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Thread: [Release]KCC (Kostic Chronology Costumes)

  1. #1
    kostic's Avatar Miles
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    Default [Release]KCC (Kostic Chronology Costumes)

    KCC 0.9.3
    for SSHIP 0.9.5



    The purpose of this mod is to recreate a medieval atmosphere as close as possible to what we know of the time. The game begins in the 12th century.

    My priority is therefore to give the player a credible aspect of the costumes and armor worn at the time, the beginning of the game seems to me the most important,
    because a TotalWar campaign is actually an uchronie (we start from a given era and we change the story
    ).


    Having mainly knowledge for Western factions (I am French), I will focus my work on these areas of Europe. For starters, I am dedicated to changing visible units on the battlefield.
    I also modified the strat models of the generals, kings and captains as well as the portraits of the latter. Subsequently, I will also modify the information windows for the same reasons.







    KCC 0.9.3 (Kostic Chronology Costumes) April 6, 2019





    Requires: A clean version of SSHIP 0.9.5


    Installation:




    1 - WARNING !!! BEFORE INSTALLING DELETE THE TEXTURES FOLDER LOCATED HERE: .../mods/SS6.3/data/models_strat/textures
    If you don't, you will not have access to the strategic campaign !!!

    2 - Download KCC 0.9.3 and unzip the file. Download here : https://www.moddb.com/games/medieval...oads/kcc-0-9-3

    3 - Then, copy the contents of KCC 0.9.3 into root folder of the game Medieval II Total War (to which you may have given another name).

    4 - Accept the replacement of the files.


    That's all ! Then you can play !



    Notes: The name of the .rar file is KCC 0.9.3.4 because I added a hotfix


    KCC 0.9.3 (Kostic Chronology Costumes) contains:


    .New strats_models for captains, generals, kings




    .New icons of portraits more chronologically neutral






    .List of modified units:




    1. - alforrats
    2. - alforrats_ug1
    3. - archers_militia
    4. - archer_militia ug1
    5. - archer_militia ug2
    6. - armored_sergeants
    7. - armored_sergeants ug1
    8. - axe_militia
    9. - axe_militia ug1
    10. - macemen
    11. - breton_light_cavalry
    12. - canons_of the holy _sepulcher
    13. - christian_guard
    14. - christian_guard_ug1
    15. - crossbow_militia
    16. - crossbow_militia ug1
    17. - crossbow_militia ug2
    18. - crusader_knights
    19. - crusader_sergeants
    20. - dismounted_christian_guard
    21. - dismounted_christian_guard_ug1
    22. - dismounted_crusader_knights
    23. - dismounted_mailed_knights
    24. - dismounted_mailed_knights_sword
    25. - dismounted_mailed_knights_sword_ug1
    26. - dismounted_norman_knights
    27. - dismounted_norman_knights_ug1
    28. – english_huscarls
    29. - fancy_captain
    30. - flagellants
    31. - great_cross
    32. - gs_dismounted_feudal_knights
    33. - gs_dismounted_feudal_knights_ug1
    34. - gs_feudal_knights
    35. - gs_feudal_knights_ug1
    36. - hirdmenn
    37. - hirdsmen
    38. - hunter
    39. - italian_cavalry_militia
    40. - italian_cavalry_militia_ug1
    41. - italian_spear_militia
    42. - italian_spear_militia_ug1
    43. - italian_spear_militia_ug2
    44. - javelinmen
    45. - javelinmen_ug1
    46. - javelinmen_ug2
    47. - jinetes
    48. - jinetes_ug1
    49. - kancy_general
    50. - knights_templar
    51. - knights_tempar_ug1
    52. - latinikon
    53. - latinikon_ug1
    54. - light_men_at_arms
    55. - light_men_at_arms_ug1
    56. - light_swordsmen
    57. - longbowmen
    58. - longbowmen_ug1
    59. - longbowmen_ug2
    60. - lusitanian_javelinmen
    61. - lusitanian_javelinmen_ug1
    62. - lusitanian_javelinmen_ug2
    63. - mailed_knights
    64. - mailed_knights_ug1
    65. - marinae (sailors)
    66. - mercenary_frankish_knights
    67. - mercenary_frankish_knights_ug1
    68. - mercenary_crossbowmen
    69. - merchant_cavalry_militia
    70. - merchant_cavalry_militia_ug1
    71. - mounted_sergeants
    72. - mounted_sergeants_ug1
    73. - ne_bodyguard
    74. - ne_bodyguard_ug1
    75. - norman_knights
    76. - norman_knights_ug1
    77. - norman_sergeants
    78. - northern_captain_early
    79. - northern_captain_flag_early
    80. - northern_general
    81. - peasant_archers
    82. - peasant_archers_ug1
    83. - peasant_archers_ug2
    84. - peasants
    85. - peasants_ug1
    86. - prussian_archers
    87. - prussian_archers_ug1
    88. – prussian_auxillia
    89. - religious_fanatics
    90. - se_bodyguard
    91. - se_bodyguard_ug1
    92. - sergeant spearmen
    93. - sergeant spearmen_ug1
    94. - sergeant_swordsmen
    95. - sergeant_swordsmen_ug1
    96. - spanish_knights
    97. - spanish_knights_ug1
    98. - spear_militia
    99. - spear_militia_ug1
    100. - spear_militia_ug2
    101. - spear_militia_ug3
    102. - Syrian_auxilliaries
    103. - templar_crossbowmen
    104. - templar_crossbowmen_ug1
    105. - templar_sergeants (spearmen)
    106. - templar_sergeant_ug1
    107. - templar_squires
    108. - templar_squires_ug1
    109. - teutonic_captain
    110. - welsh_longbowmen




    Thanks to modders for whom I used their work, including SSHIP's Lifth and all modders for her beautiful units! ;-)

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Kostic




    • KCC 0.9.2 (old version)
    • contains:
    • .New potraits for european and northeast factions
    • .New units for north and western factions
    • 1. - alforrats
    • 2. - alforrats_ug1
    • 3. - archers_militia
    • Spoiler Alert, click show to read: 
    • 4. - archer_militia ug1
    • Spoiler Alert, click show to read: 
    • 5. - archer_militia ug2
    • Spoiler Alert, click show to read: 
    • 6. - armored_sergeants
    • Spoiler Alert, click show to read: 
    • 7. - armored_sergeants ug1
    • 8. - axe_militia
    • 9. - axe_militia ug1
    • Spoiler Alert, click show to read: 
    • 10. - macemen
    • 11. - breton_light_cavalry
    • Spoiler Alert, click show to read: 
    • 12. - crossbow_militia
    • Spoiler Alert, click show to read: 
    • 13. - crossbow_militia ug1
    • Spoiler Alert, click show to read: 
    • 14. - crossbow_militia ug2
    • Spoiler Alert, click show to read: 
    • 15. - crusader_knights
    • 16. - crusader_sergeants
    • 17. - dismounted_crusader_knights
    • 18. - dismounted_mailed_knights
    • 19. - dismounted_mailed_knights_sword
    • 20. - dismounted_mailed_knights_sword_ug1
    • 21. - dismounted_norman_knights
    • 22. - dismounted_norman_knights_ug1
    • 23. - fancy_captain
    • 24. - flagellants
    • 25. - great_cross
    • 26. - gs_dismounted_feudal_knights
    • 27. - gs_feudal_knights
    • Spoiler Alert, click show to read: 
    • 28. - hirdmenn
    • 29. - hirdsmen
    • 30. - italian_cavalry_militia
    • 31. – italian_cavalry_militia_ug1
    • Spoiler Alert, click show to read: 
    • 32. - italian_spear_militia
    • 33. - italian_spear_militia_ug1
    • 34. - javelinmen
    • Spoiler Alert, click show to read: 
    • 35. - javelinmen_ug1
    • 36. - javelinmen_ug2
    • Spoiler Alert, click show to read: 
    • 37. - jinetes
    • Spoiler Alert, click show to read: 
    • 38. - jinetes_ug1
    • Spoiler Alert, click show to read: 
    • 39. - kancy_general
    • 40. - light_men_at_arms
    • 41. - light_men_at_arms_ug1
    • 42. - light_swordsmen
    • 43. - lusitanian_javelinmen
    • 44. - lusitanian_javelinmen_ug1
    • 45. - lusitanian_javelinmen_ug2
    • 46. - mailed_knights
    • 47. - mailed_knights_ug1
    • 48. - mercenary_crossbowmen
    • 49. - merchant_cavalry_militia
    • 50. - merchant_cavalry_militia_ug1
    • 51. - mounted_sergeants
    • Spoiler Alert, click show to read: 
    • 52. - mounted_sergeants_ug1
    • 53. - ne_bodyguard
    • 54. - ne_bodyguard_ug1
    • Spoiler Alert, click show to read: 
    • 55. - norman_knights
    • Spoiler Alert, click show to read: 
    • 56. - norman_sergeants
    • 57. - northern_captain_early
    • 58. - northern_captain_flag_early
    • 59. - northern_general
    • 60. - peasant_archers
    • 61. - peasant_archers_ug1
    • 62. - peasants
    • 63. - peasants_ug1
    • 64. - prussian_archers
    • 65. - prussian_archers_ug1
    • 66. - religious_fanatics
    • 67. - se_bodyguard
    • 68. - se_bodyguard_ug1
    • Spoiler Alert, click show to read: 
    • 69. - sergeant spearmen
    • Spoiler Alert, click show to read: 
    • 70. - sergeant spearmen_ug1
    • 71. - sergeant_swordsmen
    • 72. - sergeant_swordsmen_ug1
    • 73. - spanish_knights
    • Spoiler Alert, click show to read: 
    • 74. - spanish_knights_ug1
    • 75. - spear_militia
    • 76. - spear_militia_ug1
    • 77. - spear_militia_ug2
    • 78. - spear_militia_ug3
    • 79. - teutonic_captain


    Battle
    Spoiler Alert, click show to read: 






    Requires: A clean version of SSHIP 0.92 or you can paste KCC 0.9

    Installation:
    1 - Download KCC 0.9.2 and unzip the file
    2 - Copy the contents of the folder "KCC 0.9.2" in the data folder of "Medieval II Total War" or in the root folder of the game and accept the replacement of the files.

    Download here :
    https://www.moddb.com/games/medieval...nloads/kcc-092

    notes:
    - The peasant archers and the archer militia were redone to remove the texture bug that saturated the screen when these units were in contact with swordsmen. This, however, removes the animation of "laying the arrow" that existed before.
    - The longbowmen have not been redone yet. It will be for the next version.
    - historical coherence is valid until the mid-thirteenth century for French units. The other Western factions have not yet been completely revised. It will be for the next version.
    - I think the next update will complete the 12th-13th period. If I still have energy and motivation, I will then tackle the 14th-15th period.
    - If another mod installed on the same session ends up with my modified deceased portraits, just go to the Medieval II Total War files / data / ui / and change the names of the eastern_european and southtern_european folders to o_eastern_european and o_southtern_european for example...


    • Thanks to modders for whom I used their work, including SSHIP's Lifth and all modders for her beautiful units! ;-)
      Kostic


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    KCC 0.9 (old version)

    Requires: A clean version of SSHIP 0.92


    Installation:


    1 - Download KCC 0.9 and unzip the file
    2 - Copy the contents of the folder "data XIIe" in the data folder of SS6.3 and accept the replacement of the files.
    3 - To find the original SSHIP mod, copy the contents of the "data original file" folder and accept the replacement of the files.

    Download :http://www.moddb.com/mods/medieval-2...wnloads/kcc-09

    or https://drive.google.com/open?id=1d_...OXp64P2cLbErx6
    -------------------------------------------------------------------------------
    KCC 0.9 (Kostic Chronology Costumes) contains:
    News:

    Generals
    Spoiler Alert, click show to read: 

    Captains
    Spoiler Alert, click show to read: 

    Armored sergeants
    Armored sergeants ug1
    Axe militia
    Axe militia ug1
    Crusader knights
    Crusader sergeants
    Dismounted crusader knights
    Dismounted mailed knights
    Flagellants
    Light swordsmen
    Macemen
    Mailed knights
    Mounted sergeants
    Mounted sergeants ug1
    Peasant archers
    Peasant archers ug1
    Peasant
    Peasant ug1
    Religious fanatics
    Sergeant spearmen
    Sergeant spearmen ug1
    Spear militia
    Spear militia ug1
    Spear militia ug2
    Spear militia ug3


    Thanks to modders for whom I used their work, including SSHIP's Lifth and Sandy for her beautiful units!


    Kostic
    Last edited by kostic; June 19, 2019 at 09:29 AM. Reason: Add a video

  2. #2

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Downloading !, this looks great .

  3. #3
    romy's Avatar Semisalis
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I was looking forward to this kind of modification since 2006 !
    They look really great ! Keep it up !!
    +rep
    R.I.P. Calvin

  4. #4
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Thank's for these returns !

  5. #5

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Great work kostic! We hope that sship team see well your work
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



    Sign the petition to remove hardcoded limits for M2TW

  6. #6
    isa0005's Avatar Content Staff
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Ummm, why was the file deleted of your moddb page?

  7. #7
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Curious. I'll put it back ...
    Curious. I'll put it back ...

  8. #8

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    The file is no longer there.

  9. #9
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I have a problem with ModDB I give a new link : https://drive.google.com/open?id=1d_...OXp64P2cLbErx6

  10. #10

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    I have a problem with ModDB I give a new link : https://drive.google.com/open?id=1d_...OXp64P2cLbErx6
    Thanks!

  11. #11

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I really fail to see what is good looking about this new reskin that sship is using and that you are expanding upon. Im not sure how historic it is but it sure does make the soldiers look like skeleton lego peons

  12. #12
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)


  13. #13

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Yeah I get you, you got rid of the plate armor but most soldiers and especially knight wore multiple layers of paddings, cloathing and armor and together with great physique this would make them look alot different from what you are doing. Especially the arms like you really make the units seem like they are skeletons wrapped in one layer of something on their thin skellety body and this is why alot of the original medieval 2 and stainless steel models actually look better and even more realistic and historic according to my beliefs.

  14. #14
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    If I understand you correctly, it is a question of "muscles" ...

    Actually, the units of this mod (Sandy units) are not completely satisfactory concerning this point. The bodies are a little too thin, the arms too. But from there to be so critical ...

    Regarding the costumes, it is much more respectful and credible than the units of the original game, I think.

    My ug1 mailed knights are based on another model that should perhaps please you more ... They will be in my next version.






















    I think to be rather well documented concerning the costumes of the Middle Ages, but I am not a professional of 3D models !

    In the meantime, do not forget that
    we do this work by passion and without remuneration.
    Last edited by kostic; May 01, 2018 at 06:15 PM.

  15. #15
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Considering that you're quite new in this, your work is already good. You'll improve with practice and experience. No worries
    Don't give up. You have the potential.

    PS: archers bug not fixed yet but I'm not forgetting it
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  16. #16
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Thank you for your message Lifth, but it seems to me that Dapacem does not criticize my work so much as that done by Sandy ...
    I also find his point of view interesting but quite excessive.

  17. #17

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Lol Its not really the muscles that make the difference altho they play a role, me myself im not particulary super muscular and otherwise quite skinny but I still look quite big when I put a jacket on or just a sweatshirt and now imagine if I put on actualy multiple layers of hard protectice armor and some stuffing, I would be double or tripple or even more of my normal size. I think many people get this idea that mail armor is just like a mail shirt you put on but that would obviously hardly protect anybody, you have to have alot of stuff under it and some over it even to make it all fit and move well together and actually reach its full potential.
    But I like the new pictures you posted, it seems alot more accurate.

  18. #18
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I understand your remarks. My next version will change the look of some of my units.

  19. #19
    Frunk's Avatar The Duke Will Return...
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    It seems as though your spoilers in the OP are empty.
    FrunkSpace | Mod Announcements | Colonies & Empires

    Under the patronage of Iskar of the House of Siblesz. I'm proud patron of:

    atthias | PaulH | Athos187

  20. #20
    kostic's Avatar Miles
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Yes. My web host disappeared without warning. I have to look for another more reliable one.

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