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Thread: I've never seen an AI faction be this successful in any TW game...

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  1. #1

    Default I've never seen an AI faction be this successful in any TW game...

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    VH/VH

    It appears Alexander's empire pulled itself back together and then some...

  2. #2
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: I've never seen an AI faction be this successful in any TW game...

    And you've only got 10,000 mnai to spare in your budget!

    It almost looks like you've created the later Western Roman Empire and Eastern Roman Empire, with the latter being much larger than it ever was given the amount of territory the Seleucids have in West Asia here. Are you planning on conquering Greece, Anatolia, the Levant, and Egypt anytime soon, cleaving them from your Seleucid rivals? Or are you going to go for the British Isles and Germania before then?

  3. #3

    Default Re: I've never seen an AI faction be this successful in any TW game...

    For the mnai situation, that's because all of my client states are set to auto-build. This actually makes the late game SO much less tedious because at that point, you have a lot of safe territories that can just build in any random order. All I have to do is build the core territories (which are mostly fully built up) and provinces which there aren't very much of. However, the main reason I have this on is to simulate client state control.

    I'm just playing until I kill off the remaining victory condition factions like Aruernoi, Aedui, and Koinon Hellenon. So that means I'll be pushing up through the rest of Gaul and parts of Germania. Will probably take the isles because they're definitely gonna constantly harass me at that point.

    About those Greeks though... they've been pushed to the western coast of the Caspian Sea. Taksashila have also expanded almost the the Black Sea. The finale of this campaign is going to be interesting.
    Last edited by XDeath007; April 03, 2018 at 10:57 PM.

  4. #4
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: I've never seen an AI faction be this successful in any TW game...

    I've got a question: how did you manage to have 76 generals with 48 provinces? They were given by the game engine, or you've recruited them?

  5. #5

    Default Re: I've never seen an AI faction be this successful in any TW game...

    Quote Originally Posted by Jurand of Cracow View Post
    I've got a question: how did you manage to have 76 generals with 48 provinces? They were given by the game engine, or you've recruited them?
    Client Rulers.

  6. #6
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: I've never seen an AI faction be this successful in any TW game...

    Quote Originally Posted by QuintusSertorius View Post
    Client Rulers.
    What happened to the number of spouses and children given by the M2TW engine?

  7. #7

    Default Re: I've never seen an AI faction be this successful in any TW game...

    Quote Originally Posted by Jurand of Cracow View Post
    What happened to the number of spouses and children given by the M2TW engine?
    Recruitment of Client Rulers will override that. It might mean you struggle to get any new FMs by any other means, but as long as you have new provinces, you can get new Client Rulers for them.

  8. #8

    Default Re: I've never seen an AI faction be this successful in any TW game...

    I dont think it is an unusall number of generals. I have same number of provinces and even more generals. I wish I had less, my FM's are breeding like rabbits.
    Spoiler Alert, click show to read: 


    I have modded game so I can't really compare faction development, and I am 130 turns behind, but Seleukea became a threat in my game too, when they captured first province in Greece (Sparta) I went to war with them, reemerged Pergamon and gained some territories for allied democracy on Rhodes.
    Last edited by YourMadDoc; April 04, 2018 at 07:52 AM.

  9. #9

    Default Re: I've never seen an AI faction be this successful in any TW game...

    I have added agents so factions have more money so they can develop a bit differently as without this income.My modifications could alter AI development but in no way number of generals.

    I had an army full of unwanted FM's even in unmodded EBII 400+ turns game, xDeath007 have also twice as many generals as provinces so I don't consider that to be unusual. What general/province ratio you usually have in EB2 late game?

  10. #10
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: I've never seen an AI faction be this successful in any TW game...

    Quote Originally Posted by YourMadDoc View Post
    xDeath007 have also twice as many generals as provinces so I don't consider that to be unusual. What general/province ratio you usually have in EB2 late game?
    xDeath007 didn't tell us how did he get those generals. I interpret the Quintus Sertorius answer to be: M2TW engine gave the normal number (= number of provinces), then the Client Rulers made for the high number.
    I might be wrong though.
    I've never made it to a late game with EBII yet.

  11. #11

    Default Re: I've never seen an AI faction be this successful in any TW game...

    I usually have more generals than provinces late game. Including Client Rulers. In fact, for a while I limit my expansion depending on the amount of generals I have, and I never end up putting it on hiatus because of that.

  12. #12
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: I've never seen an AI faction be this successful in any TW game...

    Makes me wonder, is it possible to create a small mod to remove the general-to-province limits entirely? It is always silly how people won't breed until the king conquers a new city for them.

    Or perhaps not remove the limit entirely, but extend it to something like 4-6 family members per province, so that having a realistic dynastic gameplay is still possible...
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

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