AI turn constant crash during siege

Thread: AI turn constant crash during siege

  1. Faello said:

    Default AI turn constant crash during siege

    4 hours of trying to fix it and I slowly start to give up - hate to say it but it's the same story with every complex TW mod - at some point after several dozen of turns it catches some snowballing error that makes game unplayable even after saving every 5-10 turns as player just cannot foresee if (or when) error will reapper...

    So it's turn 76 with my all-sweet Baktria Campaign and every time Arche Seleukia tries to assault Tarsos after besieging it turn before I get CTD at the beginning of their turn.

    https://app.box.com/s/59ei3c2q6ssux2uqxjnwyb8cy4niiji8

    I understand that this one might be unrecoverable, so I moved back to this one:

    https://app.box.com/s/xo83bku3p4ub18h4gc7cqbqsazrmbjgp

    But even after moving some Seleucid armies back with move command via console, Seleucids just send another leaderless army to Tarsos and situation repeats itself.

    Log doesn't help either, it just points to unspecified error. Is there any way to recover this savegame without constant moving Seleucids away from Tarsos with console?
    Attached Files
     
  2. Faello said:

    Default Re: AI turn constant crash during siege

    btw. Things that I already tried:
    - I've run game in windowed mode
    - I've applied Large Adress Awareness 'patch'
    - I've tried to limit amount of memory used by CPU
    ...and I'm pretty sure it's unrelated

    Only thing that worked (altough I'd like to apply some more reasonable fix) was moving Selecuids away from that city. In some previous logs I've seen information about some character issue (leaderless armies-related or something) just for Arche Selekukia. No idea if its related or not or is it somehow related with their faction members but it just keeps crashing when they try to capture that city with army led by captain.
     
  3. Faello said:

    Default Re: AI turn constant crash during siege

    Okay, there's one Selekia-specific error in the turn before the crash-turn:

    19:57:03.124 [game.script] [always] f_seleukid: Faction turn pre-start
    19:57:03.191 [game.script] [always] f_seleukid: Faction turn start
    19:57:07.962 [game.script] [error] Trigger processing error in <SeleukidStrategosAutokrator>
    : PercentageUnitCategory needs a living character with an army.


    when testing <PercentageUnitCategory> condition
    19:57:07.962 [game.script] [error] Trigger processing error in <AkrophylaxToSeleukidStrategosAutokrator>
    : PercentageUnitCategory needs a living character with an army.
     
  4. Kull's Avatar

    Kull said:

    Default Re: AI turn constant crash during siege

    Kudos to you for some very detailed testing, and supplying the list of fixes you applied to try and solve it. Here's one more - we need additional detail in the log:

    Quote Originally Posted by QuintusSertorius View Post
    You need to change the logging method from "error" to "trace" in the EBII.cfg to generate more meaningful detail.
    The information above is interesting, but in case it's something else, the expanded log will hopefully point us to it.
    EBII Council