Page 10 of 16 FirstFirst 12345678910111213141516 LastLast
Results 181 to 200 of 309

Thread: How To Add In Your Own Music To M2TW

  1. #181

    Default Re: How To Add In Your Own Music To M2TW

    This may be a stupid question but with the main folder method - what is 'io.file first command' ? What is it and where do i find it? Sorry if its a dumb question!

  2. #182
    apple's Avatar Searching for 42
    Join Date
    Feb 2008
    Location
    Stockholm Sweden
    Posts
    11,780

    Default Re: How To Add In Your Own Music To M2TW

    Hi I was going to help out a friend adding a song to his Third age Total war sub mod.
    Thing is the TATW dev seems to have packed the songs instead of leaving them in the sound/music folder.
    Do I have to extract the music files from the pack and then add them to Sound/music or is there a way of doing it without unpacking it.
    Also I would be grateful if someone would be kind enough to direct me to an unpacker (if that is needed).

    Thanks.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  3. #183
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,760
    Blog Entries
    3

    Default Re: How To Add In Your Own Music To M2TW

    The RTW idk extractor I believe still works on M2TW files. You also shouldn't need to extract the sound files, but should just need to change the appropriate file(s) and place the new song in the location you say it will be found in.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  4. #184
    Aikanár's Avatar no vaseline
    Join Date
    Mar 2009
    Location
    Sanctuary
    Posts
    12,516
    Blog Entries
    3

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by apple View Post
    Hi I was going to help out a friend adding a song to his Third age Total war sub mod.
    Thing is the TATW dev seems to have packed the songs instead of leaving them in the sound/music folder.
    Do I have to extract the music files from the pack and then add them to Sound/music or is there a way of doing it without unpacking it.
    Also I would be grateful if someone would be kind enough to direct me to an unpacker (if that is needed).

    Thanks.
    Squid is right, the idx extractor of Vercingetorix works with M2K.
    But for TA:TW you've to unpack the files.
    Download the extractor and download the official sound text files for Medieval II not the Kingdom ones!
    Extract all the sound files into your third_age\data folder without overriting anything!
    Make a backup of your .idx and .dat files in your third_age\data\sounds folder.
    Extract the .idx file you want to edit, f.e. music.idx.
    It will be extracted to third_age\data\sounds\data\sounds\music.
    Copy the music folder to your third_age\data\sounds\ folder, so that it looks like: third_age\data\sounds\music.
    Edit your sound files as intended (do a backup first).
    Place the *.mp3 files in the third_age\data\sounds\music folder.
    Delete the music.idx, music.dat, events.idx and events.dat files in your third_age\data\sounds\ folder.
    Start the game.
    If you've done all the coding and the placing of the *.mp3 files right, that's about it.
    Last edited by Aikanár; April 14, 2010 at 05:02 PM.


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  5. #185

    Default Re: How To Add In Your Own Music To M2TW

    i,ve tried implementing Mongol Invasion invasion music into a mod but it doesn't seem to playing for the specific faction.

  6. #186

    Default Re: How To Add In Your Own Music To M2TW

    Hi everyone,

    This is an excellent tutorial, but I'm running into problems. I've made a music mod for TATW 2.1 and while the new music works flawlessly, there is now absolutely no speech in the game and a great deal of the other audio is also missing. On examination of the .dat using WordPad I noticed that it is substantially shorter and smaller after the game rebuilds it than it was originally.

    I have only edited the descr_sounds_music.txt - I have touched no other file, except the music and events.idx/dat files, which I simply deleted according to the tutorial instructions.

    Is there a way to use new music and retain the voices?

  7. #187

    Default Re: How To Add In Your Own Music To M2TW

    @Ilsamir Lord
    You need to put all the 39 sound files before u regenerate events.dat file.
    Make sure u do that also to revert back reinstall TATW is the only option but save the descr_sounds_music.txt file before doing so.
    Also TATW might be using various other pre-edited sound files of their own so make sure u them for events regeneration.
    Good Luck!

  8. #188

    Default Re: How To Add In Your Own Music To M2TW

    Ishan - Thanks for the fast reply, but I'm not quite sure what you mean... Do you mean I need to unpack the other sound packs as well? If so, I think I will need something other than the IDX extractor, because that doesn't recognise events.idx or .dat as a sounds archive...

    Could you give me a simple step by step break-down?

    Sorry for being so dense!

  9. #189

    Default Re: How To Add In Your Own Music To M2TW

    1. Download the def vanilla sounds files it's 39 in total.
    2. Then check which snd files already exists in the TATW data folder.{optional}
    3. Copy all the 39 files in the data folder of TATW and don't replace the files that already exist.
    4. After that makes the changes or simply copy the descr_sounds_music.txt in which u have made the changes.
    5. Delete the events.dat and events.idx files and start the game.
    6. They will be regenerated and there u go.

  10. #190

    Default Re: How To Add In Your Own Music To M2TW

    Brilliant! Thank you so much! All working perfectly now!

  11. #191

  12. #192
    Frederich Barbarossa's Avatar Protector Domesticus
    Join Date
    Aug 2009
    Location
    Edinburgh, Scotland (From Kendall, Florida and proud!)
    Posts
    4,348

    Default Re: How To Add In Your Own Music To M2TW

    this didnt work. All I hear is the normal m2tw music
    His highness, ţeţurn I, Keng of Savomyr!

  13. #193

    Default Re: How To Add In Your Own Music To M2TW

    p.m.me FB and I will walk you through it

  14. #194
    Capricornius's Avatar Civis
    Join Date
    May 2009
    Location
    Westfield, Indiana
    Posts
    196

    Default Re: How To Add In Your Own Music To M2TW

    IF THE SOUND EXTRACTION PROCESS GLITCHES (i.e. The .bat file appears to "sucessfully complete" but no data folder appears and it looks like nothing happened) take Music.dat and Music.idx, place them in a new folder (that you just made) along with the xidx.exe and extract_sounds.bat and run it again.

    Your new data folder shall appear and from then on just place the Music folder in your mod/data/sounds folder.

    For Vista users you will typically get the message XXXX-has stopped working and needs to close bla bla bla. So if you get this message just do the process above

    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

  15. #195

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Capricornius View Post
    IF THE SOUND EXTRACTION PROCESS GLITCHES (i.e. The .bat file appears to "sucessfully complete" but no data folder appears and it looks like nothing happened) take Music.dat and Music.idx, place them in a new folder (that you just made) along with the xidx.exe and extract_sounds.bat and run it again.

    Your new data folder shall appear and from then on just place the Music folder in your mod/data/sounds folder.

    For Vista users you will typically get the message XXXX-has stopped working and needs to close bla bla bla. So if you get this message just do the process above
    Yes it happens solely due to the reason of lack of admin rights and that pesky UAC feature in OS.

  16. #196
    Capricornius's Avatar Civis
    Join Date
    May 2009
    Location
    Westfield, Indiana
    Posts
    196

    Default Re: How To Add In Your Own Music To M2TW

    UAC is a mixed blessing

    Anyways I'm a bit confused on the sound files step.

    I downloaded the CA sound files

    Then I extracted them to a new folder

    Then I copied all 39 files to the Third_Age/data folder

    I get the message "Do you: Want to overrite, dont move, or move and rename?"

    I clicked move and rename

    All 39 files are renamed with a (2) after each file name

    Is that what is supposed to happen? Am I doing this right? :\
    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

  17. #197

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Capricornius View Post
    UAC is a mixed blessing

    Anyways I'm a bit confused on the sound files step.

    I downloaded the CA sound files

    Then I extracted them to a new folder

    Then I copied all 39 files to the Third_Age/data folder

    I get the message "Do you: Want to overrite, dont move, or move and rename?"

    I clicked move and rename

    All 39 files are renamed with a (2) after each file name

    Is that what is supposed to happen? Am I doing this right? :\
    Well have to say that made me chuckle a bit.

    If u are getting a overwrite option that means that your mod(TATW..)already has those files so no need to overwrite them it will screwup the changes the mod team have done.
    If u want to make changes then edit the sound files that already exists in the data folder of TATW.

    Do u get it what i'm trying to say?

  18. #198
    Capricornius's Avatar Civis
    Join Date
    May 2009
    Location
    Westfield, Indiana
    Posts
    196

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Ishan View Post
    Well have to say that made me chuckle a bit.

    If u are getting a overwrite option that means that your mod(TATW..)already has those files so no need to overwrite them it will screwup the changes the mod team have done.
    If u want to make changes then edit the sound files that already exists in the data folder of TATW.

    Do u get it what i'm trying to say?
    Yes I understand now

    Thanks
    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

  19. #199

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Capricornius View Post
    Yes I understand now

    Thanks
    Good and have fun bro.

  20. #200
    Capricornius's Avatar Civis
    Join Date
    May 2009
    Location
    Westfield, Indiana
    Posts
    196

    Default Re: How To Add In Your Own Music To M2TW

    Is adding music save-game compatible?

    Because my Rhun campaign is well-established
    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •