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Thread: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

  1. #121
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    After some more thinking, here is my conclusion about how the units will work in the coming update for the HE:

    Group 1, includes : Ranger, Spearmen, Pikemen, Silverine Guards, Archers, Silver Helms, Bolt Throwers
    - A weak generic version, using faction colour, can be recruited in any region, including Ulthuan
    - An heraldic version, using the colour of the provinces where they are recruited, can be recruited only in Ulthuan. They have heraldic shields when applicable.

    Group 2, includes : Sea Guards, Axemen, Swordmasters, Halberdiers, Chariots, Shadow Warriors, Sisters, Phoenixes and Dragons.
    - A weak generic version, using faction colour, can be recruited in any region, including Ulthuan
    - A unique version can be recruited in any region of Ulthuan, from the generic building, but with a small cap. They can also be recruited from a landmark, and the landmark gives a larger bonus. They can't be recruited outside of Ulthuan.

    For exemple:
    - "Axemen" are generic White Lion Warriors. They can be recruited from Hunters level 3 anywhere in the World.
    - White Lions warriors can also be recruited from Hunters level 3, from any region in Ulthuan. Each Hunter level 3 in Ulthuan will give +1 cap for them. Hunters outside of Ulthuan don't increase cap (but they increase cap of Axemen). The "Tor Achare landmark" will give +5 cap / level.
    Increase the settlement in the province of origin, or the landmarks, will increase the cap.

    This way, you can still recruit the HE elite units such as Swordmasters or White Lions in any Ulthuan region (it's a little to tedious to have to move your army to Chrace just to get White Lions). But if you don't control the landmark in their region of origin, you'd have a very small cap. You can also increase settlements in Chrace to increase the cap of White Lions, but it will have no effect on the cap of Caledor Dragon Princes for exemple.

    Here is the list of unique units like this, with the required province
    - White lions warriors: Chrace
    - Swordmasters : Saphery
    - Sisters of Avelorn : Avelorn
    - Ellyrian Reavers : Ellyrion
    - Dragon Princes: Caledor
    - Phoenix Guard: Eataine
    - Lothern Sea Guards: Eataine
    - Cothique Sea Guars: Cothique
    - Tiranoc / Ithilmar Chariots: Tiranoc
    - White lions Chariots: Chrace
    - Shadow Warriors : Nagarythe
    - Phoenixes (fire and frost): Eataine
    - Phoenix (arcane) : Saphery
    - Dragons: Caledor

    Group 3, includes : Lion packs, Great Eagle
    - A weak generic version, using faction colour, can be recruited in any region, including Ulthuan
    - A normal version, using faction colour, can be recruited only in Ulthuan

    Group 4, includes : Unicorn Sisters, Pegasi Sisters, Griffon Riders, Maidens, Mistwalkers, Dryads/Treekin/Treeman
    - Unique units which can ony be recruited via a landmark in a specific region, and in small number
    - Griffon Riders: Chrace specific
    - Mistwalkers: Yvresse Specific (unless Eltharion)
    - Sisters/Maidens/Dryads/Treekin/Treeman : Avelorn Specific
    Last edited by Steph; May 28, 2020 at 03:08 AM.

  2. #122
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    With latest DLC, CA changed the way unit_variants and unit_variants_colours table are working.

    I spent the weak adpating SWO-RD to use this new method.

    And yesterday I discovered it's "worse" than I thought, and the Bretonnia generic units are no longer working; the knights have loss their random colour and are all with the faction colour only.

    I'm changing my method to introduce this back, as I think it is important for Bretonnia, but it means 2 days work, and dozens of wsmodel files to add .

  3. #123
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Change of plans... The solution I imagined doesn't work.

    Unless CA corrects the flaws introduced by their latest change, the generic bretonnia knights will unfortunately have to share the same colour, they can't have all the random colours they had before.

  4. #124
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Yikes
    Proudly under the patronage of General Brewster of the Imperial House of Hader
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  5. #125
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    It's possible

    1- To use the "random" shaders, like I'm doing for the heraldic bretonnian knights. But the generic knights would have to share the same one, so I could have some randomess... But then the knights would we the same if recruited by Bretonnia, Carcassone, Artois... etc. There would be a way to have the variants depending on the faction, so they would actually be different. But this would require dozens of additional files... And this would work only for the knights, not their mount. So the horse barding couldn't match the shields and coat of the knight. Not good

    2- To have some random colours, and different for each faction. Like I can have Bretonnia with random colours, light blue, medium blue, dark blue, and artois light red , medium red and dark red... But then the unit card would always be the same, and not with the faction colours, contrary to what I'm doing with other races. I don't like that.

    3- If I want to give each faction it's own unit card, then the random colours are ignored, the units always use the main faction colour .

    So I have to stay for solution 2 until CA fix what they broke with the latest DLC. If they ever fix it... I think it's the "less worse" solution...

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