Hello again,
after some time playing I have another bug to report and general opinion.
The bug:
When you go into a fight on a connecting islands (bridges - as you called it for AI to consider expanding in some directions across sea), specifically connection between italy and balkans.
This is the scenario: If you stand on the right "island" and you attack opponent and he has reinforcements behind him, and you go to battle manually, when reinforcements arrive on the map, when they appear, ~80% of them are instantly killed because of water and shape of the map in correlation with red square battling limits.
I don't know about other "bridges" but here is always the same for me.
I had CTD's but after 6,7 hours of playing but I think it's my pc not the game.
The opinion.
So far I am enjoying so much, it is well balanced and huge map to explore.
But.... This is now more a confession, and please don't take this as a negative comment it's just my opinion and also I am no expert for history so I didn't want to suggest to you anything.
I am a little biased to the greeks and spartan units, mostly when I played the vanilla version when I discovered them.
Anyways I was playing, everything is normal, and I developed my barracks to train spartan units. When I was reading description I was nodding my head "oh yeah, oh yeah, those romans will feel my wraith now".
The only thing I noticed for spartan units to be different from some regular hoplites is the highly trained level, and higher morale... The price is almost the same, the training is only 1 turn, attack and defense is almost the same, and no phalanx formation?
I said no no no.... I am not waiting for any more patches or fixes or next version.
I needed to change this myself, but to some degree, so they are not OP, I ran few different settings type and found some sweet spot.
I went to change stats in all descr_unit files. Few points more attack and defense, phalanx - yes, training turns and hitpoints to 3 (as in vanilla), price: 15000 talents, upkeep price and upgrade weapons price raised 50% (I don't remember what else, some minor changes to other stats)
Now I am enjoying the game to the fullest. They are unkillable in phalanx formation (as I like it and want to think it was like that in history), only way you kill them is from behind with cavalry charge and less with infantry. It takes a while make talents to pay but it is worth it.
Now I know some will disagree with me, but FOR ME and my play style and faction this is now perfect.
Thank you.