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Thread: [Release]KCC (Kostic Chronology Costumes)

  1. #61
    romy's Avatar Semisalis
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Wonderful work !!! It looks so great. Thank you for sharing your hard work mate !
    R.I.P. Calvin

  2. #62
    bitterhowl's Avatar Centenarius
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    It seems you got a misspelling in lusitanian javelinmen

    Spoiler Alert, click show to read: 
    21 lusitanian_javelinmen
    1 1
    73 unit_models/sandy_units/en_Peasant_Padded/lusitanian_javelinmen_lod0.mesh 12000
    2
    4 merc
    76 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_mercs.texture
    77 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_normal.texture48 unit_sprites/portugal_Almughavars_ug2_sprite.spr
    4 merc
    76 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_mercs.texture
    77 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_normal.texture
    48 unit_sprites/portugal_Almughavars_ug2_sprite.spr
    2
    4 merc
    67 unit_models/sandy_units/AttachmentSets/gs_attachments_mercs.texture
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    4 merc
    67 unit_models/sandy_units/AttachmentSets/gs_attachments_mercs.texture
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    1
    4 None
    17 MTW2_Fast_Javelin
    19 MTW2_Fast_Swordsman 2
    20 MTW2_Javelin_primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    so they become silver

    My sister, do you still recall
    The blue Hasan and Khalkhin-Gol?

    Because AI is dumb and full of errors.

  3. #63
    kostic's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by bitterhowl View Post
    It seems you got a misspelling in lusitanian javelinmen

    so they become silver
    I do not understand. My java units are not silvered on my test version of KCC 0.9.2 ...
    Would it be part of a rebel unit?

  4. #64

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    he means you typed two times 4 merc,their schould be too 5 slave,others they will be silver for slave faction

    Spoiler Alert, click show to read: 
    21 lusitanian_javelinmen
    1 1
    73 unit_models/sandy_units/en_Peasant_Padded/lusitanian_javelinmen_lod0.mesh 12000
    2
    5 slave
    76 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_mercs.texture
    77 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_normal.texture48 unit_sprites/portugal_Almughavars_ug2_sprite.spr
    4 merc
    76 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_mercs.texture
    77 unit_models/sandy_units/EN_Lmail_Hmail/textures/ks_kmail_kmail_normal.texture
    48 unit_sprites/portugal_Almughavars_ug2_sprite.spr
    2
    5 slave
    67 unit_models/sandy_units/AttachmentSets/gs_attachments_mercs.texture
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    4 merc
    67 unit_models/sandy_units/AttachmentSets/gs_attachments_mercs.texture
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    1
    4 None
    17 MTW2_Fast_Javelin
    19 MTW2_Fast_Swordsman 2
    20 MTW2_Javelin_primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    and by the way,those units looking very good!
    Last edited by stevietheconquer; December 20, 2018 at 03:18 PM.

  5. #65
    kostic's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I checked the EDU. It's a unit of mercenaries. It does not have its counterpart as a rebel unit, so there is - presumably - no risk of silver unit.
    The writing in moddeldb was already like that with the basic SSHIP version. Indeed, we could simplify it with a single entry.

  6. #66

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Eii kostic, some update for your great minimod?
    Is possible that you tell us what is your ideas for the future about improve units rosters?
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  7. #67
    kostic's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    notes:
    - The peasant archers and the archer militia were redone to remove the texture bug that saturated the screen when these units were in contact with swordsmen. This, however, removes the animation of "laying the arrow" that existed before.
    - The longbowmen have not been redone yet. It will be for the next version.
    - historical coherence is valid until the mid-thirteenth century for French units. The other Western factions have not yet been completely revised. It will be for the next version.
    - I think the next update will complete the 12th-13th period. If I still have energy and motivation, I will then tackle the 14th-15th period.
    - If another mod installed on the same session ends up with my modified deceased portraits, just go to the Medieval II Total War files / data / ui / and change the names of the eastern_european and southtern_european folders to o_eastern_european and o_southtern_european for example...
    and I add ...
    - my next version will have new strat_models


    It's not for now ! I will be very little at home during this Christmas holidays, so I wanted to offer you this version 0.9.2 before leaving.

  8. #68

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Ook thanks kostic!!! We hope your next version soon and more images about your progression!
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  9. #69
    bitterhowl's Avatar Centenarius
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Well, I added lusitanians manually into my own mod so maybe it was my mistake somewhere.

    I want to say again that your work is amazing with bringing right XII century spirit and coolness into MTW2. I wandering how could look iberian roster in your vision - such potentially good looking units as christian guard and andalusian spearmen.

    My sister, do you still recall
    The blue Hasan and Khalkhin-Gol?

    Because AI is dumb and full of errors.

  10. #70

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by bitterhowl View Post
    Well, I added lusitanians manually into my own mod so maybe it was my mistake somewhere.

    I want to say again that your work is amazing with bringing right XII century spirit and coolness into MTW2. I wandering how could look iberian roster in your vision - such potentially good looking units as christian guard and andalusian spearmen.
    Yes,i agree, we would like a iberian unit roster so cool, a mix into moors and christians for units as andalusian spearmens, christian guard, lusitanian javilenmen, jinetes, granadines jinetes, muslims crossbowmen and maybe the units of Spain in general
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  11. #71
    kostic's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I write down your ideas. I have already done the jinetes and spanish knights ... I noticed that the Christian guard does not suit me. If you have documents to provide me to be as close as possible to the twelfth century Iberia I am a taker!

  12. #72

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Click image for larger version. 

Name:	infantes-musulmanes.png 
Views:	18 
Size:	104.3 KB 
ID:	356353
    Ei kostic you can look this "mozárabes" units or mix of christian and muslims people in Iberia
    In this webpage you can obtain information about units in middle ages
    https://arrecaballo.es/edad-media/
    We hope that you continue improve the units roster of sship mod
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  13. #73
    kostic's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Excellent your site! Thank you for this helpful info.

  14. #74

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    Excellent your site! Thank you for this helpful info.
    Your welcome kostic! It is for your great work and continue improving sship mod, and now with the new release sure that it will be better
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  15. #75

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Does this work with the new version? Or not yet?

  16. #76
    kostic's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Not yet.

  17. #77

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    Not yet.
    We hope your new release with new features for the new version of sship
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  18. #78

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    Not yet.
    I'll wait .

  19. #79

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Some news about your great unit submod? You will include in a possible new release of sship?
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  20. #80
    kostic's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I am currently testing a version adapted for SSHIP 0.9.5 ... nothing new about my units for now.
    I finally chose to give the bards to the generals' horses at the beginning of the game because the upgrade of the bodyguards should start to have some and that it allows to better locate his generals on the battlefield ...
    I would like my next download version to have some other units and new kings, generals and captains for the strategic map ...

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