Page 6 of 6 FirstFirst 123456
Results 101 to 102 of 102

Thread: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

  1. #101
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    8,449

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Rules for Dynamic Manpower System

    I've started to put together a list explaining how the capacity for each unit is computed by the script.

    I'd appreciate feedback: it is too much? Not enougy? What about the balance between different types of units for a race? Balance between race?

    I plan to release the update as soon as possible after the next DLC. It will help you understand how the cap is computed.

    As this is quite new, I suppose it will need quite a lot of tweaking, so feedback is more than welcome!

    And don't forget this is for the moment limited to the 5 races I have redone, so compare to other races which are not capped yet, the game will probably be challenging.

  2. #102
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    8,449

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Dynamic manpower system applied to Wood Elves. They have less settlements levels and buildings than others, so can't have such a large army. However, for each settlement and building in Athel Loren, they get a capacity for 3 Realms (so triple capacity). And the Oak of Age also gives large bonus to capacity.

    Spoiler Alert, click show to read: 





    All the scripts are ready... Just waiting for the DLC so I can port the changes, add Repanse faction + new DE units, Lords and Heroes, and I'll release an new version of the mod.

Page 6 of 6 FirstFirst 123456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •