THIS HAS BEEN SOLVED
Hi all,
I was having trouble with texturing the campaign map - it's been largely solved now thanks to a little help!
This is what I get when I open the campaign detail masks:
Spoiler Alert, click show to read:
Campaign Detail Mask (DDS)
Campaign Detail Mask (TGA)
Campaign Detail Mask Low (DDS)
So from what I read in the previous tutorials:
Red = rocky
Green = fertile land
Blue = mountain
Black = grass
Alpha channel = sand/coast
But in the FoTS files it looks like:
Red = rail/river
Green = fertile land
Blue = mountain
black = grass
Alpha Channel = snow coverage?
HERE WAS THE ISSUE:
When I alter the files and add in my own bits for a new land mass - I get no change in game:
Spoiler Alert, click show to read:
Altered file
Texture on map before
Texture on map after
This was solved by editing the alpha mask which then allowed the textures to appear.