1. Added new units to all British factions. Caledones and Ebdani now have new roster.
2. Massilia faction AOR recruitment fixed.
3. Arrows damage decreased, javelins’ increased. Their types differ now.
4. Now more armor types have bonus against arrows.
5. Added new effect to public order - replenishment rate.
6. Barbarians now able to recruit large ballistas only in Hellenic lands.
7. Now you can play all factions in Multiplayer Coop campaigns.
So...my global mod worth some more discussion here? Is it bad or fun to play?!
Mod updated. Changelog:
1. Now low skilled units for many factions can be hired in near AOR zones.
2. Garrisons rebalanced with deleting not native units.
3. Greek island factions and Germanic recruitment rebalanced.
Game mechanics changing update!
- Now romans, greeks and east factions need to BUILD their cities from clear spot on barb lands.
- In vanilla it was unreal when u capture 8m wooden barb city and could make 16m stone city in just 5-7 turns. In fact ancient people needed many years to build stone walls.
- Building of stone walled city now cost 15000-30000 gold and 20-30 turns (depending on public order)
- Now u can convert only greek cities, roman cities, barb city lvl 1, east city lvl 1.
- When u capture any foreign culture city, u will have small native garrison in it.
- Minor barb cities to which walls were added in REM, could be: a) stay as is with small barb garrison, b) destruct and build small native town with full garrison.
- Only barb cities could be destructed now.
- Increased cities’ construction/destruction/conversion time and costs.
Mod updated. Changelog:
1. Now you can convert only greek cities & roman cities of level 1 and 2.
2. New building cities system added to ED campaign.
3. New building cities system garrisons rebalanced.
4. Added tech requirements for civil cities (starting from level 2).
5. Made changes to CAI to attack enemy cities more often.
6. Handicaps rebalanced for hard difficulty levels.
7. Reskinned several Egypt units for proper look.
Finally my mod got 5 stars in Steam Workshop! Thanks for voting, guys!
Mod updated. Changelog:
1. Added new units to Emporion faction in near aor zones.
2. Raiding stance effects changed (PO penalty incrised).
3. Many minor changes made for better gameplay (like rise of pikes damage and heavy horses speed).