The RTW idk extractor I believe still works on M2TW files. You also shouldn't need to extract the sound files, but should just need to change the appropriate file(s) and place the new song in the location you say it will be found in.
The RTW idk extractor I believe still works on M2TW files. You also shouldn't need to extract the sound files, but should just need to change the appropriate file(s) and place the new song in the location you say it will be found in.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
i,ve tried implementing Mongol Invasion invasion music into a mod but it doesn't seem to playing for the specific faction.
Hi everyone,
This is an excellent tutorial, but I'm running into problems. I've made a music mod for TATW 2.1 and while the new music works flawlessly, there is now absolutely no speech in the game and a great deal of the other audio is also missing. On examination of the .dat using WordPad I noticed that it is substantially shorter and smaller after the game rebuilds it than it was originally.
I have only edited the descr_sounds_music.txt - I have touched no other file, except the music and events.idx/dat files, which I simply deleted according to the tutorial instructions.
Is there a way to use new music and retain the voices?
@Ilsamir Lord
You need to put all the 39 sound files before u regenerate events.dat file.
Make sure u do that also to revert back reinstall TATW is the only option but save the descr_sounds_music.txt file before doing so.
Also TATW might be using various other pre-edited sound files of their own so make sure u them for events regeneration.
Good Luck!![]()
Ishan - Thanks for the fast reply, but I'm not quite sure what you mean... Do you mean I need to unpack the other sound packs as well? If so, I think I will need something other than the IDX extractor, because that doesn't recognise events.idx or .dat as a sounds archive...
Could you give me a simple step by step break-down?
Sorry for being so dense!
- Download the def vanilla sounds files it's 39 in total.
- Then check which snd files already exists in the TATW data folder.{optional}
- Copy all the 39 files in the data folder of TATW and don't replace the files that already exist.
- After that makes the changes or simply copy the descr_sounds_music.txt in which u have made the changes.
- Delete the events.dat and events.idx files and start the game.
- They will be regenerated and there u go.
Glad to help bro.![]()
this didnt work. All I hear is the normal m2tw music![]()
His highness, ţeţurn I, Keng of Savomyr!
p.m.me FB and I will walk you through it
IF THE SOUND EXTRACTION PROCESS GLITCHES (i.e. The .bat file appears to "sucessfully complete" but no data folder appears and it looks like nothing happened) take Music.dat and Music.idx, place them in a new folder (that you just made) along with the xidx.exe and extract_sounds.bat and run it again.
Your new data folder shall appear and from then on just place the Music folder in your mod/data/sounds folder.
For Vista users you will typically get the message XXXX-has stopped working and needs to close bla bla bla. So if you get this message just do the process above
When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong
UAC is a mixed blessing
Anyways I'm a bit confused on the sound files step.
I downloaded the CA sound files
Then I extracted them to a new folder
Then I copied all 39 files to the Third_Age/data folder
I get the message "Do you: Want to overrite, dont move, or move and rename?"
I clicked move and rename
All 39 files are renamed with a (2) after each file name
Is that what is supposed to happen? Am I doing this right? :\
When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong
Well have to say that made me chuckle a bit.
If u are getting a overwrite option that means that your mod(TATW..)already has those files so no need to overwrite them it will screwup the changes the mod team have done.
If u want to make changes then edit the sound files that already exists in the data folder of TATW.
Do u get it what i'm trying to say?![]()
Y'know, I'm kinda stumped...
Doing the modfolder angle.
Everything seems straitforward.
But I'm still getting vanilla music in the Campaign Load screen.
I've double checked my pref music files location name and format.
I've clearly indicated it as the NE campain load music, with no vanilla titles indicated at all.
What gives? Why is the load music defaulting to vanilla?
*edit* is France not 'northern european'? I just experimented by copying NE over SE and its working now....
Last edited by Live2sculpt; November 14, 2010 at 11:43 PM.
Hmmm... I did everything just as it said and the game indeed rebuilt the .dat files but it seems that they do nothing cause i have NO SOUND AT ALL now, not even the original one. Any ideas?
Lauch the game with Administrator, turn off the UAC etc if using vista or win7.
Put all the 35 snd files in your data folder and then launch the game.![]()
I already did the first two. But .snd files, what are they? You mean SOUND files, like particular music tracks/voices? But then why 35?
Hmmm.. And where do I find these? Cause i don't think that you mean the descr_sounds, desr_sounds_battle_events and so on, cause there isn't 35 of them i think.