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Thread: 12 Turns Per Year

  1. #1

    Default 12 Turns Per Year

    This changes the turns per year to 12. It also changes the months/seasons to work correctly. For technical reasons, the new year starts in March instead of January.

    Mod - http://www.mediafire.com/file/7sm5wy...0%4012TPY.pack

    Steam - https://steamcommunity.com/sharedfil...?id=1379021244

    If you want the seasons to have a bit more impact, I recommend using this with the Season Effects mod.

    *If you are using a game version other than english, the months will be off (it will start in January) unless you get a translated version of the text files.
    Last edited by Dresden; May 09, 2018 at 02:17 AM.

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  2. #2

    Default Re: 12 Turns Per Year

    Dresden, you truly are a Total War legend. I hope you never tire of what you do with these games.

  3. #3
    angus young's Avatar Ordinarius
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    Default Re: 12 Turns Per Year

    Hi Dresden,

    In first, thx for your work.

    What about build time and recruitment etc, is it according with 12 tpy ?

  4. #4
    Geleco's Avatar Domesticus
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    Default Re: 12 Turns Per Year

    Nice mod as usual, but I don't know if it's really necessary with this game. The campaign is typically over by turn 100 for me.
    What is an opinion? It is a flattened idea, an idea that has been made uniform in order to make it acceptable to the largest number of people. Opinions are massified ideas. It is important for power that these opinions be maintained because it is through opinion, the control of opinion, that they obtain given results, not least the mechanisms of propaganda and electoral procedures through the use of the media. The formation of new power elites comes not from ideas but from opinions.

  5. #5

    Default Re: 12 Turns Per Year

    Hi.
    In my campaign year starts in January but it's springtime. How to fix it and make i start in March?

  6. #6
    Meraun's Avatar Decanus
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    Default Re: 12 Turns Per Year

    Ahhh.nice Dresden is on it. Everythign will be fine now!

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  7. #7

    Default Re: 12 Turns Per Year

    Quote Originally Posted by Hannibal Barca80 View Post
    Hi.
    In my campaign year starts in January but it's springtime. How to fix it and make i start in March?
    Same here!?

  8. #8

    Default Re: 12 Turns Per Year

    Quote Originally Posted by angus young View Post
    Hi Dresden,

    In first, thx for your work.

    What about build time and recruitment etc, is it according with 12 tpy ?
    Its just TPY not build time or anything else right now.
    Quote Originally Posted by Hannibal Barca80 View Post
    Hi.
    In my campaign year starts in January but it's springtime. How to fix it and make i start in March?
    If you are using a game version other than english, you will have to get a translated version of the text files.

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  9. #9

    Default Re: 12 Turns Per Year

    Quote Originally Posted by Dresden View Post
    If you are using a game version other than english, you will have to get a translated version of the text files.
    Yap, that solved the problem - thanks!

  10. #10

    Default Re: 12 Turns Per Year

    Thanks Dresden, i'll play in English ;-)

  11. #11

    Default Re: 12 Turns Per Year

    Updated for today's patch

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  12. #12

    Default Re: 12 Turns Per Year

    Hi. i'm try to edit my own 24 turn per year but i can't find how to edit season. can you help me

  13. #13

    Default Re: 12 Turns Per Year

    Hello !

    Could you give me instructions please on how/where to put the file .pack I downloaded ?
    I put it in the data folder with the others .pack files, but nothing changes, I am still 1 year per turn...

    Thank you very much !

  14. #14

    Default Re: 12 Turns Per Year

    hi, when I hit "new campaign" my game crashes with a "the game malfunctioned" message, can you help me?

  15. #15
    Van Zandt's Avatar pulvis et umbra
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    Default Re: 12 Turns Per Year

    Quote Originally Posted by mati_motorloco View Post
    hi, when I hit "new campaign" my game crashes with a "the game malfunctioned" message, can you help me?
    You may have a conflict with another mod.

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