Is there any non-steam link to the submods polybian style uniform and marian style uniforms?
Arverni
Carthage
Egypt
Iceni
Macedon
Parthia
Suebi + Marcomanni (Imperator Augustus)
Pontus
Seleucid
Baktria
Getae
Armenia
Massilia
Boii
Galatia
Nervii
Arevaci
Lusitani
Syracuse
Athens
Epirus
Sparta
Massagetae
Roxolani
Royal Scythia
Ardiaei
Odrysian Kingdom
Tylis
Cimmeria
Colchis
Pergamon
Kush
Nabatae
Saba
Numidia
Sparta (Wrath of Sparta)
Athenai (Wrath of Sparta)
Boiotian League (Wrath of Sparta)
Korinthos (Wrath of Sparta)
Aurelian's Rome + Clients (Empire Divided)
Gallic Rome + Clients (Empire Divided)
Palmyra (Empire Divided)
Sassanids (Empire Divided)
Gothi (Empire Divided)
Saxoni (Empire Divided)
Caledonii (Empire Divided)
Alani (Empire Divided)
Armenia (Empire Divided)
Is there any non-steam link to the submods polybian style uniform and marian style uniforms?
In preparation for the final 1.0 release of the Romans, I've just made a minor change - swapped the old thumbnail with a new one.
The reason for this is because I am removing the changes I made to Varro in the Battle of Cannae and making my Dad represent Pompey Magnus for a different mod which fully re-implements the Battle of Pharsalus (can find the mod here). I've improved the head model textures a lot (better eyes, better normal, fixed mouth etc) and I made a cool little 3D render of him in Marmoset Toolbag 3 to better represent him as Pompey Magnus alongside Julius Caesar in the new briefing cutscene (which makes use of unused audio files).
Here's what the real Pompey Magnus looked like, for the sake of comparison.
No, there isn't. I'll put it up as a separate download soon.
Last edited by Benjin; February 24, 2019 at 12:36 PM.
love the mod bro keep it up. Just one question, after my generals reach lvl 9 and 10 they got their helmets removed and get the purple scarf instead of the red one like in the pictures above. Im using the base mod and the imperial grand campaign submod edit: this cesar model spawns in the grand campaign right? Or you need the dresden historical family submod aswell.
this head is also pure perfection
[IMG][/IMG]
Hey, sorry I'm not 100% sure what you're asking on your first question - are you asking if it's correct for generals to replace their helmet with a gold wreath at ranks 9 and 10? If so, then: Yes for helmets being swapped to wreaths, but only for some characters - most wear a new ceremonial-style helmet instead. Yes also for the purple cloaks - all Roman characters get a purple cloak at rank 10.
As for the second question regarding Caesar, short answer is yes you need Dresden's historical family submod in order to see Caesar - with his appearance from the “Caesar in Gaul” campaign - spawn in the Grand Campaign. Long answer is that, in the vanilla game, there are historical characters who spawn as recruitable candidates for your faction (and, I believe, for the AI as well). However, there’s an obscure bug with their appearances - they are assigned generic random appearances instead of the ones they are supposed to be given in the database files. They only appear correctly if they are spawned via a payload (i.e. an award from an event or dilemma), which is what Dresden’s mod does (his mod only works for your faction and party though). This is why people sometimes see a “Gaius Julius Caesar” character appear on the campaign map around 100BC for Rome, but without his unique appearance he is hard to spot whether or not he is a historical or a randomly generated character.
Last edited by Benjin; March 20, 2019 at 12:42 PM.
Do you need to change anything to the mod if i for example change the spawning time of caesar in the dresden submod. Tried to get him normally but at 367 turns in i conqured all of the map so no point for him to spawn anyways. And if i do what do i need to change?
I know its a long time away but when you do Empire Divided the generals will have more of an attila feel or standard Imperial general
Yeah, it's a while away - Empire Divided will probably be released around the end of the year as there's a lot to do for them.
The Romans (Aurelian) in ED I imagine will have an Imperial / Third Century look about them.
Low Ranks (1 - 3)I don't know yet for the Gallic Romans + Palmyrenes. Maybe they'll look mostly similar to the above references but with minor differences. Perhaps their high ranks could be entirely different, more closely matching the style of their faction leaders (e.g. Gallic Romans could have slightly more Imperial-styled armour like Tetricus'. Palmyrenes could have slightly more eastern-styled armour like Zenobia's).
Spoiler Alert, click show to read:
Middle Ranks (4 - 7)
Spoiler Alert, click show to read:
High Ranks (8 - 10)
Spoiler Alert, click show to read:
Last edited by Benjin; April 07, 2019 at 01:27 PM.
Are you asking if you need to change anything to the AAA Generals: Rome mod if you edit Dresden's Historical Family System - Gens Julia to have Caesar's spawning dilemma trigger at a different time?
If so, then no. However, I did inspect the HFS mod's "historical_characters_tables" > "FamilyRome_historical_characters" table and noticed that Dresden didn't assign unique appearances to his historical characters. So, you'll either need to edit it yourself to have Caesar spawn with his correct appearance by importing the new table and editing it (the mod uses an old one from patch 17 I think, which was before CA fixed the issue where spawned characters didn't get their assigned appearance) or ask Dresden to do it.
Last edited by Benjin; April 07, 2019 at 06:58 PM.
PERMISSION TO USE YOUR TEXTURE FILES.. IM GONNA MERGE IT TO ROME 2 VANILLA.... GONNA HAVE TO EDIT ROME 2 VANILLA's skin texture of Male & female generals. and i will also give them unique equipment and armor sets.
I don't think this is a good place to ask for permissions - I've sent you a PM regarding your question.
Last edited by Benjin; April 08, 2019 at 07:00 AM.
ok.. btw thanks benjin.