Results 1 to 4 of 4

Thread: Merchants?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Merchants?

    First: Great mod.

    Now I've been playing as the moors, have 2 cities with the great bazaar or whatever it's called, but I'm only able to produce 2 merchants. Is this intended? In vanilla I think I would be able to have 3 per city now. Thank you in advance. And great forum btw.

  2. #2
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: Merchants?

    Yup, you can only start to produce merchants from the city level market type building, and then 1 per level per city.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default Re: Merchants?

    hmm, I already had 2 merchants from the bazaar when I upgraded, so I should be able to produce 2 more, but it simply shows as agent limit reached.

  4. #4

    Default Re: Merchants?

    The limit is 1 merchant per city that has at least a Market. Further upgrades of the market increase the income from trade in the city and increase the starting xp of merchants built there, but does not increase the agent limit on merchants.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •