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Thread: Medieval Kingdoms Total War April Build Release (With FAQ)

  1. #81
    Condottiere SOG's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Oregon, USA
    Posts
    2,273

    Default Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    I like 12 TPY and realistic unit sizes, weapons and armor, AoR and mercenaries.

    Every time there is a release, I have to spend a weekend getting the mod where I want it.

    Any chance of any of this getting standardized?

    Not trying to pick a fight, just asking, really.
    Erasmo
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: G73Sw
    Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
    Memory: 12288MB RAM
    Available OS Memory: 12266MB RAM
    Page File: 2634MB used, 21881MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

  2. #82
    Condottiere SOG's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Oregon, USA
    Posts
    2,273

    Default Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    double post
    Erasmo
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: G73Sw
    Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
    Memory: 12288MB RAM
    Available OS Memory: 12266MB RAM
    Page File: 2634MB used, 21881MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

  3. #83
    Visarion's Avatar Alexandros
    Artifex

    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,055

    Default Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    playing with Flanders!

  4. #84

    Default Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Quote Originally Posted by Condottiere SOG View Post
    I like 12 TPY and realistic unit sizes, weapons and armor, AoR and mercenaries.

    Every time there is a release, I have to spend a weekend getting the mod where I want it.

    Any chance of any of this getting standardized?

    Not trying to pick a fight, just asking, really.

    Would you mind sharing a list or screenshot of the mods you use for that and the load order? That setup is exactly how I want to play. This will be my first time, I remember waiting on this release back in 2016 and I forgot all about it until now, it looks amazing.

  5. #85

    Default Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Quote Originally Posted by Cometopuli View Post
    I know im asking again but could you possibly upload a non steam link
    THIS PLEASE GUYS I CANNOT DOWNLOAD FROM WORKSHOP im getting the wrong or older version of the mod files!

  6. #86

    Default Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    hi, why there is no version for steam haters ? can i ask for link for NON steam gamers ?

  7. #87

    Default Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Play as Sicily, but killing Otto or taking Frankfurt does not trigger my becoming HRE Emperor

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