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Thread: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

  1. #161

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I hope to see the Update soon with version 0.9.6! It adds so much more to the game than I initially realized!
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  2. #162
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Thank you for your comment. I admit that it's hard for me to do without my modified units to play Medieval2totalwar kingdoms ...
    The adaptation may be a little complicated (especially because of the changes in the entry names of some factions) but not impossible. I'll take care of it when I have time.

  3. #163
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    @ Kostic, could you make the portaits mod for the 096? I find those you've put in the other thread very intereting, I'd be willing to play with them!

  4. #164
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    If you only want my portraits, it's very simple and this will not affect your current game or any game file regardless of the SSHIP version :

    1- Download KCC 0.9.3 and unzip it in a neutral folder.
    2- Open the KCC 0.9.3 folder and copy the data folder to the root folder of the game (Medieval II Total War by default). Accept the replacement of the files.
    3- Go to KCC 0.9.3/mods /SS6.3 /data and copy the ui folder to the same place in your version 0.9.6. Accept the replacement of the files.

    That's all !
    Last edited by kostic; December 18, 2019 at 04:39 AM.

  5. #165
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Thanks a lot. I understand that that the /data folder goes to the main folder; while the /mods/.../data to the SSHIP folder.
    Have you thought about working on the the units' pics (similiarly to those portraits)?

  6. #166
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    For the installation of the portraits, it is understood !
    On the other hand, i admit that I have not yet touched up the unit cards or the images included in the descriptions. This is part of the project, as is changing the illustrations of the events ...

  7. #167
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    For the installation of the portraits, it is understood !
    On the other hand, i admit that I have not yet touched up the unit cards or the images included in the descriptions. This is part of the project, as is changing the illustrations of the events ...
    Yeah, I'd be very happy if somebody (you ;-) would work on the cards and images!
    Events - yes, a review is also badly needed, especially to make a distinction of good and bad events, see this one:


  8. #168
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Absolutely ! This image does not correspond to the event and the armor is really fanciful on this drawing (a mixture of eras between the 14th and the 16th century would say) ...
    There is still work to be done!

  9. #169
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    Default Re: [Release]KCC (Kostic Chronology Costumes)



    Knights and dismounted knights of St Lazare

  10. #170

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Looks great! I'm really looking forward to seeing the next update and getting to use your mod again!

  11. #171
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Thanks Kostic!
    I really appreciate your work, can't wait for the next update and if possible new cards that Jurand talked above.
    BORA BAHHEAAAA !!!


  12. #172

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Kostic, how's the unit model update for the latest version of SHIPP coming? Can't wait to play with your beautiful and historically accurate models!
    Roland searched the continent for the man who'd done him in
    He found him in Mombasa in a barroom drinking gin
    Roland aimed his Thompson gun. He didn't say a word
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  13. #173
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Thank you Kilgore Trout. I will try to speed things up. I work on it as soon as I can. I want to adapt an improved version of what I have already done, that's why it is a bit long.

  14. #174

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Be sure to take your time then. As you may know, the long-awaited mod The Great Conflicts alpha version is finally out, so I can keep plenty busy until you have fully adapted your improved version, so please take your time. I was just curious, and I am very happy to know that everything is still coming along alive and well!
    Roland searched the continent for the man who'd done him in
    He found him in Mombasa in a barroom drinking gin
    Roland aimed his Thompson gun. He didn't say a word
    But he blew Van Owen's body from there to Johannesburg
    - Warren Zevon - Roland the Headless Thompson Gunner - 1978

  15. #175
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    The Great Conflicts was released in alpha? That is good news !

  16. #176

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Hello Kostic!! How do go your work about units models for current version of sship? Do you have some plans for future releases?( Improve other areas like eastern europe, other units, new strat map unit models...)
    Thank for your work friend!
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  17. #177
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Hi J.a.luna! I'm still working on the units and adapting my mod. It's long, it's time consuming, and since I'm a serious boy, I don't want to give an untested version.


    My objectives for this next version will be the modification of new units (especially on the side of religious orders), the improvement of existing units with the implementation of a new concept: the player will be able, at the end of the 12th century - and probably in the following centuries - overwrite its data file with another adapted to the new period. This makes it possible to correct inevitable anachronisms, such as that of generals and officers, horse covers, etc...


    In addition, I intend to start modifying the illustrations of certain "events" signs as well as those of maps and unit descriptions. Perhaps also further improving the appearance of campaign characters by resuming the work of MTW, even if it has not responded for more than a year now.


    Here. Still a little patience, I like what I do for SSHIP, it's just that it takes a long time !

  18. #178

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Ok Kostic, thank so much for continue this improvements for sship and the historical Gameplay, i wish see your great work soon!
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  19. #179
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Some news from my work: I managed to implant my units in version 0.9.6. Problem: my current attempts to reset my strats_models crash the game ...
    I'm still looking for a solution.

    some pictures to wait


    Scouts with pony


    Hobilars


    Mercenary german knights


    Templar sergeants_ug1


    Templar squires_ug1


    Templar crossbowmen_ug1

  20. #180

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Good work kostic! I hope play your minimod soon! For me your units are so historical and fit for sship mod, they give more inmersion to the gameplay!
    Maybe you could improve the units models for moors also? With mixed christian/muslim style in Andalusia lands for example( andalusian spearmen, andalusian archers...)

    Another thing, is possible add more beards in your units? I think that in medieval ages the people didn't shave just right?
    Last edited by j.a.luna; February 18, 2020 at 04:20 PM.
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