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Thread: [The Elder Scrolls - Unofficial Patch 1.42] TES Newbloods V

  1. #21
    ArBo's Avatar Senator
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial) - SIGN UP

    Yeah I don't think that hotfix is in the complete link either, I have had to install it separately as well for the mod to work.

  2. #22
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial) - SIGN UP

    Hm, seems I should fix the link

  3. #23
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial) - SIGN UP

    Waiting for few last responses for the invitations, we will start very soon! Originally there were enough ppl, but some of them are no longer active, as the sign ups were opened a month and half ago, so small complications

  4. #24

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial) - SIGN UP

    Have no experience with the mod, so I guess I ll be a punching bag, but I d be thankful if I m allowed to take part in this hotseat

  5. #25
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial) - SIGN UP

    Quote Originally Posted by Giagos View Post
    Have no experience with the mod, so I guess I ll be a punching bag, but I d be thankful if I m allowed to take part in this hotseat
    Everyone in this HS will be a punching bag, no worries .

    I also very likely have the sixth player, so we should be starting asap

  6. #26
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial) - SIGN UP

    We are full, thus the HS finally starts! Tamriel Empire is up! http://www.mediafire.com/file/i0m3m6...V_Empire_1.sav
    Keep in mind that once you finish your turn, you always have to notify next player in turn order.

    If you downloaded the mod a week or more ago, the save might not load, as the mod was upgraded. In such case, it should be enough if you download this tiny hotfix, and extract it into .../mods/The_Elder_Scrolls/data and overwrite. Everyone please try to load the save before you are up, so we avoid unnecessary delays.

    I suggest you all reread rules, and make sure you understand all its part, so we avoid any rule breaks.
    (but if you happen to break any unintentioanlly, its no the end of world ).
    I would especially like to point out its forbidden to build watchtowers (but of course you can build them for scouting during reloading, but the save you post mustnt have them), as its tradionally being broken in every newblood HS... .
    Also keep in mind most of map is out bounds, thus you cant enter Skyrim, Cyrodiil or Blackmarsh.
    Tribes of Ashlanders faction is AI controlled.

    Diplomacy is of course allowed, so feel free to make alliances. However, keep in mind there can be only one winner in the end of the HS. Either by defeating all other factions, or making them vassals.


    Then, we will also have some small lore events.

    Nerevarine, Dagoth Ur and The Tribunal
    (Dagoth Ur faction is controlled by an admin (me), and will be fighting you all in Vvardenfell (the big isle in the middle))

    - In order for you to be able to be declared winner the hotseat, Dagoth Ur must be destroyed.
    - Dagoth Ur can be slained only by Nerevarine, no other army. Nerevarine is controlled by Great House Dres (so this way all houses can participate) and starts close to Vivec City.
    - if Ghostgate is held by an allied faction (to house Dres), Nerevarine can cross the Ghostfence without having to take Ghostgate (would be moved to the other side of the wall via admin console).
    - For as long as Dagoth Ur lives, The Tribunal Temple must fight him.
    - And for as long as Nerevarine lives, The Tribunal cant attack Great House Dres (until Dagoth Ur is defeated, then it will not matter anymore) and vice versa.


    Later there might be also some smaller events, and much later there could be some sort of Red Year.


    Good luck to you all, dont hesitate to contact me with any questions



    Last edited by Jadli; March 25, 2018 at 03:42 PM.

  7. #27

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Is Southers Deshaan(sotha-sil) out of bounds? how do you raise the chances of a assassin/thieves guild apperance?

  8. #28
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Quote Originally Posted by Giagos View Post
    Is Southers Deshaan(sotha-sil) out of bounds? how do you raise the chances of a assassin/thieves guild apperance?
    No, neither is Thorn. Check the map picture in the OP (the first post), it is shown there.

    As for the guilds, you need to gather a certain amount of guid points in a settlement in order to be offered a guild. By building taverns, you get some points for both guilds (especially for assasins guild). By building all kinds of trade building you get points for Thieves Guild. Chivalrous or pious governors can however rob you of some points, while those of the opposite attributes can add you some points. You also of course get points by using the agents themselves. Every faction starts with one assassin and one spy.

  9. #29

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Do we need to wipe out House Dagoth as a faction or killing Dagoth Ur will suffice?

  10. #30
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Killing him would do the job

    By the way, roleplay of all kinds is always greatly appreaciated, so feel free to do some if you feel like it
    Last edited by Jadli; March 25, 2018 at 05:13 PM.

  11. #31

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    The Empire has sent messengers to all the Great Houses of Morrowind to seek out what standing they wish to have with the Empire by order of Varus Vantinius General of the Imperial Legion in Morrowind.

    Tribunals turn.

    http://www.mediafire.com/file/0o8kpj...Tribunal_1.sav

  12. #32

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    The Tribunal Temple sends its blessings to all!

    Hlaalu up http://www.mediafire.com/file/cm1gvq...V_Hlaalu_1.sav

  13. #33

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    how long is the turn time? 24 hours yes? . . .

  14. #34
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Yes, but ppl can ask for extensions. And first turn always naturally need more time

  15. #35

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Quote Originally Posted by Jadli View Post
    Yes, but ppl can ask for extensions. And first turn always naturally need more time
    Ah okay, I figured first turn would need not much time, as it is the first turn and not much to do. how often can people ask for extensions?

  16. #36

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Classic House Hlaalu, political infighting slowing things down

  17. #37
    Jadli's Avatar The Fallen God
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    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Some people have older version of the mod (without hotfix), so they have to upgrade, etc.

    Quote Originally Posted by Aurane Waters View Post
    Classic House Hlaalu, political infighting slowing things down
    Did you notify him by the way?

  18. #38

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Yes I pm'ed him

  19. #39

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    How long are we going to wait?

  20. #40

    Default Re: [TES NB HS] TES Newbloods V - Morrowind (Unofficial)

    Quote Originally Posted by Aurane Waters View Post
    How long are we going to wait?
    I wish to know the answer to that as well.

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