In what order should you put your mods?
In what order should you put your mods?
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Hey! I love your Immense work! However, when I play as Nargarythe I get a crash at first end turn, when the wheel hits the faction "Skeggi". Is it only me? I believe I have all parts of the mod selected
I am getting almost the same problem. I mangaged to get to turn 29 with Empire, but then everytime i press end turn the game chrashes when it comes to the "Skeggi" turn. I tried going back a few turns but it always stops at turn 29 Skeggi.
I have only tried playing Karl-Franz Empire on Mortal Empires
Otherwise really awesome mod! Thank you so much for your work.
There was something like that in an older version, but I corrected it, that's why I'm asking if you have the latest version of the mod. Would it be possible to use a "no fog of war" mod and check it by any chance it happens just afer Skeggi capture the Ziggurat of Dawn?
I guess I took the updated version, even removed them all and got them again. I played Vortex, made a quick try with the Imrik/Caledor campaign and got same result; crash at first end turn when it hit Skeggi
I found the cause of the Skeggi bug, and fixed it. This happened when the Ziggurat of Dawn was captured, due to a bad copy paste of the landmark building there.
Correction should be savegame compatible.
Thanks to Alexej for providing a save game allowing to analyze the bug and fix it.
Great, it seems to work now, thanks!
umm when will the units show up for say Nargaryth? Spearmen and stuff is vanilla in campaign and cant find the Nargaryth Spearmen for example in building browser. Sorry for a dumb question
They don't show in the building browser as icon (or it would quickly be overcrowded!), only the generic spearmen icon is visible.
They should show as text in the tooltip when the mouser hover the building where they can be recruited. So the barracks for Spearmen.
However they show only in the region where they can be recruited. Nagarythe for Nagarythe obviously.
Small update, with the Tomb Kings added!
They are relatively simple, just with a generic version for units, recruitable anywhere, and Nehekhara version recruitable in, well... Nehekhara.
Dynamic Manpower System added for them, via script (so the building effects will show +0, it doesn't mean they have no effect, just that they are counted differently).
I've also introduced an experimental change here. The capacity for heraldic units remain the same, but I have halved it for generic units. Please try that and let me know if it's better, or worse than before.
You might have to hurry up or a certain third game might leave you behind :p
Proudly under the patronage of General Brewster of the Imperial House of Hader
Proud patron of 4zumi, Akar, CommodusIV ,Swaeft and Peaman
That would be optimal indeed, fingers crossed!
Proudly under the patronage of General Brewster of the Imperial House of Hader
Proud patron of 4zumi, Akar, CommodusIV ,Swaeft and Peaman
As always, looks great dude!
Proudly under the patronage of General Brewster of the Imperial House of Hader
Proud patron of 4zumi, Akar, CommodusIV ,Swaeft and Peaman
What are you planning next? Norsca, Chaos, Beastmen?
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I have started working on Norsca. Which means playing a campaign first to get a better feeling of their units and buildings.
Beastmen: waiting for info on last DLC. Chaos: will be done almost last, I'm not sure if I should do them anyway, or wait for rework in Warhammer III.
And last should be TEB. Depends if they are in Game 3 as pre order, or not.
At minima I'll do some specific units based on Empire / Bretonnia with limited re-textures, just to get rid of the placeholders.