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Thread: [submod] More generals for Rome [wip]

  1. #21

    Default Re: [submod] More generals for Rome [wip]

    Amazing

  2. #22

    Default Re: [submod] More generals for Rome [wip]

    me want

  3. #23

    Default Re: [submod] More generals for Rome [wip]

    Any updates on this?

  4. #24

    Default Re: [submod] More generals for Rome [wip]

    Could one add a still "Praefectus" which can command only Auxiliary units and no Legion. I like to pack my auxiliary units into their own units and do not put them in my legions. These I leave almost always as a guardian in the conquered regions as it was and then move on with my legions. And if you could recruit a "Praefectus" for just those units that came from the ranks of Eques, that would be cool.

  5. #25
    Jake Armitage's Avatar Artifex
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    Default Re: [submod] More generals for Rome [wip]

    Quote Originally Posted by Sedulus View Post
    Could one add a still "Praefectus" which can command only Auxiliary units and no Legion. I like to pack my auxiliary units into their own units and do not put them in my legions. These I leave almost always as a guardian in the conquered regions as it was and then move on with my legions. And if you could recruit a "Praefectus" for just those units that came from the ranks of Eques, that would be cool.
    mmh, maybe i'm wrong, but i've given a quick glance to lua functions and db tables, and I didn't see anything that permits you to recruit only specified units when you can recruit more than those specified units.
    There are limits given by factions, regions, buildings and other stuffs, but they all work by adding possibilities and not by removing them. Dunno.
    Maybe something can be done with "Unit_is_in_Unit_list" (from DeI libraries) and with "remove_event_restricted_unit_record_for_faction" (from lua functions).
    Or maybe adapting DeI reforms scripts in some way.
    Bu I didn't find anything like "can't_recruit" if certain conditions are set.
    Last edited by Jake Armitage; April 14, 2018 at 07:52 AM.

  6. #26

    Default Re: [submod] More generals for Rome [wip]

    In some auxiliary units is working. However, there are units, because as you already said the quota is limited. I mum a bit. If it is e.g. from the I. Cohors Batavum infantry and cavalry gives, I put this together if I do not come to the 500 man strength. Also, it would not make much sense for some to set up just an Ala Batavorum from just cavalry. Would be nice but not possible.
    I am more or less concerned that these units just get a Praefectus instead of Legatus.
    Also it would not be bad if you had "centurions", if you wanted to move any units to another legion, that you do not have to move the entire legion.
    I have seen in a mod that is feasible. However, this mod has never been published, if I remember rightly.

  7. #27
    Jake Armitage's Avatar Artifex
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    Default Re: [submod] More generals for Rome [wip]

    I have not the necessary knowledge to state something yet.
    I'll begin checking these kind of things after releasing testudo 1.3, when I'll begin doing that RPG unit system I have (somewhere) in my mind.
    Last edited by Jake Armitage; April 15, 2018 at 06:26 AM.

  8. #28

    Default Re: [submod] More generals for Rome [wip]

    Then I'm curious to see what you have in your head. Then I wish you good luck with your work!

  9. #29

    Default Re: [submod] More generals for Rome [wip]

    I been working on more asset, I also got sidetrack by other project.
    But here's next preview:

    Roman general 03
    Spoiler Alert, click show to read: 



    Some action shots
    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



  10. #30
    Jake Armitage's Avatar Artifex
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    Default Re: [submod] More generals for Rome [wip]

    @pawelrut:
    Approved!

    @Seduls
    Thanks for encouragement, hope the system won't be too "machiavellic".
    Last edited by Jake Armitage; April 15, 2018 at 06:28 AM.

  11. #31

    Default Re: [submod] More generals for Rome [wip]

    May I suggest giving them Spathas and regular Oval shields to all of them. They look a bit stupid when in cavalry engagements your cav officer is engaging with a short sword and no shield.

  12. #32
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] More generals for Rome [wip]

    Quote Originally Posted by pawelrut View Post
    I been working on more asset, I also got sidetrack by other project.
    But here's next preview:

    Roman general 03
    Spoiler Alert, click show to read: 



    Some action shots
    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


    Looking good buddy.
    Last edited by ♔Greek Strategos♔; April 16, 2018 at 09:04 AM.

  13. #33

    Default Re: [submod] More generals for Rome [wip]

    How do you download this mod?

  14. #34

    Default Re: [submod] More generals for Rome [wip]

    Quote Originally Posted by Logic^ View Post
    How do you download this mod?
    I would ask the same thing, but i would assume that the mod is work in progress and not yet ready for release.

    I would love to see the mod released myself, though! I think the generals in the original game are underwhelming in some ways.

  15. #35
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] More generals for Rome [wip]

    Quote Originally Posted by Logic^ View Post
    How do you download this mod?
    Quote Originally Posted by Teoman View Post
    I would ask the same thing, but i would assume that the mod is work in progress and not yet ready for release.

    I would love to see the mod released myself, though! I think the generals in the original game are underwhelming in some ways.
    Yeap.It's still work in progress guys.

  16. #36

    Default Re: [submod] More generals for Rome [wip]

    ....it's all very fun, but where is the link to the download ... at least something

  17. #37

    Default Re: [submod] More generals for Rome [wip]

    Quote Originally Posted by ringoffire View Post
    May I suggest giving them Spathas and regular Oval shields to all of them. They look a bit stupid when in cavalry engagements your cav officer is engaging with a short sword and no shield.
    I took some artistic freedom when I did the screenshots, just to showcase the amour better. I removed the shield and spear for some better shots.
    Each general will have the same equipment as the existing ones.
    They will use the oval shield, with different pasterns, when on horseback they will use the spear, and gladius when fighting on foot. The spatha would have been a nice addition, but the way the game works we can only add one swordtype to the unit, so the spatha will look out of place if you recruit the general as infantry.

    Quote Originally Posted by Logic^ View Post
    How do you download this mod?
    Quote Originally Posted by Teoman View Post
    I would ask the same thing, but i would assume that the mod is work in progress and not yet ready for release.
    I would love to see the mod released myself, though! I think the generals in the original game are underwhelming in some ways.
    Quote Originally Posted by 633 View Post
    ....it's all very fun, but where is the link to the download ... at least something
    Patients my friends, it takes time to make all the assets.
    I can make a small release if there is a interest in it. I could probably have a small mod ready in a week or so, nothing big, 10 generals maybe.
    Last edited by pawelrut; April 19, 2018 at 04:35 PM.

  18. #38
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] More generals for Rome [wip]

    Quote Originally Posted by 633 View Post
    ....it's all very fun, but where is the link to the download ... at least something
    The answer was literally right above your post (WIP).
    Last edited by ♔Greek Strategos♔; April 19, 2018 at 06:29 PM.

  19. #39
    Lupo's Avatar Libertus
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    Default Re: [submod] More generals for Rome [wip]

    any News..........???

    MfG Lupo!

  20. #40

    Default Re: [submod] More generals for Rome [wip]

    Do you guys know any mod that add greek general models?

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