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Thread: [RELz] Total War: Alexander III

  1. #61
    20ninescene's Avatar Artifex
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    Default Re: [WIP] Total War: Alexander III

    Mine does opens alex cas files, it's a newer version, improved by redfox:

    Regarding the sparabara, they have a new animation that makes them thrust both under- and overhand. I'm currently thinking if we should give hoplites the same animation.
    Last edited by 20ninescene; April 06, 2018 at 08:57 AM.

  2. #62
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    Default Re: [WIP] Total War: Alexander III

    We're currently working on the battlemap terrain:

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    We're also working on new animations for hoplites:

    Last edited by 20ninescene; April 10, 2018 at 09:18 AM.

  3. #63
    20ninescene's Avatar Artifex
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    Default Re: [WIP] Total War: Alexander III

    We're currently working on many new models including the famed Sacred band of Thebes:

    Spoiler Alert, click show to read: 

    More previews are coming soon so stay tuned!
    Last edited by 20ninescene; April 11, 2018 at 03:52 PM.

  4. #64

    Default Re: [WIP] Total War: Alexander III

    Amazing mod idea!

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  5. #65
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    Default Re: [WIP] Total War: Alexander III

    Thanks, we're working on it to make it more than just an idea

  6. #66
    Leonardo's Avatar Reborn Old Timer
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    Default Re: [WIP] Total War: Alexander III

    Quote Originally Posted by Non-binary person View Post
    Once we have a balanced, bug-fixed and stable vanilla-style version, I would like to send the files to CA and ask them if they could use these to create an official update for the steam version of RTW Alexander and ask them to modify the code of the .exe to enable and disable the background script automatically.
    Why, would you send your work to CA and ask them to create a patch for Alexander?

    If that happen, which I doubt, what would happen to the retail version of Rome Total War - Anthology (RTW, BI, and Alexander). Should that version be excluded of your work in a official game patch by CA?

    Wouldn't be better to let this become an Unofficial Alexander Patch, similar to what UOP and USKP (also for Skyrim Special Edition - SSE) is for Oblivion (UOP) and Skyrim (USKP).
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  7. #67
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    Default Re: [WIP] Total War: Alexander III

    I like your model tweaks Robbe, some of them look fresh and unique. By the way I noticed you are using 3dsMax 2016. How did you manage to fix .cas export problems with this 3dsMax version?
    For some reason I'm only able to use 2012 version without problems.

    Also I noticed that some of your unit formations, specifically cavalry and peltasts, are too dense, soldiers are either too close to each other to fight effectively, or too close that it is even possible in reality. Hope that would be fixed in release version.

    What about me, I'll probably take a break after RTR 8 modding for a week or two, have some books reading, TV series watching and maybe XC campaigning. If you will need help with UI cards, email me: lanjane@yandex.ru
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  8. #68
    20ninescene's Avatar Artifex
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    Default Re: [WIP] Total War: Alexander III

    Quote Originally Posted by Leonardo View Post
    Why, would you send your work to CA and ask them to create a patch for Alexander?
    Because that way people would play alexander online again.
    Quote Originally Posted by Leonardo View Post
    If that happen, which I doubt, what would happen to the retail version of Rome Total War - Anthology (RTW, BI, and Alexander). Should that version be excluded of your work in a official game patch by CA?
    Well that version has issues with Windows 7, 8 and 10 and if they really wanted to update that version they could provide a patch installer.
    Quote Originally Posted by Leonardo View Post
    Wouldn't be better to let this become an Unofficial Alexander Patch, similar to what UOP and USKP (also for Skyrim Special Edition - SSE) is for Oblivion (UOP) and Skyrim (USKP).
    Or perhaps as a standalone Game on steam on which I would allow CA to make profit from it.

    Quote Originally Posted by Lanjane View Post
    I like your model tweaks Robbe, some of them look fresh and unique. By the way I noticed you are using 3dsMax 2016. How did you manage to fix .cas export problems with this 3dsMax version?
    For some reason I'm only able to use 2012 version without problems.
    I get a ctd if I load a battle with a model exported by redfox new' version of the cas tool so I can use that one only to import. I use the old cas tool to export. Also I have problems importing RTW's vanilla trees.
    Quote Originally Posted by Lanjane View Post
    Also I noticed that some of your unit formations, specifically cavalry and peltasts, are too dense, soldiers are either too close to each other to fight effectively, or too close that it is even possible in reality. Hope that would be fixed in release version.
    Well Alexandros Megas suggested those spacings.
    Quote Originally Posted by Lanjane View Post
    What about me, I'll probably take a break after RTR 8 modding for a week or two, have some books reading, TV series watching and maybe XC campaigning. If you will need help with UI cards, email me: lanjane@yandex.ru
    Thank you very much for your offer!

  9. #69

    Default Re: [WIP] Total War: Alexander III

    I'll gladly be your mapper.

  10. #70
    20ninescene's Avatar Artifex
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    Default Re: [WIP] Total War: Alexander III

    That would be great! You still have the files of the Alexander mod you were working on, right?

  11. #71

    Default Re: [WIP] Total War: Alexander III

    Yes; but they were based on Mundus Magnus scale. Would that be enough? I saw you were working on a larger map

  12. #72
    Morrowgan's Avatar Centenarius
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    Default Re: [WIP] Total War: Alexander III

    I highly doubt CA would touch Alexander ever again.
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  13. #73
    Saul Tyre's Avatar Senator
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    Default Re: [WIP] Total War: Alexander III

    It's very ambitious Robbe and I wish you well but I cannot envision CA/Sega taking interest in anything Rome1/BI/Alexander again, that's not the future of good business as far as they are concerned , millions of "new" kid's worldwide = multi-millions of new $$$$$ = Warhammer etc
    Last edited by Saul Tyre; May 25, 2018 at 03:53 AM. Reason: typo
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  14. #74
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    Default Re: [WIP] Total War: Alexander III

    Hey,

    Sorry for the long silence but here are some screenshots from the campaign map: credits go to @Alejandro Magno


    Last edited by 20ninescene; June 22, 2018 at 09:32 AM.

  15. #75
    Saul Tyre's Avatar Senator
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    Default Re: [WIP] Total War: Alexander III

    Coming along nicely laddie
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  16. #76

    Default [WIP] Total War: Alexander III mod team revived

    Guys, thanks for the patience and we know you missed us . The blog reached the first big target 1000 views . As a big thank you ,bros i would like to propose me topics that of course are related to the Alexander the Great and I will choose one to write in the blog !!!
    https://alexanderthe3d.blogspot.com

  17. #77
    20ninescene's Avatar Artifex
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    Default Re: [WIP] Total War: Alexander III

    Perhaps you could do a 'what if alexander didn't die so early in a parallel universe and faced carthage and rome'.

    Also our slack workspace is active again so feel free to join the discussions

    Meanwhile Alejandro magno will expand the map to iberia. This will be one of the largest maps ever seen in a RTW mod.
    Last edited by 20ninescene; July 07, 2018 at 08:47 AM.

  18. #78

    Default Re: [WIP] Total War: Alexander III

    Excellent work! I always love Mods that comes with huge Maps. The larger the Map is, the better!

  19. #79
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    Default Re: [WIP] Total War: Alexander III mod team revived

    Write about the persian cavalry !

  20. #80

    Default Re: [WIP] Total War: Alexander III

    Robbe nice idea!! I will definitely write articles about different possible continuations of Alexander's campaign. But for now I want you tell me your opinion about my last article The Granicus battle with the newest material available after Patrick's contribution.

    https://alexanderthe3d.blogspot.com/...lataea-in.html

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