2) CIVIL STRIFE
It’s not related to the Usurper system!
a) Offensive to Nobles
- if a new FM ascends to the throne and has low Authority, it can get an "Offensive_to_Nobles" (OtN) trait. It scales with the size of the kingdom (5% if it has more than 5 settlements and authority less than 3, another 5% for 10 settlements an Authority 4, another 5% for 20 and 5). It’s checked only once: in the moment of accession to the throne. There’re also triggers working in the opposite direction (removing OtN), but they don’t make any sense (see below).
- if the faction is in debt, there's a 5% chance every turn to get that OtN. The same is for excommunication.
- if the trait is got, there's 3% chance of perpetuation every turn to progress to the second level; and an additional 5% perpetuation if the FL is far away from the capital (50 tiles),
- however, there’s only one trigger for it to be lost: a Heroic victory (33% chance).
It seems to me, this mechanism doesn’t work in a right way.
The triggers for “OtN” fire only "WhenToTest BecomesFactionLeader". The triggers for removal also fire only "WhenToTest BecomesFactionLeader". This doesn’t make sense – they won’t ever fire. I actually suspect that the original creator of the script put here something “WhenToTest CharacterTurnEnd”, but then somebody else just wanted to make it softer and changed it in a way it doesn’t make sense.
As a result, the chance to OtN are pretty low, but if the FM gets it, it has to fight a number of Heroic victories to get rid of it. And he need to do it quickly because of perpetuation. I don’t think it’s justifiable.
b) Obedient / Disobedient trait
Once the FL gets OtN trait, his generals may get either of those traits. Disobedient is quite negative (
see here).
This part of the system looks to be working well, but I have 4 small concerns:
1. The probability of getting Obedient is quite high, while for Disobedient quite low. So you’re offensive to your nobles and they mostly get Obedient?
2. Disobedient is to be gotten only in settlements, while Obedient everywhere. Why it’s so? I think both should be gotten in the settlements (news spread there, political contacts are made etc.). (We need to think how to cope with a crusading/jihading generals so that they’re excluded).
3. The only factor for acquiring it is Loyalty. Maybe we can introduce something more complicated? Chivalry, Piety?
4. The Obedient has 2 levels, with much Loyalty boost. I wonder why it's needed? Furthermore, it’s a lost chance to provide for some variations.
I’ll think how to fix these issues and prepare the code.