focus but will be smaller in scope and implementation than those larger works.