Some news!
First, I had some busy week ends with personnal stuff to do, and very busy days at the office, so I couldn't work as fast as I'd hope...
I have almost finished the rework of HE lords and heros, to redo the unit cards and portholes in the new style, and add new variations. I only have the princess and handmaiden left to do.
In the same time, I've worked on the tables
- Included some AI changes, some adjustement in the rules for Wind of Magic, Tower and Siege...
- Reworked the speed of units, each unit now has its own speed.
- Reworked the weapons. Melee weapons are done, projectile are next. The goal is to adjust a little the stats to have it a little more consistent. But not BIG change.
- Cleaned some effects desciption to make it easier to read, especially for effect like "recruitment cost reduction for X units"
I'm now considering several options for the future:
1) Climate overhaul: the idea is to have one more suitability level (if the game engine allows), and more variations (like Desert Mountain, Snow Mountain, Forest Mountain), and a rework of what climates are suitable for each faction. There are already some mods doing this kind of stuff, but I'd like to have my own version.
2) Occupation overhaul. The idea is to give more options when occuyping some settlements. Exemple with HE:
- Possibility to vassalize the faction if it's a HE or WE. Other factions cannot be vassals
- Possibility to gift the region to another "order" faction (HE, WE, Empire, Bretonnia, Teb, Kislev or Lizardmen), if you don't want to keep it
- Possibility to liberate the faction, if it's an "order" faction.
There are also some mods like this, but they are usually "liberate any one" kind. I want to make it more detailed. Each faction will have adjusted options.
For example, the WE will only be able to vassalize another WE, and only when capturing a few specific settlement like Athel Loren. But they could liberate or gift.
DE can vassalize other DE, or gift/liberate, but only other DE: they will not gift to other races.
There's also another big decision ahead: what to do with the startpos?
I'm currently using Crynsos's unlocker. It's nice because :
- it's widely used, to it helps with compatibility.
- it allows playing virtually any faction, so it's good for replayability.
- it already includes special secondary slots for every region, very good for my regional recruitment system.
However, I think it has several drawbacks
- Vortex campaign is not covered at all
- It allows playing any faction... but maybe too many. Selection screen is to cluttered... And it has some minor changes that goes with it.
- It takes time to update with any new release. Probably because it has too many scripts of additional changes.
So I'm considering making my own startpos
- For regional recruitment, included in Vortex campaign
- With additional slots to allow more building variety. It may allow having two kind of buildings for units "generic units", and "heraldic units". It could make things clearer and easier to organize.
What do you think of these ideas?