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Thread: How To Add In Your Own Music To M2TW

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  1. #1
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: How To Add In Your Own Music To M2TW

    The RTW idk extractor I believe still works on M2TW files. You also shouldn't need to extract the sound files, but should just need to change the appropriate file(s) and place the new song in the location you say it will be found in.
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  2. #2

    Default Re: How To Add In Your Own Music To M2TW

    i,ve tried implementing Mongol Invasion invasion music into a mod but it doesn't seem to playing for the specific faction.

  3. #3

    Default Re: How To Add In Your Own Music To M2TW

    Hi everyone,

    This is an excellent tutorial, but I'm running into problems. I've made a music mod for TATW 2.1 and while the new music works flawlessly, there is now absolutely no speech in the game and a great deal of the other audio is also missing. On examination of the .dat using WordPad I noticed that it is substantially shorter and smaller after the game rebuilds it than it was originally.

    I have only edited the descr_sounds_music.txt - I have touched no other file, except the music and events.idx/dat files, which I simply deleted according to the tutorial instructions.

    Is there a way to use new music and retain the voices?

  4. #4

    Default Re: How To Add In Your Own Music To M2TW

    @Ilsamir Lord
    You need to put all the 39 sound files before u regenerate events.dat file.
    Make sure u do that also to revert back reinstall TATW is the only option but save the descr_sounds_music.txt file before doing so.
    Also TATW might be using various other pre-edited sound files of their own so make sure u them for events regeneration.
    Good Luck!

  5. #5

    Default Re: How To Add In Your Own Music To M2TW

    Ishan - Thanks for the fast reply, but I'm not quite sure what you mean... Do you mean I need to unpack the other sound packs as well? If so, I think I will need something other than the IDX extractor, because that doesn't recognise events.idx or .dat as a sounds archive...

    Could you give me a simple step by step break-down?

    Sorry for being so dense!

  6. #6

    Default Re: How To Add In Your Own Music To M2TW

    1. Download the def vanilla sounds files it's 39 in total.
    2. Then check which snd files already exists in the TATW data folder.{optional}
    3. Copy all the 39 files in the data folder of TATW and don't replace the files that already exist.
    4. After that makes the changes or simply copy the descr_sounds_music.txt in which u have made the changes.
    5. Delete the events.dat and events.idx files and start the game.
    6. They will be regenerated and there u go.

  7. #7

    Default Re: How To Add In Your Own Music To M2TW

    Brilliant! Thank you so much! All working perfectly now!

  8. #8

  9. #9
    Frederich Barbarossa's Avatar Protector Domesticus
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    Default Re: How To Add In Your Own Music To M2TW

    this didnt work. All I hear is the normal m2tw music
    His highness, ţeţurn I, Keng of Savomyr!

  10. #10

    Default Re: How To Add In Your Own Music To M2TW

    p.m.me FB and I will walk you through it

  11. #11
    Capricornius's Avatar Civis
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    Default Re: How To Add In Your Own Music To M2TW

    IF THE SOUND EXTRACTION PROCESS GLITCHES (i.e. The .bat file appears to "sucessfully complete" but no data folder appears and it looks like nothing happened) take Music.dat and Music.idx, place them in a new folder (that you just made) along with the xidx.exe and extract_sounds.bat and run it again.

    Your new data folder shall appear and from then on just place the Music folder in your mod/data/sounds folder.

    For Vista users you will typically get the message XXXX-has stopped working and needs to close bla bla bla. So if you get this message just do the process above

    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

  12. #12

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Capricornius View Post
    IF THE SOUND EXTRACTION PROCESS GLITCHES (i.e. The .bat file appears to "sucessfully complete" but no data folder appears and it looks like nothing happened) take Music.dat and Music.idx, place them in a new folder (that you just made) along with the xidx.exe and extract_sounds.bat and run it again.

    Your new data folder shall appear and from then on just place the Music folder in your mod/data/sounds folder.

    For Vista users you will typically get the message XXXX-has stopped working and needs to close bla bla bla. So if you get this message just do the process above
    Yes it happens solely due to the reason of lack of admin rights and that pesky UAC feature in OS.

  13. #13
    Capricornius's Avatar Civis
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    Default Re: How To Add In Your Own Music To M2TW

    UAC is a mixed blessing

    Anyways I'm a bit confused on the sound files step.

    I downloaded the CA sound files

    Then I extracted them to a new folder

    Then I copied all 39 files to the Third_Age/data folder

    I get the message "Do you: Want to overrite, dont move, or move and rename?"

    I clicked move and rename

    All 39 files are renamed with a (2) after each file name

    Is that what is supposed to happen? Am I doing this right? :\
    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

  14. #14

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Capricornius View Post
    UAC is a mixed blessing

    Anyways I'm a bit confused on the sound files step.

    I downloaded the CA sound files

    Then I extracted them to a new folder

    Then I copied all 39 files to the Third_Age/data folder

    I get the message "Do you: Want to overrite, dont move, or move and rename?"

    I clicked move and rename

    All 39 files are renamed with a (2) after each file name

    Is that what is supposed to happen? Am I doing this right? :\
    Well have to say that made me chuckle a bit.

    If u are getting a overwrite option that means that your mod(TATW..)already has those files so no need to overwrite them it will screwup the changes the mod team have done.
    If u want to make changes then edit the sound files that already exists in the data folder of TATW.

    Do u get it what i'm trying to say?

  15. #15
    Live2sculpt's Avatar Senator
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    Default Re: How To Add In Your Own Music To M2TW

    Y'know, I'm kinda stumped...
    Doing the modfolder angle.
    Everything seems straitforward.
    But I'm still getting vanilla music in the Campaign Load screen.

    I've double checked my pref music files location name and format.
    I've clearly indicated it as the NE campain load music, with no vanilla titles indicated at all.

    What gives? Why is the load music defaulting to vanilla?

    *edit* is France not 'northern european'? I just experimented by copying NE over SE and its working now....
    Last edited by Live2sculpt; November 14, 2010 at 11:43 PM.

  16. #16

    Default Re: How To Add In Your Own Music To M2TW

    Hmmm... I did everything just as it said and the game indeed rebuilt the .dat files but it seems that they do nothing cause i have NO SOUND AT ALL now, not even the original one. Any ideas?

  17. #17

    Default Re: How To Add In Your Own Music To M2TW

    Lauch the game with Administrator, turn off the UAC etc if using vista or win7.
    Put all the 35 snd files in your data folder and then launch the game.

  18. #18

    Default Re: How To Add In Your Own Music To M2TW

    I already did the first two. But .snd files, what are they? You mean SOUND files, like particular music tracks/voices? But then why 35?

  19. #19

    Default Re: How To Add In Your Own Music To M2TW

    Quote Originally Posted by LittleDwarf View Post
    I already did the first two. But .snd files, what are they? You mean SOUND files, like particular music tracks/voices? But then why 35?
    By snd i meant sound text files that you have put them in data folder and then delete all the .dat and .idx files in the data\sounds solder so that they can rebuilt from the info inside the snd files(35-all of them are required).

  20. #20

    Default Re: How To Add In Your Own Music To M2TW

    Hmmm.. And where do I find these? Cause i don't think that you mean the descr_sounds, desr_sounds_battle_events and so on, cause there isn't 35 of them i think.

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