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Thread: [HS] Battle for Rome II - Parthia is OPEN

  1. #1
    Hannibal2001's Avatar Simply Barbaric
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    Default [HS] Battle for Rome II - Parthia is OPEN

    Battle for Rome II
    (using the newest version of Battle for Rome submod created by Hannibal2001)
    Based on the work done by Samar




    Civil war strikes Rome once again. After the murder of Caesar on the Senate floor, Rome entered in a turmoil, with men rising to claim the power. In the west the nephew of the former dictator Caesar, Octavian, with the support of the Senate has declared all of his opponents outlaws and now raised his legions. In the rich and fertile lands of the east, Anthony prepares his revenge on the weak fouls of the Senate that defied him with the support of the illustrious queen of Egypt, Cleopatra. In the Italian islands, Sextus Pompey, the son of Pompey Magnus, prepares to invade the nearby lands to avenge his father and restore the true Republic. Finally in northen Africa, Marcus Aemilius Lepidus, eager and ambitious is now preparing for his own war of conquest. Only one may live. Only one may lead Rome.

    After the major success of Battle for Rome I , I'm now opening the second hotseat using the latest version of the submod that is coming out in a few days. To sign up for the hotseat name 3 preferences for the factions.

    Factions:

    Anthony's Rome: ArBo
    Octavian's Rome: General Dragon
    Pompey's Rome: PeaMan
    Lepidus' Rome: REDBOOSTY
    Kingdom of Dacia: paladinbob123
    Ptolemaic Egypt: ScotlandIsBest
    The Parthian Empire: OPEN

    Admin:
    Hannibal2001

    Map

    Background
    Octavians Rome: Shortly before his death, Julius Caesar adopted young Octavian as his son and heir. The Senate expressed little interest in observing the dead dictator’s will, but when Mark Antony’s anger and thirst for power boiled over into a direct attack on Brutus, the Senate took note of Octavian’s popularity with his father’s troops. Fearing a power-play from Marc Antony, they empowered him with the legal authority to intervene.The senate then attempted to put Caesar’s legions into the hands of his very killers, but the soldiers’ loyalty to Octavian dictated events. Their fealty enabled Octavian to press ahead and enact edicts which outlawed his father’s murderers, reward the troops and proclaim himself Consul.This allowed Octavian to start a war against his fathers killers which shortly after ended with the death of both and not long after that Octavian formed a Triumvirate with Marcus Antonius and Marcus Aemilius Lepidus, 2 of his fathers most trusted generals.Now Octavian must rise and fight against his enemies in order to lead Rome to prosperity.

    Anthony's Rome: At the time of Caesar’s murder, the prospect of assuming power looked good for Mark Antony. But even after he drove the assassins Brutus and Cassius out of the city, he was forced to toe the line by a senate terrified of another autocratic ruler. With Octavian leeching support from the Caesarian senators, the accomplished general and leader found himself increasingly sidelined.In desperation, he besieged Brutus at Mutina, with the aim of seizing Gaul. Though Antony was defeated and subsequently outlawed by the senate, Lepidus joined him in response to Octavian’s threatened seizure of Rome, and helped stabilise the balance of power. When the three parties met and agreed to govern as the Second Triumvirate, it was Antony who received the lion’s share of territory, and placed in charge of the expedition against Caesar’s assassins.And now Anthony is at war with the people he once called alliance he must win the war not to save himself or his family but Rome itself.

    Pompey's Rome: Sextus Pompey’s fortunes made a dramatic about-face after the death of his father’s enemy, Caesar. The Senate, desperate for protection from the power-hungry Caesarean successors, turned to the outcast sheltering in Sicily and placed the Roman navy in his hands. Now that the Senate has been hamstrung by the Second Triumvirate, Pompey remains the final hope for a Republican Rome. Already his navies have swallowed Sardinia and Corsica, disrupted the grain supply to Rome and repelled an invasion.And now Pompey has the chance to strike while the members of the triumvirate ,hungry for power, fight eachother bringing only shame to Rome ,weaking it against her enemies. Pompey’s domains may be small now, but no lands are out of reach for the Son of Neptune himself…

    Lepidus' Rome:In Rome, to leave your fortunes in the hands of others is pure folly. This is the lesson which Lepidus learned the hard way. When Caesar was murdered, Lepidus held the position of Magister Equitum, or master of horses, which effectively made him second-in-command of the Republic. In the aftermath, he sided with Antony against Octavian, promising his authority and his troops in exchange for the position of Pontifex Maximus, or high priest. This led to the three generals negotiating the formation of the Second Triumvirate, which established him as one of the three absolute rulers of the republic.In keeping with his status, Lepidus received the second-best allotment of lands after Antony. Satisfied by this, he remained as administrator in Rome while Octavian and Antony set off to defeat the last of Caesar’s murderers. The success of this expedition proved unfavourable to Lepidus, as Octavian and Antony used the prestige they gathered to redistribute control of the republic at his expense.Instead of being rewarded for his loyalty, Lepidus was relegated to the fringe territories of Africa and Hispania by the union he had been instrumental in creating. But his dismissal may well be his foes’ undoing. While his ex-comrades menace each other, Lepidus is able to build his strength in the most fertile province of the republic. Freed now from any notions of loyalty, Lepidus could once again rise to the height of power by waiting for the perfect opportunity to strike…

    Ptolemaic Egypt: Ptolemaic Egypt was one of the most impressive cultural and economic powers in the Mediterranean.A general under Alexander, Ptolemy was appointed to govern Egypt after his king’s sudden demise. With Alexander’s empire fragmenting, Ptolemy declared his independence, securing Egypt against his power-grabbing rival generals during the Wars of the Successors (322 – 275BC).Embracing Egyptian religion and customs, the Ptolemies have since made themselves Pharaohs, continuing the long engineering tradition of great temple and monument building. Greek culture and learning are actively encouraged however, and an upper class of Greco-Egyptians has emerged. But things are not always harmonious; with Greek units garrisoned and veterans settling throughout the territory, the privileges of Greek citizens have led to frequent and bloody uprisings by the indigenous people.By combining local customs with the sponsorship of the finest minds in the Hellenistic world, Ptolemy married the grandeur of ancient empire with modern sophistication. However, Egypt’s power has waned since the expansion of the Roman Republic, and her rulers now court Roman support to validate their claims. Cleopatra has exploited this masterfully, ushering in a peace that maximises Egypt’s trade and agricultural might. With the right leader at the helm to marshal these resources, Egypt could even rise beyond the heights of its former supremacy!

    Kingdom of Dacia: Brave, strong and zealous, the Dacians are descendents from the Thracian tribes that settled north of Danube, thousands of years ago long before Rome existed. The lands they lived in are currently habbited by their decendents, the Romanians who still have the same love for the land as their ancesters had. While their kins we're fighting south of the Danube for petty victories and small captures, making themselves weak against foreign countries, the Dacians progressed, for a time isolating themselves from the wars that lie down. They developed themselves in that time, practicing agriculture and craftsmanship beginning. As time progressed however Dacians grew hungrier....for blood. They began raiding the south of the Danube as well as the northen lands from the Carpathians, even lands of Germania. However as powerful as they seemed, like their ancestors they were not unified. This task fell upon Dacia's greatest king, Burebista to unite all the tribes under a single banner with the help of the highest priest Deceneus. Under their leadership Dacia progressed and expanded all in the south all the way to the Greek border, in the west all the way to the border with Illyria. With an army over 200 thousands troops, Burebista seeked to expand Dacia even more and attack the greatest foe at the time.....Rome. However his dreams never came true. He was assasinated and Deceneus took over the state after his death. Now with Rome weak Dacia must claim it's glory and strike with all it's might.

    The Parthian Empire:A confederation of tribes, Parthia is famed for its horses, nomadic horse-archers and heavy cavalry, the latter developing distinctive bronze or iron scaled armour which covers both horse and rider. For its infantry it relies on ethnic Persian/Iranian hillmen, spear and skirmisher units and sometimes mercenaries, armed and drilled in the Seleucid fashion.Blending Persian, Hellenistic and local cultures, Parthia’s religious practices and philosophies include veneration of both Greek and Iranian Gods, and the practice of Zoroastrianism. Over time, a noble elite has developed, holding key areas of agricultural land upon which the economy is based, while trade via the emerging Silk Road enables its agents to move easily throughout the ancient world.As an Eastern faction, Parthia profits from the rich heritage established by the Persian Empire both in its capacity for trade and in its cultural strength. A degree of tolerance for foreign cultures further eases Parthian conquest of new lands, but their Zoroastrian practices mean an aversion to slavery, which is detrimental to both the economy and to public order. In battle, their great marksmanship and mastery of cavalry makes them a force to be reckoned with when fighting on open ground.

    General Rules
    -PM the next player that it is their turn. You have 24 hours to play each turn before skip/sub.
    -NO DIPLOMACY BETWEEN ROMAN FACTIONS.
    Any sign of diplomacy between roman factions will be punished with the removal from the hotseat. Diplomacy includes:
    Sharing army positions
    Agreements etc.
    -NO ONE TURN PEACE.
    However you cannot attack or enter in anyone's territory if they haven't played their turn.
    -3 strike rule when it comes to a player being late. If your late 3 times with no warning, word or reason then you'll be replaced.
    -NO WATCHTOWERS.
    You may place them during your turn to get a better view, but you must reload after placing them.
    -NOT ALLOWED TO DESTROY WONDERS.
    -No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
    - ANTHONY AND EGYPT CANNOT ATTACK EACH OTHER UNTIL EITHER ANTHONY OR CLEOPATRA IS DEAD. THEIR ALLIANCE WILL STAND, BEING FORCED TO HELP EACH OTHER UNTIL THE POINT OF ONE'S DEATH.

    Military Rules
    -Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
    -Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    -
    No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule
    -
    No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
    -Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
    It is illegal to hide armies inside the Red Sea.
    -3 forts per region/player and forts need to have a garrison of at least 5 units.
    6 forts max per faction.
    -Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Parthia defeats an Anthony army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    -
    Settlements gifted should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat)
    -Ballistas can only assault wooden walls.
    -Catapults are required for attacking stone walls.
    -
    Expeditions/Invasions are not allowed.

    Agent Rules
    -A spy can enter a settlement if it has at least 60%. It's allowed to only open gates if the ammount of troops that is inside the settlement/fort has less than 5 units inside(total number of men must equal 5 full units)
    -Assassins may only kill other agents if they have a chance higher of 50 %. Not allowed to kill anything else other than agents.
    -Merchants can seize other merchants only if they have a chance higher than 60%.

    Slavery
    - Characters can be sold in slavery after they're captured in battle or in trapped in enemy territory with evidence that the characters can be encircled and cannot escape.
    - Their value can increase and decrease depending on the characters stats or notoriety
    Example: Titus Pullo: Formidable Fighter: +2000 gold, Sextus Pompeius: Faction Leader: +5000 gold
    - Characters can be sold in slavery only after 5 turns in captivity (if the region where the character was captured is conquered by other players, the captives will be transfered to them)
    - Special slaves can also be bought by players, such as scribes, engineers and so on, which will can have certain traits from tax bonuses etc ( a diplomat from the buying faction is required )
    - Captives can be ransomed or killed at the captors command, same thing applying to the slaves


    Arena Fights
    - Arena fights can only be organised by the admin, and can take place at any time
    - Every player can choose to participate in this by bringing in generals from their faction or by purchasing a gladiator to fight for him. Special characters such as personal bodyguards have certain traits or items that improve the chance of winning or accumulating wounds
    Example: Praetorian Guard: +6 skill (increases the fighting skill and chance of winning) +4 hitpoints (decreases the chance of getting wounded

    - Weapons and armor can be bought at any time from the admin, the prices being different depending on the type of weapons
    Weapon prices (can increase depending on the type):
    Knives: 200 gold
    Shields: 300 gold
    Spears: 500 gold
    Swords: 700 gold
    Armors: 1000 gold
    - Personal guards are excellent fighters, a general may be appointed as a personal guard for a sum of 2500 gold.
    Example of personal guards: Praetorian Guard, Noble Sword etc

    - Characters fighting in the arena can experience different types of wounds that can affect their fighting skills. A wound can be cured after a determined number of turns, which can be shortened by appealing to medical help of a sum x. Accumulating wounds will increase the chance of death of a character when fighting.
    - Players may choose to bet money or various items in these fights, the winner taking all.
    - The prize of winning an arena fight can vary, the prizes managing to reach over 10 000 denarii


    Events
    - Events can be launched by the admin at any time, anywhere. These events have the role to offer a better experience of the game and enjoyment.
    - By completing certain events, players can be awarded with certain rewards from items to sums of money to help them in the future game
    - Example of events: Slave Revolts, Invasions from foreign factions, uprises etc

    RP
    As always RP is strongly encouraged, players will be rewarded from the admin for doing this.
    Last edited by Hannibal2001; August 30, 2018 at 11:20 AM. Reason: OP updated

  2. #2
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [HS] Battle for Rome II

    Reserved

  3. #3
    LordPureLegacy's Avatar Decanus
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    Default Re: [HS] Battle for Rome II

    Octavian, Dacia, Parthian
    Last edited by LordPureLegacy; March 16, 2018 at 08:20 AM.
    Study Strategy Over The Years And Achieve The Spirit Of A Warrior. Today Is Victory Over Yourself Of Yesterday; Tomorrow Is Victory Over Lesser Men.- Miyamoto Musashi

  4. #4

    Default Re: [HS] Battle for Rome II

    1.Dacia
    2.Parthia
    3.Egypt

  5. #5

    Default Re: [HS] Battle for Rome II

    1. Pompey
    2.Octavian
    3. Anthony

  6. #6
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [HS] Battle for Rome II

    1. Octavian
    2. Lepidus
    3. Pompey


    Sent from my iPhone using Tapatalk

  7. #7

    Default Re: [HS] Battle for Rome II

    Just to clarify what qualifies as an invasion/expedition and why aren't they allowed?

  8. #8
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [HS] Battle for Rome II

    Quote Originally Posted by Aurane Waters View Post
    Just to clarify what qualifies as an invasion/expedition and why aren't they allowed?
    Invasions/Expeditions are the Jihad/Crusades version of the mod. They're banned from the hotseat due to the fact that these mechanics are unbalanced when it comes to hotseating, adding bonuses only to certain factions over others.

  9. #9

    Default Re: [HS] Battle for Rome II

    Lepidus, Egypt, Parthia

  10. #10

    Default Re: [HS] Battle for Rome II

    Ill play if I can get Dacia

  11. #11

    Default Re: [HS] Battle for Rome II

    egypt, dacia, ptolemiac

  12. #12
    PeaMan's Avatar Winter Is Coming
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    Default Re: [HS] Battle for Rome II

    I'll play any.

  13. #13
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [HS] Battle for Rome II

    The list of players has been updated! The mod has already been released, you can download it by clicking to the on the link in the OP. Rules have also been updated so check them out before we start.

    We're starting tomorrow!

  14. #14
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [HS] Battle for Rome II

    Alright, let's get the game rolling! - http://www.mediafire.com/file/ft2vhk..._Anthony_1.sav

    I updated this specific rule, as it wasn't detailed enough.
    - ANTHONY AND EGYPT CANNOT ATTACK EACH OTHER UNTIL EITHER ANTHONY OR CLEOPATRA IS DEAD. THEIR ALLIANCE WILL STAND, BEING FORCED TO HELP EACH OTHER UNTIL THE POINT OF ONE'S DEATH.
    Good luck to everyone!

  15. #15

  16. #16
    Iron Aquilifer's Avatar Protector Domesticus
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  17. #17
    PeaMan's Avatar Winter Is Coming
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    Default Re: [HS] Battle for Rome II

    Lepidus - http://www.mediafire.com/file/dla6ah..._Lepidus_1.sav

    Some time has past since the Battle of Philippi which in the aftermath left 40,000 Romans dead and marked the end of the Roman republic and the beginning of the second triumvirate (I think?)
    Sextus Pompeius has called forth his legions and mighty roman fleet and sets out to avenge his father and restore the once glorious Roman Republic.


    Note: I would of wrote more but it's pretty late where I live.
    Last edited by PeaMan; March 25, 2018 at 05:36 PM.

  18. #18

  19. #19

    Default Re: [HS] Battle for Rome II

    Need some time to find out what this faction is actually good at...

    https://drive.google.com/open?id=1R9...4kAo-l9qkmXzkZ - Egypt
    Last edited by saleska2; March 28, 2018 at 03:18 PM.

  20. #20

    Default Re: [HS] Battle for Rome II

    Will be up tomorrow morning

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