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Thread: More building slots

  1. #181

    Default Re: More building slots

    Well, I very don't like province system from RII (things like this that e.g. Sparta and Athens have the same lvl of public order and etc.), so when you will finish and publish mod with more slots I would to try do mod with one city provinces for Rome II. Gameplay with this system in MK mod is for me much better than vanilla RII/Attila, only problem is too less slots atm.

    About problems with update this all in case of next patch/DLC for RII - CA still has any plans to do something new for Rome II?

    And congrats for your great work, I'm waiting on public version ^^
    Last edited by Sara Temer; March 07, 2020 at 11:51 AM.

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  2. #182
    Daruwind's Avatar Citizen
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    Default Re: More building slots

    Well it is up to individual modder what he likes and what vision he has. Having option is what is counting here, thatīs why I wanted to crack minor cities as well. Why stopping halfway...

    The troubles with "update" were to illustrate possible problems for already established big overhauls in case they would like to incorporate more slots. It is similar to CA changing startpos with new DLCs for example....but if you are starting from scratch, there are then no issues Just rebuild startpos using alterred map files + pack changes to game files (not prepared yet!) + particular UI (default is 6/4, mine is 10/6..no other version is ready) and then you are ready to mod whatever you want...

    DMR: R2 (Attila) (ToB) (Wh1/2) (3K) (Troy)

  3. #183
    Ygraine's Avatar Campidoctor
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    Default Re: More building slots

    Hooray! Congratulations on finding the magic numbers!
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  4. #184
    Daruwind's Avatar Citizen
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    Default Re: More building slots

    Altered 3C UI

    now i know this is boring but i will look into making Attila 10/6 as well (for future usage), maybe check Horde factions....they are limited to 10 slots (which is enough) but ..but..why not look for magic "10" as well and then of course check horde UI how it is set up and if it is limited to 10 as well...and then there is question if I can force polish third row (which was resisting as hell) ..that would allow things like 4x3/2x3/2x3/2x3 slots or 5x3/3x3/3x3/3x3 ..main reason is Attilaīs larger pictures, which i want to keep (every game should be little different right ) so this is finishing stuff for future :-)
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    DMR: R2 (Attila) (ToB) (Wh1/2) (3K) (Troy)

  5. #185

    Default Re: More building slots

    Finally you show something!!! so is Rome 2 version finished ?? Can you draw a dead line of release to us?

  6. #186

    Default Re: More building slots

    Great work. Eagerly waiting for the release

  7. #187

    Default Re: More building slots

    Will this work with all the different campaigns in Rome 2? And do you know how you'll release it? Steam Workshop? ModdB? Nexus? All of the Above?

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