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Thread: [Release]KCC (Kostic Chronology Costumes)

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  1. #1
    kostic's Avatar Campidoctor
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    @marplatense : When you unzip KCC 0.9.3 or KCC 0.9.3.4, you get a KCC 0.9.3 folder. This one contains a mods folder. It is the latter who must be placed in the right place; That is to say at the root of the game Medieval 2 Total War ... Have you put the folder in the right place ?
    Last edited by kostic; April 13, 2019 at 08:38 AM.

  2. #2
    Marplatense's Avatar Libertus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    @marplatense : When you unzip KCC 0.9.3 or KCC 0.9.3.4, you get a KCC 0.9.3 folder. This one contains a mods folder. It is the latter who must be placed in the right place; That is to say at the root of the game Medieval 2 Total War ... Have you put the folder in the right place ?
    I Will keep trying.

  3. #3

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Do as you see fit, as long as you keep doing

  4. #4
    kostic's Avatar Campidoctor
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I made a short video

  5. #5

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    @ kostic
    when you are not busy,can you make the unit model replacement for late unit era(knights and etc)because i find the late knights quite dull ,the sship version is quite boring,all of the late knights are same except the polish knights,they have diffferent model. Thanks

  6. #6
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Have you tried this mini-mod?
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  7. #7

    Default Re: Bugs Reports & Technical Help

    Hi Kostic

    Have you done something to your M2TW installation enable you turn off all the labels and tooltips that plague the campaign map? (E.g., edited some txt files, or a configuration file.)

    Best regards
    V

  8. #8
    kostic's Avatar Campidoctor
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    There is nothing needed to edit ! Use Alt + N disables city icons on my keyboard (see command options)

  9. #9

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Thank you Kostic.

    Clearly I need to revisit the M2TW keystroke shortcuts.

    Just want to add that your video is bloody good!

    Best regards
    V


    VGB note: http://www.twcenter.net/forums/showt...2#post12849682
    Last edited by VictorGB; April 29, 2019 at 08:13 AM. Reason: Comment on video

  10. #10
    Eldgrimr's Avatar Biarchus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Is there any way to make this compatible with Roma_Victrix's awesome submod?

  11. #11

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    It would be perfect that kostic unit mod and also roma victrix unit mod will be included in the next version of sship, we would have pretty good and historical units in sship for early and late era
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  12. #12

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Very nice mod. Are you planning to expand the mode? For example, would you add muslim factions?

  13. #13
    kostic's Avatar Campidoctor
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    @murats Thanks for your feedback. Muslim factions are not my priority and I focus mainly on Western factions. I still have some units to modify on this side. I will see then if I still have courage for the other factions.

    @Eldgrimr and @j.a.luna I have never personally reached the late date of the Roma Victrix mod. Is integrating everything possible given the maximum limit of units supported by EDU ? Unless you make several folders / files that you would use depending on the period, as I had the idea in the description of my project. This would require the player to make a manipulation with the files of the game at each new historical period ... It is not impossible, but I'm not there yet!

  14. #14

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Ei kostic some progress in your great minimod? We hope that when next release of sship is released you can adapt your version to new release
    Thank for your great units models!
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    THE LESS YOU BLEED IN BATTLE!!!



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  15. #15
    kostic's Avatar Campidoctor
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I will not have time to work on my project this month. Maybe I'll have some time next month.

  16. #16

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Eii kostic hello! You continue with your unit mod? When the next release of sship is done you will adapt your mod no? Maybe you could talk with sship developers and make news units and your historical units for others sship release, together they work better to improve the sship mod and sure that your great units are very inmersive and flavour for the gameplay
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  17. #17
    Laetus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Lifth clearly stated that there will be no adjustment on the rosters for the upcoming release.

    I guess aside from reskinning the rest of the existing western rosters there won't be anything else to be done .

  18. #18
    kostic's Avatar Campidoctor
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I already told Lifth that he could integrate my units as he pleased. I did not get a clear answer from him. I'm thinking of continuing my mod on my side and of course, I should be able to adapt it to the next version of SSHIP.
    I am trying to organize myself to have some time to devote to this mod ...
    Thank you for your encouragement anyway!

  19. #19
    kostic's Avatar Campidoctor
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    work of the Templar horses ...




  20. #20

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Good models kostic! Continue improving sship units models, in my opinion the mod need of better units models and also modify ot improve the units rosters for make them more unique factions...
    I wish see and play with your units in the next version of sship, and also if is possible, improve eastern european factions(more uniques) and after some muslims models
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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