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Thread: Modding Medieval Kingdoms 1212 AD

  1. #1
    ThomasHerennius's Avatar Foederatus
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    Default Modding Medieval Kingdoms 1212 AD

    I want to add unit pack mods to Medieval Kingdoms 1212 AD for my own custom games (Not releasing anything), but I'm not sure how to go about adding the main_unit table for the unit pack mod directly to the MK main unit table.
    Further, how would I ensure it will work? Generally MK1212 does not work with any other mod- showing the player invisible units (if they are not vanilla units). I'm incredibly new when it comes to modding and using PFM, so any help would be appreciated.

  2. #2
    ThomasHerennius's Avatar Foederatus
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    Default Re: Modding Medieval Kingdoms 1212 AD

    Bump

  3. #3
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Modding Medieval Kingdoms 1212 AD

    This 21 part tutorial should help with any questions you have about custom battle related PFM editing. I can't help with campaign stuff however.
    https://www.youtube.com/playlist?lis...H0vp-h__FirQZw



  4. #4
    ThomasHerennius's Avatar Foederatus
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    Icon14 Re: Modding Medieval Kingdoms 1212 AD

    Quote Originally Posted by Caligula_ View Post
    This 21 part tutorial should help with any questions you have about custom battle related PFM editing. I can't help with campaign stuff however.
    https://www.youtube.com/playlist?lis...H0vp-h__FirQZw
    ooh helpful! Thanks man!I'm still open to instructions though, as I always welcome more help haha

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