
Originally Posted by
Beckitz
That's a classic question people ask about EB campaigns. Aside from a small handful of factions who start as robust states with positive incomes, most factions in EB II face the same dilemma of a negative starting income with a half-finished armed force at their disposal. I have to say that personally it wouldn't bother me if they improved the start conditions in this game. But I also have to give what I suspect is probably the official line on this issue, and the typical approach to playing the game: you frankly need to take a limited armed force under your command and win some heroic victories to turn the tide. To be honest, a successful start in EB II often requires you to beat the odds, often by defeating superior forces with superior leadership and tactics. In fact, I personally have felt that the choice apparent at the start of the game is misleading. You may think that you can downsize early and come back, but actually the better strategy is usually to RP an ambitious king and buy as many mercenaries and soldiers as you can afford on the first turn. Having swollen your army with professional soldiers in this manner, you usually have to complete a successful campaign and conquer a lucrative region on your borders; for Baktria, this would probably be either Hyrcania/Dahae or Taksashila, for example.