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Thread: Texturing The FoTS Campaign Map

  1. #1
    Malcolm's Avatar Miles
    Join Date
    Mar 2011
    Location
    Scotland
    Posts
    355

    Default Texturing The FoTS Campaign Map

    THIS HAS BEEN SOLVED

    Hi all,

    I was having trouble with texturing the campaign map - it's been largely solved now thanks to a little help!

    This is what I get when I open the campaign detail masks:

    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Campaign Detail Mask (DDS)

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    Campaign Detail Mask (TGA)

    Click image for larger version. 

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    Campaign Detail Mask Low (DDS)


    So from what I read in the previous tutorials:

    Red = rocky
    Green = fertile land
    Blue = mountain
    Black = grass
    Alpha channel = sand/coast

    But in the FoTS files it looks like:

    Red = rail/river
    Green = fertile land
    Blue = mountain
    black = grass
    Alpha Channel = snow coverage?

    HERE WAS THE ISSUE:

    When I alter the files and add in my own bits for a new land mass - I get no change in game:

    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Altered file

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    Texture on map before

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    Texture on map after


    This was solved by editing the alpha mask which then allowed the textures to appear.
    Last edited by Malcolm; March 03, 2018 at 07:57 AM.

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