THE TEMPLE OF FREYJA

Request birth rolls for you characters here. For more information about family rules and skills, check the Rules Thread


Siring Children
ATTENTION:
Players MUST post the current ages of the two would-be parents.


Order of rolls:
Conception: d20
Birth: d100 and d50
Defects: d20
Gifts: d100

Conception
Roll a d20. 25% base chance of conception, so 16-20 is a successful copulation.
You can only have one successful childbirth every 5 RL days. If you fail at conception, you may try again in 2 RL days.

The would-be mother’s age affects this. Aged 31-35 gives a -1, 36-40 gives a -2, 41-45 gives -3, and 46-50 gives a -4. 51 years and above thus require getting a 20/20 to successfully conceive.

If successful at conceiving a child, the child will be born in 5 RL days (so if you got the conception roll on a Monday, the child will be born on that Saturday), representing the 9 months it takes for pregnancy to progress.

Birth Roll
At that point (or earlier if you like), ask for a childbirth roll. This is one d100 to determine gender, 1-50 is a boy, 51-100 is a girl; and then a d50 to determine the outcome of the birth: 1-5 is death for both mother and child, 5-8 is a stillborn (or similar result), 9-12 is a stillborn that causes the mother to become barren, 12-15 is the mother dead but with a surviving child, and 16-50 are perfectly fine births.

If the mother is aged below 18, add -10 to this roll. -20 if she is aged below 16. If the mother is 31-39, add -5 to this roll. If the mother is 40-45, add -10. -15 if the mother is 46-50, and -20 if the mother is 50.

Birth Defects
If the child survived, we roll a d20, to see if they have any defects.
If the mother is aged between 31 and 35, add a -1 to the primary roll. If she is aged between 36-40, add a -2. Each increment of 5 years thereafter is thus worth a -1. Ex. a mother aged 52 gives a -5 to this first roll. The father also has the same effects when it comes to birth defects, and his age effect stacks with the mother’s. So a father and mother both aged 52 gives a -10 to the primary birth defect roll.

Roll a d20. Subtract penalties from the age of the parents if applicable.
1-5 result is a child born with an abnormality of some sort, which sends you to the second roll.

If you got a 1-5 and the child has a defect, the mod will choose a condition for the child (or let the player). Depending on the condition, it will have moderate to severe effects in life. A child with hemophilia for example will likely be unable to recover from an attack on them (such as an assassination) that drew blood.

Troublesome Blood (such as sickle cells, hemophilia)
Bad Organs (such as Polycystic Kidneys)
Progressive Debilitation (such as huntingdon’s, sclerosis)
Developmental Disorder (such as down syndrome, retardation, etc)
Autism (autistic or asperger’s)
Uncontrollable Convulsions (such as epilepsy)
Bad Skin (such as eczema, porphyria)
Growth Defect (such as dwarfism)
Frail bones (such as marfan’s)
Misshapen Body (such as scoliosis or a clubfoot or a hunchback)
Aesthetic Deformity (such as harelip)

Birth Gifts
Lastly, there are gifts. Roll a d100.
96-100 is a golden god of genius and strength; Two free +2's in different skills of your choice upon the age of 16 (may also be 4 different +1's). Females get +10 on birth rolls.
91-95 is a genius child; A free +2 to a skill of your choice upon the age of 16 (may also be split up into 2 different +1’s)
86-90 is a smart child; A free +1 to a skill of your choice upon the age of 16.
81-85 is a strong child; +2 against all diseases/plagues and natural causes death rolls. Females get +10 on birth rolls.
61-80 is a healthy child; +2 against all diseases/plagues and natural causes death rolls. Females get +5 on birth rolls.
1-60 is no gift.

Gifts may counteract a defect, cancelling it out. Ex. rolling a a physical deformity but then getting the gift of strength cancels both out - the child is fine, never was born with defects, nor a gift.