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Thread: Mon Dieu, but this game works!

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  1. #1

    Default Mon Dieu, but this game works!

    Hey after being disillusioned and tired of vanilla I have now started a french game with this mod. Although the building pricing almost put me off at first, they seem pretty much balanced except for a few.

    Other than that the game seemed pretty similar, except I was not attacked the first 10 rounds

    The best thing I think is the removal of recruitable units from building walls alone, that you actually need to build stables to get knights. This is something i missed alot from MTW.

    The diplomacy and AI also works alot better... I fought a very short war with Milano over Dijon, as I somehow ambushed the milanese while sieging the rebel burgundians. The battle was alot of fun, and I loved the way my spearmen actually managed to kill enemy general bodyguards efficiently. A few turns later I got a cease-fire with Milano, and a few hundred gold in the bargain

    Quite a few turns later, when I was allied with pretty much all my other neighbours as well as the Hungarians, Venetians and Pope, the Milanese sent an army to backstab me. They sent 3 milita pav. crossbows, 1 mailed knight, 2 italian spear infantry vs my general, one mounted sergeant, 2 peasant archers, 3 town militia and one ballista. Kind a few IMO, so I sallied forth. The battle was pretty standstill as we were both pulverizing one another with missiles, but I had the upper hand as some of my archers had coveron the walls, and I used my light cav to attack and harass the enemy crossbows.
    In the end I sent my town miltia, my cavalry and charged them simulaneously, which eventually routed them. My first heroic victory this game (although I can't figure out why).

    The consequences of this attack was enormous, however. The papal states, my allies excommunicated the Milanese, and even declared war on them (or milan stupidly attacked us both in the same turn, unlikely?). I suggested a crusade against genoa, and since I had perfect relations with the pope I got it. Venice jumped in Asap, followed by Sicilians, HRE and even Hungarians. Poor Milanese.

    I took Florence easily (using naval forces that had just taken Corsica). My main army was delayed however, since the Venetian crusading army blocked my patch (this is stupid, can you fix this Lusted?), so desertion followed. Still, after hiring more mercs I sieged Genoa with about one full stack, and a venetian stack soon followed. I sent my Florentine stack as well (only 6 units!) who had no crusade units, and the Milanese attacked that one.

    For the first time I got the "reinforcements delayed" message, and it was tense as the milanese had a full stack including 3 generals, but I beat them and routed them, taking the city proper with those units alone!

    After this I tried to get a cease-fire again with Milano (I try to play chivalrous now), but they wanted 17k for it so I refused. 2 turns later they accept to become my protectorate in return for Florence, thus ending the war and allowing Milano to survive as my ally and vassal

    Now the scots attack me, and they're also excommunicated right away My generals have turned from "merciless" to "chivalrous", and I make lots of money. i like the boost given to merchants, and the balancing factor of requiring lvl 2 markets for them that costs a bunch.

  2. #2
    Arksa's Avatar Centenarius
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    Default Re: Mon Dieu, but this game works!

    Nice...the gameplay is really enhanced by the LTC. I couldn't stand vanilla for long so this mod really makes my day. Only problem is that ballistas cost 2000...a little too much IMO.

  3. #3

    Default Re: Mon Dieu, but this game works!

    Quote Originally Posted by Arksa View Post
    Nice...the gameplay is really enhanced by the LTC. I couldn't stand vanilla for long so this mod really makes my day. Only problem is that ballistas cost 2000...a little too much IMO.
    Yeah they're overpriced, but only to prevent the AI from overusing them. So far no AI faction has used them (in ca 1120) at all, only I have had the money to spend on that. I built one because i could and because I lacked crossbowmen, and since it worked well I made another one. I will try to get trebuches, although they're probably horribly expensive, as I've never tested them.

  4. #4

    Default Re: Mon Dieu, but this game works!

    Exellent play FriendoftheDork - that's how to win I've not actually managed to make any faction become my vassal but it's nice to see that it does work. The best way to completely cripple a faction is to launch a crusade against it, and this is why it's so important to keep the Papal States in the game, in my opinion anyway. It adds a level of complexity to the game. I have learnt (the hard way) to stay friends with the Pope, and it makes the game much more fun.

    Regards the Ballista pricing, I still think the AI use them far too much, especially latterly in the game. I've been up against Egypt at around 1450 and they've fielded entire stacks of ballista and other similar devices. It spoils the game for me in one respect, but makes it a turkey shoot in another They can't defend very easily against fast horses - so I simply send in a couple of units of mounted troops (to both flanks) and within ten minutes the ballista have either shot themselves up (quite funny to watch!) or have fled. It's not realistic but it's the only way to deal with such armies. This needs addressing in my opinion, but I haven't a clue how Lusted could deal with this.

  5. #5
    Arksa's Avatar Centenarius
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    Default Re: Mon Dieu, but this game works!

    Another thing about LTC is that it finally makes the game hard (at least for me...I've been playing TW since MTW 1). I've played with the Byz to 1160 and only conquered one rebel province. I'm struggling for my life against Islam jihads and respectable stacks of Venice so not that much time to expand .

  6. #6

    Default Re: Mon Dieu, but this game works!

    Quote Originally Posted by Arksa View Post
    Another thing about LTC is that it finally makes the game hard (at least for me...I've been playing TW since MTW 1). I've played with the Byz to 1160 and only conquered one rebel province. I'm struggling for my life against Islam jihads and respectable stacks of Venice so not that much time to expand .
    Hmm, perhaps Byzantines are alot harder to play, or you're doing something wrong (or right). France, at least, has several rebel towns ready for the taking, including Britanny, Bordeaux, Dijon and Belgium? They also start with 4 towns so you get largest faction really quick (and then you're beaten by the HRE). If i really wanted I could have gone for Aragon and Holland as well, Bern and Metz (Burgundian?), but I don't want to become too big too soon or take too many non-french/flandern cities.

  7. #7

    Default Re: Mon Dieu, but this game works!

    I just started a new 2.0 campaign as Spain (my first attempt at them) and I lost my first major battle to a rebel settlement (against El Cid of all people) - It was reasonably well matched as well, but I lost to better tactics and a better General. My General was killed on the field. Darth's mod seriously helps the AI.

    So I wouldn't say its a walkover like it used to be!

  8. #8

    Default Re: Mon Dieu, but this game works!

    LTC! LTC! LTC! LTC! LTC!



  9. #9
    Sir Robin's Avatar Miles
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    Default Re: Mon Dieu, but this game works!

    LTC is great.

    I had my doubts about removing unit recruitment from walls but it really works to improve the game.

    As far as having all siege engine stacks, I have not run into this yet. I think this may be part of M2TW's engine being a little unpredictable in its choices at times. Honestly though I never encountered this in vanilla either but others did. Perhaps start a new campaign?

    In my V/VH campaign as the Byz the AI is using siege engines. The Venetians usually mix in a couple for their stacks trying to take Sofia from me. Nothing like sallying out of the castle in heavy fog and seeing a fireball fly out of the mists.

    With all the file issues I had my doubts that a major mod could happen but Lusted has gone a long way towards changing my opinion.

    Now if I can just get Venice to back off, so I can finally avenge Manzikert, I'll be one happy Byzantine Emporer restoring Basil's domain.
    Last edited by Sir Robin; January 16, 2007 at 11:06 AM.


  10. #10

    Default Re: Mon Dieu, but this game works!

    Excellent, well balanced and well thought out mod which includes the "best ot the rest" (although I splice in Dearmad's mod as well). Not easy to achieve by any means. Makes M2TW playable and challenging.

  11. #11
    Turbo's Avatar Civitate
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    Default Re: Mon Dieu, but this game works!

    The key to getting the AI to build less of the ballistas ect. is to drop the availability of getting ballistas in the building.txt file and to raise the minimum settlement one level higher. You don't really need sky high pricing for the ballistas and a high price does nothing to deter the AI as it has a money script that helps it from becoming bankrupt.
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