Anyone figured out how to get this submod and the dwarves overhaul to both work together in harmony ?
Anyone figured out how to get this submod and the dwarves overhaul to both work together in harmony ?
you Have to manually put all the unit models not any of the text files into the dwarf overhaul mod, then extract all the text based stuff from this mods files into the dwarf overhaul text files(The actual text and not the text files), took me no more than 10 mins but you need to know the basics before hand so...
And for the reason I popped in, decided to mess around with the northern dunadan units. They came out well imo so decided to see if you wanted to add them in.
There not new units just re skins for a standard and first upgrade and second upgrade with the default being the third. The idea was that northern dunadan get a extra armor upgrade over ardunaim so the third/second upgrade could be the default model that ardunaim cant get.
Spoiler Alert, click show to read:
Last edited by centurionA1; June 18, 2018 at 09:17 PM. Reason: adding pretty stuff
still wouldn't be the best idea, I have yet to finish allot of my own changes (Unit cards). and was gonna try add multiple barracks to the ardunaim i.e you choose one and the others are no longer available, so you would be able to train gondor/arnor units not just swordsmen ect. So the idea is you can give a gondor region for example autonomy you can train there units none of your own maybe a few stats linked to the building itself ect.
I might at some point if im in the mood, download a seperate install of DAC and recombine the two mods, but tbh I kinda wonna wait for the next release of this mod.
Last edited by centurionA1; June 19, 2018 at 07:51 AM.
Those Arnor reskins are amazing ! This reminds me that the Northern Dúnedain don't have nearly enough Arnorian units in the old style..
If I can figure out to do certain things... like get some god damn unit cards that are up to the same standard as the current, then I plan on releasing a submod sort of "numenorian overhual"? and if things go really well I plan on merging the reunited kingdom submod when that comes out as it seems golum is back from his 1.2 version.
But before I do anything else Im waiting for this mod to update, then I need to get the perms to the arnor and gondor units, at minimum if I get figure out the unit cards I should release something after this mods update.
Reason being is those arnor to ardunaim reskins where my first texture edits and its a bit messy here and there so I need to get a clean install and merge everything again so its best I wait so I dont have to merge AGAIN after a new release.
Last edited by centurionA1; June 20, 2018 at 09:09 AM.
Well I finally figured out the unit cards... id never have thought they would be so frustrating to make, tried the best looking tutorial but couldn't do that so spent 4 hours trying other stuff then changed what mesh converter I was using, purely on a random thought and managed to get the first thing going. Not as high quality as I would've liked but there here non the less
Spoiler Alert, click show to read:
So I guess I should preemptively ask for perms to merge this mod taurion whenever your back on. heh and Il stop my thread hijack and make my own :3
I don't care what people do with my submods as long as there's proper credit.
Cool beans. Not gonna lie I wish there was Dwarf Goat Calvary and Big Horn Sheep “War Machines” (chariots) in DaC
Those look good !
After some thinking, I thought it might be wise to bring this up. I think that the Ar-Adunaim should have a choice to return to worship of Illuvatar and become more closely allied to the Light, or the opposite, and join Sauron. Or even remain neutral. Just my thoughts.
I'm having trouble running this mod. I install TATW and it's patches, then I install DAC 2.1 then patch it to 2.2. After that I copy the data folder from this mod and paste it on the TATW folder inside the mod folder, overwriting any files inside it. But now when I try launching the game it crashes on startup. What am I doing wrong? The game runs normally without this mod.
Great submod!
The mod is for version 2.1. not 2.2, since he modifies units stats and looks and since version 2.2 does also this, it crashes.