Re: The number of AI alliances
Originally Posted by
Dago Red
Interesting. I don't understand how this AI works. I only know the old faction stances and attitudes (not sure what the proper name is, but the categories used to have names like Napoleon, Cesar, Stalin, etc). Those made some sense coupled with how aggressive they were set at. But the tie between that campaign AI and diplomacy has always been fascinating.
In DeI the diplomacy seems MUCH better than previous versions, don't get me wrong. The more realistic monetary amounts involved are a serious improvement -- you can actually cut some deals now! The ebb and flow of alliances and disputes also seems rationale overall. I just had another round of trade deal breakdowns playing tonight. Nothing seems to changed, relations are better if anything, and there were no lost ports. Knossos was again a culprit, along with Bithynia. There really seems to be an issue with Knossos and Rhodes trashing non-aggression and trade deals for no reason, then wanting them back again within a few turns.
I have seen this with various factions. It's just the randomness of Rome's2 engine. Nothing less nothing more.