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Thread: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

  1. #541

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Hi Kostic, I just read your post:

    Indeed, some descriptions need to be changed. Maybe Macaras will even want to rectify the unit's skills ?
    I will rectify it Whenever you see something to improve, please let me know I will be happy to do it.
    Last edited by Macaras; October 23, 2021 at 09:43 AM.

  2. #542
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    My work is progressing, but a bad manipulation made me lose a file on which I had spent a lot of time ...
    Finally, here is the new "Bondir" which will now be an AOR unit and which will no longer fire javelins but will be mainly equipped with one-handed axes.
    Spoiler Alert, click show to read: 


    @Macaras: Finally I modify the EDU to be able to test the correct functioning of the modified units.
    When I'm done with the AOR units, I'll upload my files and give you the list of units I've changed skills for. You can then see if a rebalancing will be necessary.

  3. #543
    Khevsur's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    kostic


    You are very talented.


    Which factions do you work for?

  4. #544

    Icon1 Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    Finally, here is the new "Bondir" which will now be an AOR unit and which will no longer fire javelins but will be mainly equipped with one-handed axes.
    A small suggestion: Color variation on these sort of units would work wonders imo, just the color, grey, black furs, shades, etc. The light brown in the upper part is already good. Most of your peasant/militia level units already got that kind of thing, imo looks a bit strange that they all have that red/grey in the same parts, looks oddly uniform. These ones and the baltic units come to mind, though I mean it as a minor thing. Also, love those kind of small varied details like little badges, hanging knives, belts, straps and whatnot.
    Last edited by removeduser_28376423423; November 27, 2021 at 03:50 AM.

  5. #545
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I also like to vary the colors and details of each unit as much as possible. The limit is what there is on the textures ...
    For these "Bondir", I took the base unit of SSHIP, I removed the javelins, inflated certain bodies, chose different weapons, diversified the faces ... etc.
    There is no doubt that we could still improve each unit! A matter of time.


    Note that the above unit becomes AOR; this means that she may look different depending on which faction will recruit her. It remains to do the work for each texture.


    @Khevsur: Thanks for the compliment! I am taking back all the units I can. I basically use the huge amount of textures already in the game which I mix and apply on reworked 3D models. The next unit I will introduce here will probably be the Caucasus Hillmen that I started working on.

  6. #546
    Khevsur's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    kostic
    I recommend that Do not work on these warriors , : Caucasus Hillmen, Vilage Archers and Crossbow militia. Please remove these units from the Georgian roster. They have nothing in common with the Caucasus and Georgia, either historically or visually, or in terms of weapons. I advise you to work on new Georgian units

    It is historically known which warriors were hired in Georgia : Mokme( Msakhureuli) Cavalry , Georgian Peasants Spearmens and archers. There were also some Aznauri Cavalry, who fought on the side of the enemy because their eristavi did not obey the king. Kipchak horsemen can also be hired in Georgia
    Last edited by Khevsur; November 28, 2021 at 06:45 AM.

  7. #547
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I agree with Village Archers or Crossbow militia - no need to invest in them, we need to screen the rosters and decide how do develop (and name) them further.

    The Caucasus Hillmen are badly needed as a universal low-quality unit for the Caucasian-Armenian region. With he switch to axes, they will be available for all factions - and first and foremost to Georgia - in a couple of provinces.

  8. #548
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I am not a georgia specialist. I also don't want to work on this faction again because it seems to me that umbraca ... is already doing it very well.
    He can send me these new units, but for now, I just know how to replace existing units, not change their number or manage their recruitment (that's Jurand doing it)
    My Caucasus Hillmen will then be a provisional AOR unit which we may be able to name and correct afterwards.

  9. #549
    Khevsur's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I will help you create the face of a Caucasian hillmen. with caucasian type round shields, javelins and axes.With fabric and fur mantles. The present is more like a knight who fights like a peasant

    i think my Georgian Highlander( Mtieli Warrior) concept is face of Georgian highlander. but these are Master of fencing and bloodthirsty pagan Georgian barbarians. Pkhovi is historically region of east georgia.The pagan georgian mountaineers often made revolts against the king.



    i paint Egrisian hillmen Warrior. this warrior is ideal in forest and hills. I think hillmens not need a big cavalry kite shield in hills .He really wouldn’t have the helmet money,Because his lands were not worth the price of a single helmet. this warrior Fights with Colchian close combat style - battle with two axes.


    As for the Armenians, I think there are already many Armenian units in the Caucasus, especially since Armenia is not faction in game.
    Last edited by Khevsur; November 28, 2021 at 08:50 PM.

  10. #550
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    @kostic, what do you think: we've got a Macemen unit in the early game, as you've remade it here:
    Quote Originally Posted by kostic View Post
    I remade this Macemen mercenary unit.
    but I wonder if the guys wielding large clubs (ie not rich enough to afford a sword) should have kite shields? I'd expect them to have only round, simple ones...

  11. #551
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    If I have mixed round shields with kite shields, it is to show that in the field of mercenaria, the troops are not equipped in a uniform way. Besides, in addition to the masses, I also put some axes (in the minority of course).


    Having said that, I would also like to take up this unit - as well as others - to improve certain aspects of historical credibility. I will ask the question of kite shields again at that point.

  12. #552
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Quote Originally Posted by kostic View Post
    Having said that, I would also like to take up this unit - as well as others - to improve certain aspects of historical credibility. I will ask the question of kite shields again at that point.
    yeah, indeed what to do with units and how to call them? They are less "Macemen", they're more "Clubmen".
    And macemen unit is perhaps too early in 12c.


    while clubs are good, imo

  13. #553

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I agree with Jurand, maces were pretty unusual in s.XII for europeans... The current mix of weapons is good for the unit and also effective against armour ( clubs, little axes, littles maces and others) but i think this unit should be called different... Maybe as "mercenary commoners" or "squires" representing the lower class people with not very expensive weapons and cheap shields (not swords or expensive shields) who were hired as mercenaries without being professional soldiers such as sergeants.
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  14. #554
    Khevsur's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    I think kite hard shield is for cavalry. also kite shield protects a horse. For peasant infants, especially for fast moving skrimshers, kite shield is very hard to use.

  15. #555
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Maces were not popular among westerners untill early 13th century.
    Once i wrote the battle of Sirmion 1186 between the Roman Army and a coalition of Hungarians and Austrian knights.
    "The knights fell to the serbian shieldwall line and no advance was made" Then the General ordered the Varangian guard to reinforce the serbian spearmen. The Hungarian levies fled leaving in the field only the Hungarian and Austrian knights. Those withdrawn and were ready to launch an other attack but the Roman general attacked first with his Archontopulla ...Swords had no impact in both sides armors, then Romans used their maces that made the difference. Hlaf of the enemy knights fell that day...Sirmium was free again.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #556
    Khevsur's Avatar Senator
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    also maces was not popular in Georgian knighs in 10th-12th c. However, king's some guards (Chukhchi Guard) had a massive two-handed steel big maces.

    https://www.twcenter.net/forums/show...1#post16024859



    After the Mongol conquests in the 13th century, Georgian knights began to use maces with bows. Sometimes during combat they would maces shoot enemy in head.Of course they had swords
    Last edited by Khevsur; November 30, 2021 at 09:51 AM.

  17. #557

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Hi Kostic, I know I'm late to the party on this one but thank you for the work on those eastern European units, they look absolutely beautiful. Can't wait to load up another Hungary campaign with these.

  18. #558

    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Hello kostic, i think that for muslim strat map model you can implemented from broken crescent buff and shine mod ( for generals, heir and sultan), furthemore these models are the same for battle map models...
    What do you think? I think that giving the corresponding credits they can leave their textures to use them in sship, unless you want to create some unique ones ...
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  19. #559
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Why not, indeed ?
    I'm not familiar with this Broken Crescent submod. If the creators agree and the characters improve the visual and historical quality then I will have to put this work on my to-do list for SSHIP.

  20. #560
    kostic's Avatar Domesticus
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    Default Re: [Release]KCC (Kostic Chronology Costumes)

    Here are finally my "caucasus hillmen" as they will be delivered soon with all AOR units.

    Spoiler Alert, click show to read: 


    Most have axes, and some even use a second ax instead of a shield.
    A few have rustic swords and even a typical weapon that Khevsur showed in his Georgia thread.
    Spoiler Alert, click show to read: 




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